Guns Of Icarus Online
Main => General Discussion => Topic started by: Typhi on April 10, 2013, 06:55:03 pm
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Why am I not able to see enemy/friendly crew on the ships? With this game it's quite important to see what the enemy is doing, so you can see which guns are manned, for example. Why did they leave this out of the game. or is it a bug?
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It's apparently possible to see crew on other ships if you have your settings maxed out, though I haven't seen this myself. There's no separate option for this, certainly.
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http://puu.sh/2xIyd
This are my settings, that is pretty much maxed out right? Or am I missing anything here?
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It looks maxed out, though you can try enabling V-sync. Could be that people have been bullshitting me to win arguments. A separate option to enable this would be nice, in spectator mode you can see the steampunk antfarms by default so it shouldn't be a significant performance issue.
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I just tried in spectator mode aswell, and I didn't see them... :(
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I know there's some button you can press to toggle crew in spectator, try looking it up in the keybindngs and press it again.
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I just tried in spectator mode aswell, and I didn't see them... :(
Press a number on the keypad (1 - 4 in 2v2) to select a ship to look at.
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You can see the crew even if you're free-floating, though.
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I tried it with the fixed camera position on one sihp, but I think I am only able to see the crew on the fixed ship, if I do some tricky camera movements to see the other crew of the ships I don't see anyone (Not even the pilot, which should always be there controlling the ship).
Also in a normal game (not spectating) I still don't see the enemy crew... :(
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i can see the crew of other ships, not sure why you shouldnt be abel to
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Your link is blocked for me at work. They removed the toggle for seeing crew on other ships (used to be called Extreme Detail) because it was indeed a performance issue for many players and as far as i know, it is simply included now at the highest graphic settings instead of toggle-able.
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Still got no vision on the enemy crew... :(
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Your link is blocked for me at work. They removed the toggle for seeing crew on other ships (used to be called Extreme Detail) because it was indeed a performance issue for many players and as far as i know, it is simply included now at the highest graphic settings instead of toggle-able.
Could you describe what setting it is that toggles this?
I'm running everything at max and still can't see any crew except my own.
Is it possible to enable this via an .ini-file perhaps? If so, where can I find this?
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I was under the impression that it was removed completely (for network rather than local graphics performance reasons?), as I've always used highest graphics settings and never seen any crew on any other ship during a game... Considering I only got the game about a month ago, and that was when the last posts in this thread were, it may have changed around then.
Some posts here are talking about spectator mode though, and there I do see crew members, when focussed on a particular ship.
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It'd be nice, and very appreciated, if a mod could clarify this.
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It'd be nice, and very appreciated, if a mod could clarify this.
Or Muse. I'm a Mod and I have no idea at all.
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I'm actually 80% certain, that they removed the option due to resources....
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Well, would it be possible to re-enable it using some .ini-file or similar? I know you could set the graphics in Planetside 2 to extreme, and tweak Skyrim in the same way.
Actually, if someone could point me to the .ini-file, I'd be able to do it myself, I just can't seem to find it tho.
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I had the same thought as well. Hopefully it gets added again later on. I'd like to see folks scurrying about as I bring the cleansing fire to their ships.
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1) You don't see crew on other ships primarily for client performance reasons (not just rendering them, but updating the physics data needed to make them animate properly). I'd love show them, actually, it just requires time and effort that have been devoured by more important things.
2) There was, for a time, an option called "Extreme Details" that showed crew on all ships. It was always buggy, it was always confusingly named, and it was primarily added for spectators before the spectator improvements were done. It is not likely to return.
3) There is no .ini file. The only way to change options outside the game in Windows is through the registry, which I don't really recommend. This is simply how the Unity engine stores this stuff by default, and we haven't spent the effort to make it work another way (though we'd like to).
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Thanks for the heads up, solid arguments on your side :) Though I hope they can get back eventually into the game. :)
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Hmm... I assumed that it was for server performance reasons since that's a lot of people running around quite frequently.
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given that the main reason for wanting to see crew is to suss out what's happening on the ship your looking at, can't the same be done by reading the ship's movements to guess which weapons they are considering using?
Combined with the damage log you have a fairly accurate window on what is happening on any given ship.
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given that the main reason for wanting to see crew is to suss out what's happening on the ship your looking at, can't the same be done by reading the ship's movements to guess which weapons they are considering using?
Combined with the damage log you have a fairly accurate window on what is happening on any given ship.
I personaly would like it even with low detail animations of the enemies just for immersion to be honest, just cause it looks silly watching a ghost ship move and fire weapons at you.
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I personaly would like it even with low detail animations of the enemies just for immersion to be honest, just cause it looks silly watching a ghost ship move and fire weapons at you.
I agree it would be cool.
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yeah, even if they'd be very simple stick figures, it'd be more immersive. Though I do understand the situation Muse is currently in with the idea. :)
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I can see how it would be a burden on the network to update the position and action of individuals on every ship in the game, but what if the game only showed the crew when they were at a gun, helm, or rebuilding a component. The guns already swivel, and there is a message log of who rebuilt what. Instead of burdening the network you could have a close approximation of where every one is by the last station they were on. You could also use AI on the local machine to show the crewman run between the last know station and the one they are currently on.
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I can see how it would be a burden on the network to update the position and action of individuals on every ship in the game, but what if the game only showed the crew when they were at a gun, helm, or rebuilding a component. The guns already swivel, and there is a message log of who rebuilt what. Instead of burdening the network you could have a close approximation of where every one is by the last station they were on. You could also use AI on the local machine to show the crewman run between the last know station and the one they are currently on.
I'd find that to be worse since what you're seeing would be wrong or severely delayed instead of merely nonexistent.
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how about a Sims like green diamond hovering over occupied crew positions
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Will people find it tactically useful to know where the enemy crew is? ie engineers are fixing the engines on a goldfish, time to set the front gun on fire. In doing so will it give an unfair advantage to players with better computers. I can't run the game with high graphics quality and will most defiantly turn this option off to get a few more FPS if the option was given to me. I figure having visible crew was just an aesthetic feature meant to make the game more photogenic to those who care about that sort of thing. Having non real time enemy crew positions seemed like a nice way to show how alive the ships are without dragging the newtwork down for scrubs like me who don't have brand new gaming rigs.
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tbh if I've had time to plan an attack I already know where the engineers are, if not watching the damage log will give an indication.