Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Squidslinger Gilder on October 28, 2015, 10:22:52 pm
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So I was just thinking. About all the times noobs bring a buff hammer when they should bring a mallet or when they completely mix up a build and bring something even more horrific. Not knowing what the buff hammer does.
Then it occurred to me...why is it even a hammer?
Sure beating something till it goes faster sounds fun but it's rather silly to think one hammer has the ability to improve speed, firepower, and durability. So then I thought...why don't we have a ratchet? Something that makes a bit more sense for fine tuning a machine.
I'm guessing it was easier for the devs to just keep the tool swinging hammer motion so going with a hammer of some kind makes sense. That's fine and all.
But still, ratchet. Even if it's being used to beat a powder monkey's skull in...makes more sense. Maybe its about time we had more animations. A ratchet animation could possibly be doubled for the wrench and spanner.
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Or a grease gun.
(http://www.redpowermagazine.com/forums/uploads/monthly_06_2012/post-5643-0-31179900-1339210802.jpg)
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True that would work and the animation would be simple. Probably just use the Chem spray animation.
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And imagine the innuendo!
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I support the grease gun evolution just because.. I could grease up a gun loaded with greased ammunition.
It'd be so slick gunner can't handle it!
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The buff hammer is actually a pretty old relic functionally. It used to be an actual buffer that you would hold down the mouse to use and it would build up over time. There were a couple networking and user experience bugs that weren't trivial to work out, so it didn't make the launch timeframe.
(http://www.detailedimage.com/products/auto/Porter-Cable-7424XP-Random-Orbital-Buffer_331_1_lw_8623.jpg)