Guns Of Icarus Online
Off-Topic => The Lounge => Topic started by: Captain Phil on March 31, 2013, 07:17:30 pm
-
There was once a teacher I had who said, "No idea is stupid," and I would like to prove him wrong. This is the thread to dump any suggestion that would completely and utterly break the game (like boarding), or troll the living daylights out of the players. And who knows, maybe out of all of the silly ideas posted there may be some concept within one that would prove useful, or remind us why should be happy we such a great development team for this game. Now, start posting those rediculous ideas and get them out of your system!
I shall start off with the first silly idea,
The Ultra Cannon for the galleon. This massive cannon will replace all four heavy guns in the hull for a massive fixed cannon that has to be aimed by the pilot. The cannon can instantly destroy hull armor and squids, and with two shots can destroy any airship. Why a cannon like this? So we can ram our galleons into other ships screaming "AMERICA!" and promptly blowing them away.
-
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.
-
Letting the Galleon have six crew. You'd have a pilot a gunner on both heavy guns on one broadside, an engineer buffing their guns, a main engineer, and an upper deck buffgineer. Insane durability, insane firepower.
Heck, make it ten, and you can have a gunner for each gun, a pilot and 3 engies..... invulnerability activate!
I'm also very fond of the large saw looking thing that Awkm posted not too long ago... lemme see if I can find the post
*Edit* it can be found here: https://gunsoficarus.com/community/forum/index.php/topic,332.msg7109.html#msg7109
-
Make the Super Tesla cannon a medium weapon and have 4 on a galleon, and then have 2 normal tesla cannons
-
squid with junker armor and hp
-
Galleon with Squid speed and manoeuvrability?
-
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.
-
Let's make a gun that fires twice as far as the second longest range gun. Let's give it piercing damage so it can break armor, and shatter so it can destroy engines and guns. Oh, and let's make it a light gun, so a pyramidion can fire two of them while flying backwards. Let's also give it next to no arc so it's really easy to use.
Strictly speaking, the merc has the second-longest range in the game, after the lumberjack. 3000 vs. 3800, if I remember correctly.
Could be worse. It could be like it used to be, with way more arc and turning speed, a faster projectile, no drop, and more piercing damage.
-
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.
-
A rutabaga gun, called
THE SEED
you shoot a massive seed out of a cannon, and sometime during the game, out of nowhere the seed turns into a massive Rutabaga, from there the crew has to eat the raw rutabaga or else risk their ship smashing into the ground, if it does smash into the ground, a rutabaga will form from the remains of the crashed ship and shoot seeds from where it grew until every ship has been destroyed by it, there bye ending the game.
-
Who wins the game that way?
Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.
-
Who wins the game that way?
Also, a new class; the Cook. The cook has access to a hidden part of the ship. Every realtime day the players have to eat. They have to go to the cook and he can use cook-only tools that help him work better at cooking. If people don't eat, they move 10% slower.
the cook can also cook the Rutabaga so it is eaten by the crew faster
-
New class- Falconier. Tools-
Crows: locks onto enemy ships and blinds the pilot
Ducks: waddle around the ship and give a boost to all other roles' effectiveness
Falcon: slashes its talons at the enemy balloon and does damage over time until called back
Ostrich: shoved into the engines to give the ship a moonshine-like boost without the turning penalty
Condor: picks up enemy players and drops them overboard
Geese: fly into the enemy's engines and break them
Flamingo: gives the area around the flamingo immunity to other Falconier tools.
-
Those poor geese!
Weapons have the chance to kill crew and remove them from the match.
-
Let's make a ship with a special gun called the BOARDING GUN and you would get in and fire and it would shoot you to the other ship and you would hit people with your spyglass.
That would be called a catapult.
-
Phonogram on a harpoon: shoot it into an enemy's hull and start screaming your head off. Transmits text chat too for extra "communication jamming."
-
Remove the 'Matches' button in order to increase the speed of entering games!
-
Flèchette ammo. Could you imagine that on a chain gun?
-
I guess if there WAS boarding, it would be quite entertaining if you could eat the enemy crew to death. :P
-
Allow only quick joining games
-
Make the only supported controller type steering wheels.
-
Make the only supported controller type steering wheels.
wow
-
Make the only supported controller type steering wheels.
wow
Throttle pedal to move forwards, brake to move backwards, wheel to turn, gear shift to move left or right, and buttons for miscellaneous actions.
-
Cloaking devices
-
We could introduce a new map.... Space ^.^
-
We could introduce a new map.... Space ^.^
You'd be stuck going in one direction at one speed with no sound.
-
I want one of these for my squid:
(http://webzoom.freewebs.com/maverickinuyasha423/Messed%20up%20images%20lol/Buahahahhaa.jpg)
-
Imagine if Muse gave the Pyra a heavy gun slot on the top right.
