Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Arturo Sanchez on March 22, 2015, 02:03:44 am

Title: More use of the "use pilot tool" function
Post by: Arturo Sanchez on March 22, 2015, 02:03:44 am
So... Tar barrel needs you to use the use pilot tool button (which needs to be binded if you're a controller user)

Why... isn't this feature a standard?

I really would like to use pilot and toggle tools with out having to accidentally use others.
Title: Re: More use of the "use pilot tool" function
Post by: Saull on March 22, 2015, 02:06:11 am
Click to activate for Hydro and chute vent would be nice.
Title: Re: More use of the "use pilot tool" function
Post by: DJ Logicalia on March 22, 2015, 02:13:08 am
Because there was a way to abuse Tar before they added the click to activate.

Honestly, it's not a huge deal. I put hydro in the middle of my tools just in case I need to scroll so I don't accidentally kill my balloon. Pilot tools are needed to be used in quick succession to exert their fullest potential, and a click to activate feature on all of them I think would negativity impact the pilot game. I'd be open to seeing it as an option, though
Title: Re: More use of the "use pilot tool" function
Post by: Omniraptor on March 22, 2015, 05:16:17 am
I never got the point of click to activate on tar. Can someone explain why it is needed?
Title: Re: More use of the "use pilot tool" function
Post by: Dementio on March 22, 2015, 08:59:46 am
I never got the point of click to activate on tar. Can someone explain why it is needed?
I think it was just people being unable to use pilot tools without scrolling through and constantly activated tar.
Title: Re: More use of the "use pilot tool" function
Post by: Dutch Vanya on March 22, 2015, 09:19:02 am
I never got the point of click to activate on tar. Can someone explain why it is needed?
I think it was just people being unable to use pilot tools without scrolling through and constantly activated tar.
Number keys exist.
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 22, 2015, 09:32:54 am
I never got the point of click to activate on tar. Can someone explain why it is needed?
I think it was just people being unable to use pilot tools without scrolling through and constantly activated tar.
Number keys exist.

I use number keys but I think Jazz makes a very good point, especially with his experience as a controller user, it is well worth considering for the PS4 release. Thread forwarded to feedback. :)
Title: Re: More use of the "use pilot tool" function
Post by: Hoja Lateralus on March 22, 2015, 10:37:18 am
Make it optional and bring back normal tar. We are the #PCmustardrice and we have number keys.
Title: Re: More use of the "use pilot tool" function
Post by: Dutch Vanya on March 22, 2015, 10:56:55 am
Make it optional and bring back normal tar. We are the #PCmustardrice and we have number keys.
You can just bind the activation to the number you have tar equipped on. It behaves pretty much like old tar.
Title: Re: More use of the "use pilot tool" function
Post by: Crafeksterty on March 22, 2015, 11:28:05 am
Chute vent + Hydro could use this safety click.



Title: Re: More use of the "use pilot tool" function
Post by: Dementio on March 22, 2015, 11:46:03 am
I never got the point of click to activate on tar. Can someone explain why it is needed?
I think it was just people being unable to use pilot tools without scrolling through and constantly activated tar.
Number keys exist.
I use number keys but I think Jazz makes a very good point, especially with his experience as a controller user, it is well worth considering for the PS4 release. Thread forwarded to feedback. :)
For controllers, couldn't you simulte the number keys with all the bumpers and triggers on the back of the controller?
Title: Re: More use of the "use pilot tool" function
Post by: Arturo Sanchez on March 22, 2015, 01:05:06 pm
I never got the point of click to activate on tar. Can someone explain why it is needed?
I think it was just people being unable to use pilot tools without scrolling through and constantly activated tar.
Number keys exist.
I use number keys but I think Jazz makes a very good point, especially with his experience as a controller user, it is well worth considering for the PS4 release. Thread forwarded to feedback. :)
For controllers, couldn't you simulte the number keys with all the bumpers and triggers on the back of the controller?

my bumpers are prev tool and next tool.

my y button is hot keyed to slot 1.

my triggers are set to fire and equipment tool use. as well as zoom.


So basically...nah. If the equipment tools use was on every pilot tool. It would be ideal for me, a controller user.

