Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: MightyKeb on April 02, 2015, 03:50:33 pm

Title: Monsters in Co Op?
Post by: MightyKeb on April 02, 2015, 03:50:33 pm
https://www.youtube.com/watch?v=DSwGHXsfI7E

So I necroed that background thread with this song and while listening I thought to myself.


"Hey, sea Leviathan? Grabbing onto boats? Awesome idea!"


It would most likely take a lot of effort, but I'd like to brainstorm either way, what if you had, for a start, a monster that latched onto your components, and disallowed you from repairing it? Perhaps you could just make it so that smacking it with a mallet quite a few times would make it go away. Or, you could use a fire tool to shave them off or even load Incendiary Ammo to the guns! Imagine fighting one of these on a galleon. Gunners would have to consider incendiary instead of heatsink!


Or a monster that could throw you off the ship? Tear apart your balloon in literally seconds?  Or one that strikes a few fire stacks on literally every component with such a hard strike that it would break the chem cycles? Or one that would take out 1-3 completely random components instantly with an ice attack-ish burst BUT also automatically chemspray them?

I'm gonna sleep in a bit, will try to come up with more tomorrow :-X
Title: Re: Monsters in Co Op?
Post by: Saull on April 02, 2015, 04:09:09 pm
Sky whales is something being pushed super hard by the community and I suppose they have to eat something? Large swarms of sky krill?

What little we know of the lore involves a catostrophic event poisoning the world/creating large dust storms and otherwise making travel by land and sea unfreasible making the sky as the only way to get things done, maybe nature found a way and we should see more fantastic sky borne creatures aside from birds
Title: Re: Monsters in Co Op?
Post by: Carn on April 02, 2015, 04:10:34 pm
I'm pushing to make Sky Whale Riders a thing, also sky kraken could be an awesome natural enemy to the sky whale
Title: Re: Monsters in Co Op?
Post by: Saull on April 02, 2015, 04:27:15 pm
Maybe there can be a new biological weapon type in co-op based off the natural defenses of these sky monsters. You shoot a bunch of sky krill/parasite things at a component and they'll act as fire stacks but instead of damaging it they'll just render it unusable until they're "whacked" off by a wrench or mallet. Which could lead to some neat animations for that scenario. Or a gun that sprays a horrible green acidic sky kraken ink that is like tar cloud but damages hull armor and/ or balloon instead of components

Another idea. Sky jelly fish electric harpoons that shoot out three weaker pulling harpoons at once and damage the component of whatever they're jammed into
Title: Re: Monsters in Co Op?
Post by: Carn on April 02, 2015, 04:35:43 pm
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest
Title: Re: Monsters in Co Op?
Post by: MightyKeb on April 02, 2015, 04:43:04 pm
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)
Title: Re: Monsters in Co Op?
Post by: Saull on April 02, 2015, 04:47:26 pm
There has been talks of a co-op weapon/ship progression system. that could be a branch that you could follow through "hunting missions". You unlock the krill cannon first by flying through "x" amount of krill clouds then you use that to lure out "x" amount of skywhales to get some kinda thick skywhales skin/armor for your ship, which then attracts sky krakens and other big beasties
Title: Re: Monsters in Co Op?
Post by: Kamoba on April 03, 2015, 06:06:46 am
Sky Whales shall be a thing before boarding. 8)
Title: Re: Monsters in Co Op?
Post by: Koali on April 03, 2015, 09:18:29 am
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!
Title: Re: Monsters in Co Op?
Post by: Carn on April 03, 2015, 09:25:24 am
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!

The junker? what about my goldfish? that has the prometheus on it
Title: Re: Monsters in Co Op?
Post by: Indreams on April 03, 2015, 10:01:23 am
Just burn them off. Really. Chemspray hull, set fire.
Title: Re: Monsters in Co Op?
Post by: Koali on April 03, 2015, 04:03:13 pm
or you could shoot sky krill at them, and that would attract sky whales to attack their ship. sky barnacles could also be a pest

Just realized, all those could be implemented in the RP thread you know ;)

Don't do this to me. DON'T. DO. THIS. TO. ME.

Do you have ANY idea how long it would take to scrape off all the barnacles stuck to George's Junker?!

The junker? what about my goldfish? that has the prometheus on it

Just burn them off. Really. Chemspray hull, set fire.