-
What we need is a Jute Box on board. It shall connect to your music folder so you can irritate the hell out of your crew, or just have a dance party on board when your ally is in a 1v2 scenario.
-
A mutiny button.
-
A mutiny button.
Heck yes! Firestone be warned ^.^
-
I'd like to see what would happen if the Galleon only had light guns. A team of three Galleons could park and focus nine mercs on an enemy ship.
-
A rutabaga gun, called
THE SEED
Lol
Otherwise a big-ass axe and some mech-legs wouldn't be entierly out if place.
---
Also, with the direction this thread is heading, it might get moved to the lounge. But not necessarily.
-
It was more of a loungey idea from the get-go.
-
When all components of a ship are either disabled or on fire, start playing "Yakety Sax."
-
Give the captain the ability to frog march crew members around the ship. Also give the captain the ability to frog march bad crew off the ship entirely. Almost like a kick button only the captain has to physically catch the offender and throw them off the ship for it to work.
-
Mega Harpoon which pulls ships together at the speed of Moonshining Squids,
Electrohull pilot tool, kinda like the opposite of Impact Bumpers (to be abused with the Mega Harpoon, naturally), zaps both vessels for mutually assured destruction,
Superheavy Gatling medium weapon, fires Piercing with Explosive AOE, witness Galleons pretending they are floating ED-209's,
WoW-style Hunter pets for all crews. Inb4 clouds of duck pets and deafening quack attacks.
-
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.
-
WoW-style Hunter pets for all crews. Inb4 clouds of duck pets and deafening quack attacks.
Oh lord, pets. They're a neat class feature for one particular class, they lose their novelty and become annoying when EVERYONE FUCKING HAS ONE. I really wish MMOs and RPGs would quit including pets for everyone, they're tacky and tacked on.
-
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.
Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.
-
AI anti-air vehicles that patrol the ground. They are armed with explosive-shatter weapons, and harpoons.
Hmm, I actually like that idea, I may add something like it to a map concept I am brewing up.
It does seem odd that there aren't any ground-based countermeasures for these airships. In the skirmish maps it makes sense since they're so far away from civilization, but once Adventure Mode kicks in there's bound to be some fights taking place near settled areas, those places surely don't rely solely on balloons for their defense.
-
A new class, seriously, any new class
-
Get the dark energy gravity gun from HL2. You could grab Squids and launch them like enormous projectiles at Galleons.
-
Instead of just airships, we could also have tanks!
-
Or planets. I wouldn't mind trying to keep a planet from exploding (easiest job EVER, unless they have a Death Star).
-
Even better, fuck airships, space ships, steampunk in space
-
Harpoon electric charge.
When the harpoon connects, the gunner flips an electric switch and it burns out the enemy engines and sets fire to the hull and balloon.
-
Porn (dick?) guns, when your ship gets hit by it, your computer will automatically start downloading hours upon hours of hardcore German porn
-
Permadeath.
-
Heavy Flare Guns and a Galleon is equipped with four of them
-
Carpet bombing for squids would be hilarious.
-
A large, intimidating gun that does absolutely nothing.
It is also the default primary gun.
-
A new 'ship' - gives each crew member their own biplane. Each biplane has a gun facing forwards and backwards. No balloon, no hull, only way to kill it is to make it crash by killing the engine.
-
Fires spread to the deck making it impossible pass locations until extinguished.
-
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.
-
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.
I like that one.. ;)
-
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.
I like that one.. ;)
Indeed, that would be amazing having the ship fall apart around you as you took damage.
-
Incoming shots can damage the ropes that keep your balloon tied down. Shotguns will almost always break a few of them.
-
Individual crew members have their own health and can be killed by enemy fire.
-
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
-
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
Well...in truth...it's more of if anything hits your ship, a random component will explode unrelated to the area effected by said blast, and THEN you would be on the ground if you were next to said component.
And your red shirt would then be more red.
-
I once red a book called redshirts, suffice to say it was interesting.
-
The helm being a destroyable component.
The ability to drink the moonshine and go blind.
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.
-
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.
Hahahahahaha
-
The helm being a destroyable component.
The ability to drink the moonshine and go blind.
Sky Whale pheromones, spray it on another ship and a sky whale will appear and try to mate with it.
Psh, this will make it too easy for a particular cloud whaler to get his kills.
-
Combine the two mechanics Muse refuses to implement boarding and kicking into one: The man cannon - kick some one off your crew by shooting them over to an enemy ship. Tired of that powder monkey missing all his shots with the main gun? Stuff him in the man cannon and blast him over to the other side. He can cause another captain headaches with his constant whining and inability to follow the simplest of instructions.
-
ramming a ship makes yours invulnerable for 2 minutes if you kill it.
-
Parts of the ship break off as you take damage, making you jump of holes in the deck to move around.