Also I want to also suggest that there is an option to toggle this on/off because... would it REALLY be that hard implement such a thing?
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 22, 2015, 01:16:38 pm
Yes I agree and added the point of it being toggle on/off in the email, that way numberpad users wont be forced to click all the time, and it becomes optional for everyone :)
Title: Re: More use of the "use pilot tool" function
Post by: Squidslinger Gilder on March 22, 2015, 04:59:57 pm
You guys know you can activate pilot tools without mouse wheel right? Like moving your finger a tiny bit and/or memorizing 1,2,3,4 buttons. It really doesn't take long or much effort.

Frankly, its faster the way it is now. You just need 1 step to activate while Tar needs 2 steps. Changing the game just to make lazy people feel better about being able to play the game with one hand on a mouse and the other in their pants is not a solid reason to mess up the game for players who put the time and effort into learn.
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 22, 2015, 05:01:18 pm
You guys know you can activate pilot tools without mouse wheel right? Like moving your finger a tiny bit and/or memorizing 1,2,3,4 buttons. It really doesn't take long or much effort.

Frankly, its faster the way it is now. You just need 1 step to activate while Tar needs 2 steps. Changing the game just to make lazy people feel better about being able to play the game with one hand on a mouse and the other in their pants is not a solid reason to mess up the game for players who put the time and effort into learn.

I was thinking less about pc users and more about PS4 release :)
Title: Re: More use of the "use pilot tool" function
Post by: Replaceable on March 22, 2015, 05:31:46 pm
Pilots that cannot not use the scroll wheel have clearly never engied.
Title: Re: More use of the "use pilot tool" function
Post by: Hoja Lateralus on March 22, 2015, 05:37:23 pm
I don't pilot much but playing any of the class I never use scroll wheel. Only number keys.
Title: Re: More use of the "use pilot tool" function
Post by: Lanliss on March 22, 2015, 07:57:00 pm
I think it is less a class choice and more a play style. Just depends on what games you play I think. A friend of mine plays killing floor and tf2. Because of using the buttons in killing floor, he never uses mouse wheel in tf2.
Title: Re: More use of the "use pilot tool" function
Post by: Caprontos on March 22, 2015, 10:02:10 pm
I use both (Scroll and numbers)... Just depends.. So I support making an option.

Though doesn't effect me either way I don't plan on piloting haha..
Title: Re: More use of the "use pilot tool" function
Post by: Koali on March 22, 2015, 10:48:40 pm
I play on a MacBook, which means I don't have a scroll wheel. (The trackpad scrolls, but not by notches, so it's finnicky.) My mouse is an ancient Logitech 2-button ball mouse, which means I still don't have a scroll wheel. Number keys 4ever.
Title: Re: More use of the "use pilot tool" function
Post by: MagKel on March 23, 2015, 06:59:17 am
Every time I used the scroll wheel, I ended up standing in front of a broken component with the spyglass in my hand.


http://media.giphy.com/media/K87scVTbZFwWc/giphy.gif (http://media.giphy.com/media/K87scVTbZFwWc/giphy.gif)
Title: Re: More use of the "use pilot tool" function
Post by: Arturo Sanchez on March 23, 2015, 08:16:42 am
You guys know you can activate pilot tools without mouse wheel right? Like moving your finger a tiny bit and/or memorizing 1,2,3,4 buttons. It really doesn't take long or much effort.

Frankly, its faster the way it is now. You just need 1 step to activate while Tar needs 2 steps. Changing the game just to make lazy people feel better about being able to play the game with one hand on a mouse and the other in their pants is not a solid reason to mess up the game for players who put the time and effort into learn.

in any case mainly asking for this because... the hells the point of being on the keyboard if I'm holding the controller? (plus dem keyboard cramps)

aaaand when I switch tools I don't want to be doing a tiny bit of balloon dmg every time I want to kero or use a bit of kero b4 I use claw.

Its just so inefficient. Besides the point is kinda moot with speed as any decent pilot can anticipate when they'll be needing to use the tool.

