Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Arturo Sanchez on November 23, 2015, 04:53:20 am
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If you look at the control scheme you can map a button to do secondary fire like unreal tourney.
Why isn't that a thing yet?
What would the secondary fire be and how would it be balanced?
What universal philosophy/template when thinking of the secondary version of guns?
Also cargo hooks. Thats also there, function with not yet added function.
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Cargo hook is used in co-op.
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Wasn't the secondary fire function the zoom button?
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Wasn't the secondary fire function the zoom button?
nop? I haven't got that mapped on my controller. There is a zoom button already which I did map
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What does secondary fire do?
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it fires secondarily
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My secondary fire triggers the deceleration.
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It takes slack out of the harpoon line.