I like that one.. ;)
Indeed, that would be amazing having the ship fall apart around you as you took damage.
The best "suggestions" here are ones that SOUND like they could be real suggestions except for all the terrible things that would come with it, like the captain installing falling through the floor of the helm, taking forever to respawn, and then being unable to steer the ship. People gaming the system by remembering where exactly the ship breaks apart, or if Muse managed to procedurally generate the sizes and locations of these holes there's issues of appearance, balance (all the holes blocked off access to the hull), et cetera.
And of course dumb shit people suggest for any game without thinking, like nukes or AK47's or sky whales.
-
Whale Horn with pheromones!
I always wanted a war horn on the front of the ship that heralds my arrival, a whale call that thunders into the clouds louder than the drums.
-
Whale Horn with pheromones!
I always wanted a war horn on the front of the ship that heralds my arrival, a whale call that thunders into the clouds louder than the drums.
Whale cannon anybody?
-
Guns of Icarus reality mod
PCCs and PCIs prior to liftoff, weapons maintenance, weaponry jams, gunners have to BZO direct/indirect weapons systems, the Lumberjack can fire to the other side of the map and must be dialed in to an eight digit grid, danger close ranges are in effect, all weapons can injure crew, balloons get torn all the time by literally everything, and smacking the engine with a wrench does approximately dick to help your situation.
-
...wrong thread?
-
The above would definitely break the game.
-
He has a point.
-
Yeah, Keon, what would possess you to think that Charon's suggestion was in the wrong thread? :P
-
There was another post below it.
-
Quit making stuff up to save face. I bet you were just salivating at the thought of a realism mode.
-
I liked it because it would add boarding.
-
You sick bastard.
-
Heat on the barrels forcing engineers to "rebuild" the, ie change the barrel, due to over use.
Or pee on it.
-
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably
-
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...
-
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...
O_O THE HORROR!!!!!
-
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...
O_O THE HORROR!!!!!
Two Galleons would make for 6 mercs at once. In Flayed, you could make it 12 mercs.
-
How about the ability to add two medium mounts in place of a heavy mount. ie: double merc instead of heavy flack. Just imagine, 5 mercs on the side of a gallion...
O_O THE HORROR!!!!!
Two Galleons would make for 6 mercs at once. In Flayed, you could make it 12 mercs.
How did you get six? Wouldn't it be ten and fifteen?
-
Because the most guns you could point at one target would be six, the six on the port side.
-
How did you get six? Wouldn't it be ten and fifteen?
Should have phrased that better. Six mercs focusing on one target at a time.
EDIT: Ninja'd by Helmic.
-
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably
This isn't already a feature? I keep seeing how I let down my crew every time I close my eyes.
-
PSTD anytime while you're flying or in a lobby you get horrifying debilitating flash backs from games you've lost miserably
This isn't already a feature? I keep seeing how I let down my crew every time I close my eyes.
I fell asleep at the wheel once, I think Voxx was there
-
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
-
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:
(http://images3.wikia.nocookie.net/__cb20091011115914/warhammer40kfanon/images/thumb/c/cd/Drive_me_closer_i_want_to_hit_them_with_my_sword.png/300px-Drive_me_closer_i_want_to_hit_them_with_my_sword.png)
Which I quote regularly when I am on a close range gun that is out of range.
-
A sword for the pilot, if the sword is used to spot a target then all shots fired from your ship will impact the enemy vessel spotted.
Reminds me of:
(http://images3.wikia.nocookie.net/__cb20091011115914/warhammer40kfanon/images/thumb/c/cd/Drive_me_closer_i_want_to_hit_them_with_my_sword.png/300px-Drive_me_closer_i_want_to_hit_them_with_my_sword.png)
Which I quote regularly when I am on a close range gun that is out of range.
I love that picture, but yes, the Imperium is full of mad men with tanks that want to slash at things with em.....
-
A weapon that fires ICBM's at a rate of 10 per minute. Mushroom clouds included. Automatically added to a ship after a kill streak of 3.
As the scenery would be destroyed, instead it would play a video clip from Justin Bieber as death screen. Of course with goggles added to his eyes.
-
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.
-
A new gamemode, called Chicken. The aim of the game is to be the crew to not touch anything on your ship for a longer amount of time than the opposing crew. Sounds easy? Did I mention it occurs inside the CP on Scrap? Have fun.
-
In a galleon. I play that game every time I get into that capture and a crew connects with loading problems ecause of all the collisions.
-
one simple thing.... anything bigger than a galleon...
-
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.
Sounds cool. I do it anyways when my ship is doomed.
-
one simple thing.... anything bigger than a galleon...
Mega-galleon..
-
A mechanic where a ship respawns faster if the crew is falling off the ship when it dies. That way, if you are about to die every one jumps off the ship at the same time for an in game bonus. Muse could even make an achievement called "hit the silk" or "rats from a sinking ship" for crews who successfully evacuate a doomed ship.