PLUS

Any engie can switch tools quickly and use the clicky button to use them. I myself cycle rapidly between tools with muscle memory in my tool placements. MUCH faster than keyboard number keys.


to imply you yourself are not fast enough to do a 2 step action, doesn't imply everyone is just as slow as you. In a fighting game I could probably do a special move faster than you would find the punch button.
Title: Re: More use of the "use pilot tool" function
Post by: Koali on March 23, 2015, 09:23:41 am
You could do a special move before I could find a punch button?

So could I, it's the facejab-facejab-runaway combo.
Title: Re: More use of the "use pilot tool" function
Post by: Dementio on March 23, 2015, 09:29:44 am
I guess Muse could implement the thing where when you scroll through pilot tools you have to activate them through a seperate button and when you use number keys it activates instantly. Having that "use pilot tool" function only on some pilot tools and on some not would make no sense to the casual player. But having Muse do anything in that field of usability may not happen too soon anyway.

Any engie can switch tools quickly and use the clicky button to use them. I myself cycle rapidly between tools with muscle memory in my tool placements. MUCH faster than keyboard number keys.
Now I don't want to continue the semi-off-topic discussion of "number keys vs mouse wheel scrolling", but I am pretty comfortable with pressing the number keys in a rather quick succession, also as an engineer. Mainly, because my mouse wheel does not like me and in any other game I used the keyboard more than my mouse wheel so I continued using this "skill" even in Guns of Icarus.
Title: Re: More use of the "use pilot tool" function
Post by: MagKel on March 23, 2015, 12:10:03 pm
I guess Muse could implement the thing where when you scroll through pilot tools you have to activate them through a seperate button and when you use number keys it activates instantly. Having that "use pilot tool" function only on some pilot tools and on some not would make no sense to the casual player. But having Muse do anything in that field of usability may not happen too soon anyway.

It would also mean pilots would not burn through the engines or balloon during a frenetic fight or because of unexpected mouse scrolling.
Title: Re: More use of the "use pilot tool" function
Post by: Arturo Sanchez on March 23, 2015, 03:52:20 pm
I guess Muse could implement the thing where when you scroll through pilot tools you have to activate them through a seperate button and when you use number keys it activates instantly. Having that "use pilot tool" function only on some pilot tools and on some not would make no sense to the casual player. But having Muse do anything in that field of usability may not happen too soon anyway.

It would also mean pilots would not burn through the engines or balloon during a frenetic fight or because of unexpected mouse scrolling.

ALSO no more noobs keeping the kero(more like moonshine) highlighted without them realising and killing the whole ship. Its the biggest reason why I NEVER tell noobs about the pilot tools.
Title: Re: More use of the "use pilot tool" function
Post by: Lanliss on March 23, 2015, 05:00:48 pm
I guess Muse could implement the thing where when you scroll through pilot tools you have to activate them through a seperate button and when you use number keys it activates instantly. Having that "use pilot tool" function only on some pilot tools and on some not would make no sense to the casual player. But having Muse do anything in that field of usability may not happen too soon anyway.

It would also mean pilots would not burn through the engines or balloon during a frenetic fight or because of unexpected mouse scrolling.

ALSO no more noobs keeping the kero(more like moonshine) highlighted without them realising and killing the whole ship. Its the biggest reason why I NEVER tell noobs about the pilot tools.

EDIT, because I did not scroll down far enough and posted this in the middle of a quote.
I have done that... :'( I think another good fix would be to be able to change the color of the active item on UI. I doubt people would be able to ignore a bright green symbol under the wheel
Title: Re: More use of the "use pilot tool" function
Post by: Dementio on March 23, 2015, 05:10:13 pm
I guess Muse could implement the thing where when you scroll through pilot tools you have to activate them through a seperate button and when you use number keys it activates instantly. Having that "use pilot tool" function only on some pilot tools and on some not would make no sense to the casual player. But having Muse do anything in that field of usability may not happen too soon anyway.

It would also mean pilots would not burn through the engines or balloon during a frenetic fight or because of unexpected mouse scrolling.

ALSO no more noobs keeping the kero(more like moonshine) highlighted without them realising and killing the whole ship. Its the biggest reason why I NEVER tell noobs about the pilot tools.

