Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Arturo Sanchez on November 23, 2015, 04:53:20 am

Title: actually use the secondary fire function
Post by: Arturo Sanchez on November 23, 2015, 04:53:20 am
If you look at the control scheme you can map a button to do secondary fire like unreal tourney.

Why isn't that a thing yet?
What would the secondary fire be and how would it be balanced?
What universal philosophy/template when thinking of the secondary version of guns?

Also cargo hooks. Thats also there, function with not yet added function.
Title: Re: actually use the secondary fire function
Post by: Dutch Vanya on November 23, 2015, 05:18:18 am
Cargo hook is used in co-op.
Title: Re: actually use the secondary fire function
Post by: Dementio on November 23, 2015, 06:28:10 am
Wasn't the secondary fire function the zoom button?
Title: Re: actually use the secondary fire function
Post by: Arturo Sanchez on November 23, 2015, 09:55:25 am
Wasn't the secondary fire function the zoom button?

nop? I haven't got that mapped on my controller. There is a zoom button already which I did map
Title: Re: actually use the secondary fire function
Post by: The Mann on November 23, 2015, 10:24:45 am
What does secondary fire do?
Title: Re: actually use the secondary fire function
Post by: MightyKeb on November 23, 2015, 11:28:52 am
it fires secondarily
Title: Re: actually use the secondary fire function
Post by: Fynx on November 23, 2015, 12:54:49 pm
My secondary fire triggers the deceleration.
Title: Re: actually use the secondary fire function
Post by: Richard LeMoon on November 23, 2015, 04:27:29 pm
It takes slack out of the harpoon line.