Sounds cool. I do it anyways when my ship is doomed.
I can already see it. Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
-
I can already see it. Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.
-
I can already see it. Matches where the captain is screaming 'til he's blue in the face for his crew to FUCKING STAY ON BOARD WE'RE FINE GET ON THE FUCKING GUNS OR WE WILL DIE.
And that is why it will break the game. It introduces the "Prisoner's Dilemma" problem to a game about teamwork. It would be even more game breaking if the player got a personal reward for their treachery and cowardice.
It's quite possibly one of the best suggestions in this thread. I have to give a salute for its genius.
-
Then add an achievement: ABANDON SHIP: Jump off a burning ship 50 times.
-
New Achievement, Galleon pinball: have galleons bounce through one end of canyon ambush to the other while set on fire 100 times
-
Boarding......
and discuss
-
Boarding......
and discuss
There is already thread to discuss boarding: https://gunsoficarus.com/community/forum/index.php/topic,466.0.html (https://gunsoficarus.com/community/forum/index.php/topic,466.0.html)
I figure so long as their rates are reasonable and there is a meal provided, I would prefer to staying at the Inn over of another cold night on the hammock slung between the turning engine. I hear there is this great little bed and breakfast in south west of the Fjord Baronies.
-
A way to blind everyone on a ship.
Then again...the balance is they can blind you, and the only true people it would hurt are the sniper ships, since anyone rushing in who is blind just needs to keep going straight at full speed...
-
Alright This:
https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new
Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....
-
Alright This:
https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new
Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....
that idea has already been tried out
http://www.youtube.com/watch?v=9Ago0niwdX8
-
Alright This:
https://gunsoficarus.com/community/forum/index.php/topic,950.new.html#new
Has given me the best idea ever.... Upside down mode..... think about it.... The balloon is down and the hull is up.... you would have to perform some kind of parkour just to get to the guns/helm/components....
Funnily enough there was, if I remember correctly, a bug in the early beta that turned the HUD upside down. No gravity change though...
-
How about an equivalent of the mario kart blue shell for capture point maps? =P
-
How about an equivalent of the mario kart blue shell for capture point maps? =P
We already have one of those- The ship-killing sandstorms of Scrap.....
-
Make the Manticore fire homing missiles.
-
Make the Manticore fire homing missiles.
You were not around to see the Artemis firing heat-seaking projectiles. It was as nightmarish as it sounds.
-
Make the Manticore fire homing missiles.
You were not around to see the Artemis firing heat-seaking projectiles. It was as nightmarish as it sounds.
... I may indeed have nightmares now.
-
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.
-
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.
oohhh that'd be interesting..... if it were truly based on heat, I could see this:
https://gunsoficarus.com/community/forum/index.php/topic,979.msg16303.html#msg16303
playing a very tactical role... but this is of course only if heatseaking was still around :)
-
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.
I'm pretty sure they just went for guns and engines, regardless of whether they were in use.
-
Were they heat seeking as in if your engines were off they would not track you, or heat seeking as in guaranteed hit 100% of the time.
I'm pretty sure they just went for guns and engines, regardless of whether they were in use.
yupp, and it was nasty
-
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.
Super Hardcore pilot mode, same as above only with three more levers to adjust the angle of attack on the propeller blades, and the possibility of the engine overheating or stalling if you do it wrong.
-
You know, when I check in with this thread I often forget it's the "Silly Ideas" thread and mistake these for real suggestions, which leads to frequent minor heart attacks. Sometimes the line is very thin.
-
Sorry Clara. I actually wouldn't mind trying to pilot like this, but I probably would stick to normal controls for most games. It probably isn't worth the dev teams effort to humor an old sim fan's whims.
-
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.
This would be really rad though
-
rad = really annoying distraction.
-
rad = really annoying distraction.
Yet another salute for zill...
-
A flamethrower...
...that fires tar.
-
You know, when I check in with this thread I often forget it's the "Silly Ideas" thread and mistake these for real suggestions, which leads to frequent minor heart attacks. Sometimes the line is very thin.
i'm still occasionally pushing the idea of having a katana as a gunner tool (Specifically for The Way costume) that isn't used for boarding mind you. . (i wouldn't dare) . . but instead used to deflect bullets that are fired at the ship back at your enemy. just need a bit more convincing. . .
at the very least have it as a secret alternate "hammer". . . hey if hitting things with a hammer fixes things then hitting things with a sword wont make much difference. . .
-
one idea that would break the game...
let asians form a team
THEY WILL NEVER LOSE
-
Didnt the Japanese community have several teams before? Haven't heard much from they.
-
A flamethrower...
...that fires tar.
If firing a flare into the tar ignited the tar.