The Vakyrie is well kept, although it could use a once-over from the rust mites. The Bolted Nut, on the other hand, has so many clean, polished, rust-free surfaces (rust mites yo) that the barnacles can't resist it.
Title: Re: Monsters in Co Op?
Post by: Indreams on April 03, 2015, 08:28:28 pm
Just listened to The Cog is Dead... I have been missing out on Steampunk life.
Title: Re: Monsters in Co Op?
Post by: Koali on April 03, 2015, 08:47:57 pm
Have you listened to their song called "The Copper War?"
Title: Re: Monsters in Co Op?
Post by: Indreams on April 03, 2015, 09:20:27 pm
Just did. Really cool stuff.
Title: Re: Monsters in Co Op?
Post by: Koali on April 04, 2015, 11:57:26 am
We strung 'em up and licked 'em good and ran them out of town!

This line. Yes.
Title: Re: Monsters in Co Op?
Post by: MightyKeb on April 04, 2015, 12:10:34 pm
We strung 'em up and licked 'em good and ran them out of town!

This line. Yes.

That one always makes me uncomfortable  :P
Title: Re: Monsters in Co Op?
Post by: Koali on April 04, 2015, 12:11:55 pm
WE PUT THEM IN THEIR PLACE
Title: Re: Monsters in Co Op?
Post by: Arturo Sanchez on April 04, 2015, 01:26:29 pm
better idea.

Monster hunter-eque co-op missions.

Where you go into an area to HUNT monsters. Or go into a co-op map that is purely for fighting a giant boss monster.
Title: Re: Monsters in Co Op?
Post by: MightyKeb on April 04, 2015, 01:36:33 pm
better idea.

Monster hunter-eque co-op missions.

Where you go into an area to HUNT monsters. Or go into a co-op map that is purely for fighting a giant boss monster.

Erh, exactly my idea. Never said they had to be put in alongside a fleet of baronies or something, that'd be horrible.
Title: Re: Monsters in Co Op?
Post by: Koali on April 04, 2015, 01:43:11 pm
Verdigris Patina is a peaceful town once more,

We won the copper [skywhale] war!
Title: Re: Monsters in Co Op?
Post by: MightyKeb on April 04, 2015, 01:51:09 pm
Verdigris Patina is a peaceful town once more,

We won the copper [skywhale] war!

Oh, Loverboy

That Kirby's heart is not a toy

Don't play with her his emotions

Or falsify his drink

Just settle down

You better stop swabbie'ing around

Or soon you're gonna wind up, six feet under his hwachamouth.
Title: Re: Monsters in Co Op?
Post by: Koali on April 04, 2015, 02:21:27 pm
(http://i.imgur.com/k4fnewx.jpg)
Title: Re: Monsters in Co Op?
Post by: ShadedExalt on April 08, 2015, 12:56:05 pm
(http://i.imgur.com/k4fnewx.jpg)

TOO PERFECT
Title: Re: Monsters in Co Op?
Post by: Koali on April 08, 2015, 03:13:08 pm
(http://i.imgur.com/k4fnewx.jpg)

TOO PERFECT

I built that.

-- TF2 Engineer
Title: Re: Monsters in Co Op?
Post by: David Dire on April 08, 2015, 09:15:09 pm
(http://i.imgur.com/k4fnewx.jpg)

TOO PERFECT

I built that.

-- TF2 Engineer

Wow you nerd stop referencing TF2.



Not Like I made a famous guide for it and have 1200+ hours logged on TF2 also or anything...
Title: Re: Monsters in Co Op?
Post by: ShadedExalt on April 08, 2015, 09:54:09 pm
(http://i.imgur.com/k4fnewx.jpg)

TOO PERFECT

I built that.

-- TF2 Engineer

Wow you nerd stop referencing TF2.



Not Like I made a famous guide for it and have 1200+ hours logged on TF2 also or anything...

SCOUTISLOVESCOUTISLIFE
Title: Re: Monsters in Co Op?
Post by: David Dire on April 08, 2015, 10:06:30 pm
(http://i.imgur.com/k4fnewx.jpg)

TOO PERFECT

I built that.

-- TF2 Engineer

Wow you nerd stop referencing TF2.



Not Like I made a famous guide for it and have 1200+ hours logged on TF2 also or anything...

SCOUTISLOVESCOUTISLIFE

I MAINED MEDIC
Title: Re: Monsters in Co Op?
Post by: Saull on April 09, 2015, 03:28:07 am
I miss the mon-stars
Title: Re: Monsters in Co Op?
Post by: Goldenglade on April 09, 2015, 01:33:56 pm
omg i want it