EDIT, because I did not scroll down far enough and posted this in the middle of a quote.
I have done that... :'( I think another good fix would be to be able to change the color of the active item on UI. I doubt people would be able to ignore a bright green symbol under the wheel

If somebody can't comprehend that the current activated tool is the one highlighted and thus looks different from all the other non-activated tools then I doubt changing the color to green will do anything...
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 23, 2015, 05:56:12 pm
Muse said they'll be looking into the idea mentioned in the original post (Having an option for pilot tools to be click activated like tar) :)
Title: Re: More use of the "use pilot tool" function
Post by: Dutch Vanya on March 23, 2015, 05:59:15 pm
Muse said they'll be looking into the idea mentioned in the original post (Having an option for pilot tools to be click activated like tar) :)
"we will look into it" means nothing more than "we saw your email".
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 23, 2015, 06:04:48 pm
Lets not get onto the topic of what will and won't and just be glad we have a dev team that at least read emails :)

Besides it is something they would want to consider for gameplay before PS4 release, the last thing anyone needs is PS4 pilots who can only kill their own ship by accident :)
Title: Re: More use of the "use pilot tool" function
Post by: Koali on March 24, 2015, 09:12:34 am
If there's crossplatform online play it could be pretty hilarious.
Title: Re: More use of the "use pilot tool" function
Post by: Indreams on March 24, 2015, 12:46:19 pm
So, as far as I know, you can't have more than four tools at a time.

Four tools should work with controllers, because, other than the sticks and triangle/square/circle/cross, there's also a pad on the left. So there are four keys for four tools (normal, tool1, tool2, tool3).
So... 4 tools should work with controllers?


However, I would like more use of "use Pilot tool" function. Since Hydrogen, Vent Chute, and Impact Bumpers have a deactivation time, most pilots don't do more than a split second on these tools. If you want them on longer, I guess you could just click again.

(leaving out Drogue Chute. That deactivation time is too damn low!)
Title: Re: More use of the "use pilot tool" function
Post by: BlackenedPies on March 24, 2015, 01:06:45 pm
I don't like there being a use pilot tool button and there shouldn't be on any of the other tools. Having it on other tools means it would take slightly longer to activate and switch tools. With hydrogen for example you only have to flash it on and off, then switch to another tool. I don't see a point of having a pilot tool selected and not activated.
Title: Re: More use of the "use pilot tool" function
Post by: Kamoba on March 24, 2015, 01:50:48 pm
I don't like there being a use pilot tool button and there shouldn't be on any of the other tools. Having it on other tools means it would take slightly longer to activate and switch tools. With hydrogen for example you only have to flash it on and off, then switch to another tool. I don't see a point of having a pilot tool selected and not activated.

For keyboard and mouse users I agree, which is why it should be optional or for controllers only (PS4)

Otherwise every scroll through would damage things they don't intend to damage..
Title: Re: More use of the "use pilot tool" function
Post by: BlackenedPies on March 24, 2015, 03:10:16 pm
Yes but you shouldn't scroll through tools. It's a lot easier and safer to use the numbers.

If you want to use scrolling then a click to activate would be very useful. But I'd highly recommend against it.
Title: Re: More use of the "use pilot tool" function
Post by: Arturo Sanchez on March 24, 2015, 03:43:54 pm
So, as far as I know, you can't have more than four tools at a time.

Four tools should work with controllers, because, other than the sticks and triangle/square/circle/cross, there's also a pad on the left. So there are four keys for four tools (normal, tool1, tool2, tool3).
So... 4 tools should work with controllers?


However, I would like more use of "use Pilot tool" function. Since Hydrogen, Vent Chute, and Impact Bumpers have a deactivation time, most pilots don't do more than a split second on these tools. If you want them on longer, I guess you could just click again.

(leaving out Drogue Chute. That deactivation time is too damn low!)

This logic only works when everything is just tool use.

Also need spectating controls, task list, chat buttons, score board, movement, turning, zoom, piloting controls etc, etc, etc.


for tool switching I only room for 1 hot key (tool slot 1) and two buttons for scrolling between tools.