-
http://guidesmedia.ign.com/guides/748468/images/18.jpg
Floating power ups around the map that you can pick up.
-
http://guidesmedia.ign.com/guides/748468/images/18.jpg
Floating power ups around the map that you can pick up.
ammunition crates
-
Hardcore pilot mode: control the thrust of each engine individually. No wheel, just three throttle meters (four on a squid). Keys Q, W, and E increase the speed of the left,center, and right engines respectively. Keys A, S, and D do the same for decreasing.
Super Hardcore pilot mode, same as above only with three more levers to adjust the angle of attack on the propeller blades, and the possibility of the engine overheating or stalling if you do it wrong.
You're missing the need to calculate weight distribution.
-
Ooo.. Oil gun. Oil gun that anything that sets fires, instantly turns whatever is on fire into a 15 stack fire.
-
Ooo.. Oil gun. Oil gun that anything that sets fires, instantly turns whatever is on fire into a 15 stack fire.
Oil gun-flamer Pyra would be preposterously OP.
-
For what it's worth, I stared at the engines a bit to see if they were fixed or variable pitch props (they're fixed).
Limit Breaks
-
For what it's worth, I stared at the engines a bit to see if they were fixed or variable pitch props (they're fixed).
Limit Breaks
Limit Breaks, haha
Realistic takeoff/landing procedures to begin and end matches
-
Hah, you may win 5-0, but if you crash while trying to land your ship, you lose. It'd be like sinking the 8-ball early.
-
Realistic takeoff/landing procedures? I can only wish. We'll have this in the bag.
-
I agree with you about the Spire. It should have the health/armor comparable to a galleon.
I'm just gonna leave that there :D
-
Lumber squid. That is all.
-
The possibility for the captain to determine the location and size of the guns.
-
landing gear
-
Something for the poor Spire: Lowering what is basically a huge spike - the bottom of the Spire - onto another ship instantly destroys its balloon :D
-
Something for the poor Spire: Lowering what is basically a huge spike - the bottom of the Spire - onto another ship instantly destroys its balloon :D
Or a pogo-stick at the end of the Spire, so it wouldn't receive damage from landing.
-
Spoon! Make us a drawing of that!
-
It's simple... Barrel rolls and flying the ship upside down.. nothing scarier than an upside down galleon just above you :P
-
It's simple... Barrel rolls and flying the ship upside down.. nothing scarier than an upside down galleon just above you :P
Highway to the danger zone!
(http://img.photobucket.com/albums/v348/siochembio/movies%201980s/Maverick-And-Goose-Tom-Cruise-Top-Gun-Inverted-With-Mig-1280-Wallpaper-2-edited_zps0a6892e3.jpg)
-
Ban cannon that bans the crew of the destroyed ship
stats it gives to ship it shoots at - instantly destroys hull armour, sets everything else on fire, inverts controls of all crew members on the ship for 10 minutes, slows engines by 90%, guns deal 90% less damage, turn crew fov to 10.
To balance out the gun it would cause the ship using it to get a speed and turning boost of 300%, ram damage + 500% and cause lag spikes to them...
Good nuf'
-
Oh heres another, make the spire a death star (Make it big... really big...) and give it a crazy amount of hull armour with a laser beam with the sound file "IMA FIRIN MA LASER"
-
Flare gun functions the same except it sets fire to tar barrel clouds.
-
Option for the captain to sacrifice a crew member to give engines more torque for a few minutes.
-
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.
Basically what im saying is screw air ships and make an MMO about Cooking
-
Spoon! Make us a drawing of that!
interesting
-
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.
Basically what im saying is screw air ships and make an MMO about Cooking
Scary thing is: somebody's suggested that before. Seriously.
-
and here is where I say Find it Sunderland I dare you :P
-
and here is where I say Find it Sunderland I dare you :P
It was on the old forum. I'll see if I can dig it up. I only remember it vaguely.
-
Spoon! Make us a drawing of that!
interesting
So does this mean that my brain-fart Pogo-Spire gets visualized? Oh gods. xD
Heavy dual-barreled gatling gun that shoots flechettes.
-
Came out a bit happier than I thought... but oh well it's a pogo stick after all :D
(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)
-
It is beautiful. Thank you for making it true.
-
Came out a bit happier than I thought... but oh well it's a pogo stick after all :D
(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)
Salute for making it feel like old times :P
-
Oh man I can't stop laughing. hahahah. That's perfect. Realistic landing procedures, somebody suggested? Pogo stick VTOLs.
(Also, Spoon, you have 42 salutes.)
-
Add another salute to that. It's amazing. Maybe if we salute him enough he'll make us more.
-
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.
Basically what im saying is screw air ships and make an MMO about Cooking
Scary thing is: somebody's suggested that before. Seriously.
Thats..... huh....
