Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Dr Brobotnik on June 14, 2015, 04:46:22 pm

Title: Night mode?
Post by: Dr Brobotnik on June 14, 2015, 04:46:22 pm
A pitch black map, lit up every now and then by lightning, and a mode-unique search light that goes on one of the gun ports.
Think it could work?
Title: Re: Night mode?
Post by: Extirminator on June 14, 2015, 04:58:29 pm
I actually think its a cool idea just to have variations of different maps with custom or just random lighting instead of just having one map with night-like attributes.

Basically make a night-time version for the sky dome and have the illumination a lot dimmer to simulate moon lighting instead of sun lighting. I would assume the light level is not really hard to change in the map because it should just be a variable, but the more time consuming part would be making a night sky dome.

Just imagine playing battle on the dunes, northern fjords at night, or even the opposite of creating daylight variations of "night time" maps like paritan and such.
It's basically like creating a new map or new map feeling without the hassle of making the actual map. Just have to tweak light levels and work out a different sky dome.
Title: Re: Night mode?
Post by: Arturo Sanchez on June 14, 2015, 05:05:33 pm
transitional skybox=lag

but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.


plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.
Title: Re: Night mode?
Post by: Dr Brobotnik on June 14, 2015, 05:09:08 pm
transitional skybox=lag

but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.


plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.

The idea is just a game mode that is all about searching and close combat fighting. Me personally would love the suspense.
Title: Re: Night mode?
Post by: B. Hales on June 14, 2015, 11:25:36 pm
Perhaps be equipped with night-vision goggles with a narrow FOV for more stealthy movement.  Or handheld searchlights/gun lights/even ship headlights!
Title: Re: Night mode?
Post by: Koali on June 15, 2015, 01:30:53 am
Big searchlights on a Pyra's beak, and a Squid that freezes in place when it sees the headlights?

Yus plz
Title: Re: Night mode?
Post by: Extirminator on June 15, 2015, 03:27:44 am
Or just more usage out of already existing flares?

plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.

Yeah exactly, that is why I didn't mention it when I talked about maps that can have this supposed night time variation. I am not saying that all maps should have it, I was just mentioning ones I think will benefit the most from such an implementation.
Title: Re: Night mode?
Post by: Arturo Sanchez on June 15, 2015, 03:29:42 am
transitional skybox=lag

but yus night mode can be done by simple switching sky boxes and lowering light levels.
it doesnt however change the gameplay that much. if we go by firnfeld and dunes as contrasts of the two extremes.


plus duel at dawn loses relevance in this. its polish that essentially leads to nowhere. so I dont think muse will bite.


we have night stages. just play them
Title: Re: Night mode?
Post by: Extirminator on June 15, 2015, 07:20:16 am
Yeah but the whole point is that we can get more "versions" of different maps with more unique atmospheres by simply changing a variable and having a different skydome.
The thread wouldn't have started in the first place if we could just "play the existing levels" and be satisfied with it.

I am sure a lot of people will agree we need more maps, but since it requires so much work, why don't just give existing maps more character and playability by simply doing that?
Title: Re: Night mode?
Post by: MagKel on June 15, 2015, 08:29:38 am
I can't second this idea enough.

Just make the spyglass into a search light (maybe a nautical lantern?), with the same spotting capability.

The only problem i can see are the light effects with each weapon. As far as I know there are no muzzle flashes or dinamic lightning for most of the weapons.
Title: Re: Night mode?
Post by: Arturo Sanchez on June 15, 2015, 12:34:43 pm
we do need more maps.

what we dont need is rehashes of existing maps.
Title: Re: Night mode?
Post by: Extirminator on June 15, 2015, 12:57:24 pm
we do need more maps.

what we dont need is rehashes of existing maps.

We both know that new maps is not gonna happen, why not just settle for more character to existing maps?
Title: Re: Night mode?
Post by: Koali on June 15, 2015, 01:27:36 pm
ATMOSPHERE!

WORLDBUILDING!
Title: Re: Night mode?
Post by: Dr Brobotnik on June 15, 2015, 05:23:48 pm
This (https://www.youtube.com/watch?v=thS7dU3Caes) could be perfect as the BGM =)
Title: Re: Night mode?
Post by: Richard LeMoon on June 16, 2015, 11:19:25 am
This would make for a good co-op or even single ship game, with NP killer ships looking for you with search lights. Could add a new tool called 'Dampers', pilot or engie, to try to keep your ships quiet, as well as silenced rounds for the gunner.
Title: Re: Night mode?
Post by: Koali on June 16, 2015, 11:25:05 am
Or perhaps restricted guns?

The harpoon's pretty quiet; I think it's powered by either compressed gas or springs.