-
haha thanks, always fun making :D
(Also, Spoon, you have 42 salutes.)
not anymore D: jk
-
Require the purchase of a 500 dollar real-wood steering wheel and throttle control in order to pilot, otherwise you MUST be an engineer or gunner
-
I have those and they don't interface with the game :(
-
I have those and they don't interface with the game :(
we could make it work... we have the technology... Seriously wouldn't be that hard... a few accelerometers and some key mapping software.... and we would be set
-
A gattling gun that fires harpoons that pull at 1,000,000,000N and the harpoon heads are screws that do piercing damage every second and in the screw there are small holes that pour out liquid hot magma causing 98% chance to give 9 stacks of fire in an aoe of 30...
-
A gattling gun that fires harpoons that pull at 1,000,000,000N and the harpoon heads are screws that do piercing damage every second and in the screw there are small holes that pour out liquid hot magma causing 98% chance to give 9 stacks of fire in an aoe of 30...
Remember me bitching about how each throttle position should be mapped to a key, not just +/-1 thrust? This is why.
-
if the Flare Gun had 4 shots....
and no spread.
-
Lochnagar shot on a flare gun. Burns pilots and crew until they fly into cloud. But if they fly into tar they melt causing the ship to fly aimlessly for 20 secs until they spawn again
-
How about The cheff Class we can add a kicthen to every ship and every 10 minutes chef can ring his chefs bell and cause a cease fire among all ships then they go and eat and depending on how good the chefs cooking is all the players will get varying buffs and debuffs. and maybe in between bell rings chefs can bring appitisers out to the crew to give them varius buffs. The captain will have to be responsible for choosing the kitchens load out of ingreadiants and food. and the chef will need to bring tools like a frying pan or a ladle to make the best use of these ingreadints. But can only bring 3 tools just like any other class.
Basically what im saying is screw air ships and make an MMO about Cooking
lenz just read the first line and jumped and said "that was my idea!" and went on about wanting to have a kitchen in a ship. . .
-
Having to pre-heat your diesel engines in colder climes.
-
I would like the flair gun to shoot like the rave cannon from battle zone:
http://www.youtube.com/watch?v=bzwqYrvSaVQ (http://www.youtube.com/watch?v=bzwqYrvSaVQ)
-
Flare
(http://www.af.mil/shared/media/photodb/web/081115-F-0620E-900.JPG)
Flair
(http://2.bp.blogspot.com/-eWjphun3Sv4/UVRo3jeEHZI/AAAAAAAAfPY/gz3SHXGvjMQ/s1600/Ric_Flair.jpg)
-
I would like the flair gun to shoot like the rave cannon from battle zone:
http://www.youtube.com/watch?v=bzwqYrvSaVQ (http://www.youtube.com/watch?v=bzwqYrvSaVQ)
...man I'd totally forgot Battlezone! Thanks for reminding me. Brb, gotta start playing again
-
How about a giant sling-shot type weapon that launches beehives onto the enemy ship, unleashing a cloud of angry bees that make doing just about anything really difficult as you are getting constantly stung.
-
A "No Camping" timer that automatically destroys the ship if it sits still for more than three seconds.
-
oh gosh the paddling would cry :P
-
Then I would name my ship T-Spawn 4 Lyfe!
-
using ducks as targets in practice mode.
this will get every duck member angry.
-
Killing birds causes your ship's crew to die of starvation, then rise as ghosts and torture you.
-
using ducks as targets in practice mode.
this will get every duck member angry.
As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.
-
using ducks as targets in practice mode.
this will get every duck member angry.
As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.
use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30
-
using ducks as targets in practice mode.
this will get every duck member angry.
As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.
use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30
That's Paddling vs. Brood. Nothing happened in the Raft vs. Brood lobby.
-
using ducks as targets in practice mode.
this will get every duck member angry.
As long as you give the ducks guns, its all cool ;) Also make them Quack, endlessly.
use the recording of brood VS the raft pre-match game lobby.
http://www.twitch.tv/qwerty2jam/b/405195881
2:02:30
That's Paddling vs. Brood. Nothing happened in the Raft vs. Brood lobby.
Quack
Quack Quack
Quack Quack Quack Quack
Quack Quack Quack Quack Quack Quack Quack Quack
Quack
-
You know what every ship needs?
A cape.
I want my Pyramidion to have a Batman cowl and cape. Then it will never perish in battle.
-
Zeal, but with propellers!
So Colombia, I guess.
-
I want my Pyramidion to have a Batman cowl and cape. Then it will never perish in battle.
Then Spire is Pyramidion's mom: already dead.
-
Self destruct button on the ship to suicide doing heavy damage to enemy ships and making it so they do not get the kill on you.
-
If our guns fired guns.
-
If the heavy flak, merc, and missile sling were reverted to how powerful they were at their peaks.