And the flaregun could be used to create diversions. And disco parties.
Title: Re: Night mode?
Post by: Kamoba on June 16, 2015, 11:30:22 am
This would make for a good co-op or even single ship game, with NP killer ships looking for you with search lights. Could add a new tool called 'Dampers', pilot or engie, to try to keep your ships quiet, as well as silenced rounds for the gunner.

Sir, you are being hunted, by airships. :)
Title: Re: Night mode?
Post by: ShadedExalt on June 16, 2015, 12:06:34 pm
This would make for a good co-op or even single ship game, with NP killer ships looking for you with search lights. Could add a new tool called 'Dampers', pilot or engie, to try to keep your ships quiet, as well as silenced rounds for the gunner.

Silenced rounds would need reduced damage and projectile speed.  Maybe less ammo.
Title: Re: Night mode?
Post by: Megabear on June 16, 2015, 04:34:29 pm
Night mode map sounds great.  It would promote more close quarter and hit and run tactics as opposed to sniping.
Title: Re: Night mode?
Post by: ShadedExalt on June 16, 2015, 04:43:50 pm
Night mode map sounds great.  It would promote more close quarter and hit and run tactics as opposed to sniping.

Hit and run, great.

CQC, not so much.

Sniping used to be meta, but Eric is terrified of strong long range guns for some reason.
Title: Re: Night mode?
Post by: Richard LeMoon on June 16, 2015, 07:19:49 pm
Because it is boring as hell. I soundly support non-sniping-meta-game.
Title: Re: Night mode?
Post by: Arturo Sanchez on June 16, 2015, 09:46:47 pm
ok this has gotten to a really dumb direction.

we have night stages. None of them have 0 visibility.

and you cant get any darker than the dead of night in the far north.
Title: Re: Night mode?
Post by: Koali on June 16, 2015, 10:34:01 pm
HUSH CERES

WE WANT ATMOSPHERE
Title: Re: Night mode?
Post by: Dr Brobotnik on June 17, 2015, 02:03:28 am
ok this has gotten to a really dumb direction.

we have night stages. None of them have 0 visibility.

and you cant get any darker than the dead of night in the far north.

That's not the idea though.
The idea is to literally create stages where you can't see the enemy unless you illuminate them, like with the old searchlight.
And if you don't see why this is appealing then I don't know what to say.
Title: Re: Night mode?
Post by: Arturo Sanchez on June 17, 2015, 09:18:29 am
ok this has gotten to a really dumb direction.

we have night stages. None of them have 0 visibility.

and you cant get any darker than the dead of night in the far north.

That's not the idea though.
The idea is to literally create stages where you can't see the enemy unless you illuminate them, like with the old searchlight.
And if you don't see why this is appealing then I don't know what to say.

and thus removing the whole talking point of this being a viable thing for muse to consider.

as the one selling point was how simple it apparently is to change  a stage to night and day mode by messing with lighting, and switching out sky boxes.


Now you're asking for a huge overhaul and an outright game mode (coop took like 2 years!)
Title: Re: Night mode?
Post by: Richard LeMoon on June 17, 2015, 11:57:00 am
We have no night maps. If you would listen to the fireside chats, you would know this. The 'darker' maps we have are just very overcast. Being from the north myself, I can vouch for the look. If it was night, with that amount of cloud cover, in the far north, it would be pitch black.
Title: Re: Night mode?
Post by: Koali on June 17, 2015, 12:00:17 pm
We have no night maps. If you would listen to the fireside chats, you would know this. The 'darker' maps we have are just very overcast. Being from the north myself, I can vouch for the look. If it was night, with that amount of cloud cover, in the far north, it would be pitch black.

Aye, and you can also see light on the horizon. But not the sun.

Which means the sun is out, but there's clouds. So Richard LeMoon is correct.
Title: Re: Night mode?
Post by: Dr Brobotnik on June 17, 2015, 02:38:36 pm
ok this has gotten to a really dumb direction.

we have night stages. None of them have 0 visibility.

and you cant get any darker than the dead of night in the far north.

That's not the idea though.
The idea is to literally create stages where you can't see the enemy unless you illuminate them, like with the old searchlight.
And if you don't see why this is appealing then I don't know what to say.

and thus removing the whole talking point of this being a viable thing for muse to consider.

as the one selling point was how simple it apparently is to change  a stage to night and day mode by messing with lighting, and switching out sky boxes.


Now you're asking for a huge overhaul and an outright game mode (coop took like 2 years!)

Not sure what you're saying. What's so impossible with just making a no-see map in a beta phase, adding on search lights, and letting the players decide what tweaks needs to be made?
And yus. I am asking for a new game mode =) One that would be popular, as it seems.
Title: Re: Night mode?
Post by: Megabear on June 17, 2015, 06:04:15 pm
HUSH CERES

WE WANT ATMOSPHERE

HEAR HEAR

AND MARS