If our guns fired guns.
Yo dawg, I herd u liek to gun.
-
Man-portable Pit-bull launchers: Launch pitbulls onto the decks of other ships. The pitbulls will then chase crew members around and eat them. If you'd rather, you could just aim for the hull and try to paint it with pitbull.
Boarding, complete with Pirates! style cinematic swordfights.
Tar-throwers: Dragon's Tongue style tar launchers. Shoots a stream of tar that then clouds up and sticks around. It's important to note that this would only be slightly more effective than the OLD flamethrower.
New ships requiring 15 crew members to effectively maintain, due to vast size and multiple hulls, balloons, and engines.
Pets that provide innate bonuses to certain components. Eventually, these pets get their own spin-off minigame, in which they scour dungeons wearing ridiculous gear in order to retrieve hard-to-find parts for your ship.
GoIO goes RP only. In order to register a character, you must submit a lengthy back story and follow strict naming conventions. Additionally, if you don't play at least 5 hours a week, your account will be terminated, as your character is assumed dead.
All damage dealt is now determined via dice, and all matches must be overseen by a community ambassador, who will roll the dice personally.
-
Add a second helm to ships. Like the second brake in a learners car.
Lets the gunners and engineers grab the wheel when the captain is about to slam into the magnetic terrain.
-
Realistic fire. Realistic balloons. New ammo type that acts like Lochnagar, but instead, adds a harpoon rope. N-Sunderbro using his mic. These are a few things that would break the game.
-
Gat+Harpoon ammo.
I WANT TO LIVE IN A FORREST OF ROPE!
-
Realistic fire. Realistic balloons. New ammo type that acts like Lochnagar, but instead, adds a harpoon rope. N-Sunderbro using his mic. These are a few things that would break the game.
I use my mic all the time!
-
I use my mic all the time!
Hence, broken. But can we really blame it on the game? ;D
-
You can use your ship's propellers to shred balloons and hulls while damaging your engines.
-
The ability to control the secret snowman army that is secretly building its forces secretly in lenzs secret snow fortress. . secretly
-
GOI soccer (football), move an indestructible capture balloon or target drone with harpoon, ramming, and shooting to your team's goal. Killing an enemy ship gives them 10 seconds in the penalty box and a re spawn at the far side of the map.
-
Constant moonshine with indestructible engines and no turn penalty.
(http://image.made-in-china.com/2f0j00LBjTQFYKnscW/Funny-Kids-Amusement-Bumper-Car.jpg)
-
New class, the Bard.
-
New class, the Bard.
(http://i1041.photobucket.com/albums/b411/chichevache/gifs/intenselute.gif)
-
Merging the game with airbuccaneers due to complaints of muse copying it.
-
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.
Give us Barding!
-
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.
Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley.
-
Clearly we need flying mounts to put the barding on.
-
Whale Armor.
-
Sky Whale as a ship. With lance.
Whale Jousts.
-
Floating powerups. In particular, a little yellow star that makes you invincible for ten seconds, and anything that touches you dies.
-
Ships that can heal other ships WITH SCIENCE!!!!!
-
Blue shells. :P
-
Meh. I could dodge those things without a problem in Mario Kart DS. Bring it on.
-
*Throws a sky whale at Sunderland that is carrying 500 blue shells and which shoots forests of harpoons out of its mouth
...Final boss
-
*opens developer console*
*types*
Kill finalboss
*closes developer console*
-
um...
*flare* ----> (sunderland)
-
*Opens Dev Console*
*Spawns Sky Whales with lasers*
*Disables dev console for other players*
Good Luck out there.
-
*Opens beer*
*Proceeds to form a friendship based on mutual admiration with Sky Whales*
*Invites Andrew W. K. to play a gig to foment a solid positive partying vibe with his new friends*
-
Meh. I could dodge those things without a problem in Mario Kart DS. Bring it on.
And they have aoe of 200 meters. An aoe so large, it blows up the dev console. And your keyboard.
-
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.
Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley.
ohh I was thinking something completely different ....mwuhahaha >:D
-
New class, the Bard.
Merging the game with airbuccaneers due to complaints of muse copying it.
Give us Barding!
Barding? You mean horse armor? Wonderful, though Im not so sure about how it can withstand a hwatcha volley.
ohh I was thinking something completely different ....mwuhahaha >:D
Barding brings bad memories of d&d 4e, where I decided to bard. It is hard to bard as a composite being made of shards.
-
New movement system involving real parkour vaults, presses, strides and precision jumping techniques. In order to perform them, you have to hit a string of keys in rapid succession to perform vaults. Otherwise, you just get to run around stuff.
-
Carronade fires snakes.
-
If you kill someone it summons Khorne. If you hear Sunderlands voice it summons Slannesh.
-
The entire refinery map as an airship. With the smokestacks as heat seeking flak missile silos.
-
Teleporters.
You know, for easier boarding.
Catch is, spectators can also use them to move people around ships, be it the ship they joined in the lobby or not.
-
Ancient and active defence systems in maps, at randomly determined locations. Being killed by one would give the other team a point.
-
Wooden Mecha
-
Players can now pick up components and move them around the ship as they please.
-
Remove first and third person and make it a second person game.
-
Remove graphics all together in order to speed up performance.
"Guns of Icarus" sounds more like a text based game to me anyway.
-
Change the Gatling Gun visual to the Japanese AA tracers of old times...the ones that fired rainbow colours.
Silly? Yes. Game Breaking? Imagine that lag...
-
Remove graphics all together in order to speed up performance.
"Guns of Icarus" sounds more like a text based game to me anyway.
Already suggested this!
-
Remove graphics all together in order to speed up performance.
"Guns of Icarus" sounds more like a text based game to me anyway.
Already suggested this!
Stories Of Icarus: The Calamari Runs
Legends of Burren: Sir Issac Phillips And The Squid of Doom
Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut
Legends of Burren: Sir Issac Phillips And The Last Rocket Race
-
Remove graphics all together in order to speed up performance.
"Guns of Icarus" sounds more like a text based game to me anyway.
Already suggested this!
Dang.
And I thought I was so clever....
-
Stories Of Icarus: The Calamari Runs
Legends of Burren: Sir Issac Phillips And The Squid of Doom
Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut
Legends of Burren: Sir Issac Phillips And The Last Rocket Race
want
-
If you kill someone it summons Khorne. If you hear Sunderlands voice it summons Slannesh.
Spend a sick day playing GOI summons Nurgle.
Coming up with an over elaborate plan that nobody, not even your team captains, understand summons Tzeentch.
-
Give the Galleon the same speed and acceleration as the Squid in all directions. But make it retain its weight.
Raaaammmiing speed!
-
Stories Of Icarus: The Calamari Runs
Legends of Burren: Sir Issac Phillips And The Squid of Doom
Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut
Legends of Burren: Sir Issac Phillips And The Last Rocket Race
want
Seconded
-
Stories Of Icarus: The Calamari Runs
Legends of Burren: Sir Issac Phillips And The Squid of Doom
Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut
Legends of Burren: Sir Issac Phillips And The Last Rocket Race
want
Seconded
Thirded
that's right, we can second our own posts :P
-
Stories Of Icarus: The Calamari Runs
Legends of Burren: Sir Issac Phillips And The Squid of Doom
Legends of Burren: Sir Issac Phillips; Raiders of The Juggernaut
Legends of Burren: Sir Issac Phillips And The Last Rocket Race
want
Seconded
Thirded
that's right, we can second our own posts :P
Fourthed
the fact that we are is already game breaking
-
A pogo stick tool for the captain to use so the ship bounces back to the top of the map after hitting the ground.
-
A pogo stick tool for the captain to use so the ship bounces back to the top of the map after hitting the ground.
Only available on the Spire.
I think there's some concept art for that somewhere.
-
Not so much concept art, but Sgt. Spoon drew it:
(http://i.imgur.com/P7yvjNk.jpg) (http://imgur.com/P7yvjNk)
-
Got to love spoon, especially his Junker ohohohoho........
-
Love you guys
-
The infamous Pogospire, illustrated by our Warladle. :D
-
HEAR THAT SUNDERLAND?! WE'RE LOVED!!!!
-
Oh, that thing is just beautiful.
-
<3
-
Makes me wonder what you're gonna do with the Manta Ray :P
-
Makes me wonder what you're gonna do with the Manta Ray :P
This
-
That gets a salute.
-
Hmm... At 200 forum salutes you get a new weapon, BOB Da UNICORN! It shoots rainbow tar. Reload animation involves giving the unicorn pills. If you grt that specific in-joke, then..
-
Get 100 kills with the weapon and you are crowned the banana king.
-
Well, 39 more salutes for me :P
Damn Roy and his salute farming. He'd already have it.
Roy, if you're reading this, do you just have all the Gents come online and salute you when they can?
-
(https://s3.amazonaws.com/ksr/projects/481853/posts/523984/image-282787-full.jpg?1372446436)
Dammit Muse! You can't just tease us like that (http://a.deviantart.net/avatars/r/a/rarityyunoplz.jpg?1)
-
Brilliant!
Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.
-
Brilliant!
Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.
better yet, if the Typhon did that.
-
Brilliant!
Know what would really break the game? If the lumberjack had no drop and the same projectile speed at the merc.
better yet, if the Typhon did that.
It'd be almost as powerful as the old heavy flak!
-
If game mechanics were like the mechanics in Star Trek: you hit a random part on the ship and a random part, no where near the impact, explodes, killing whoever is near it.
or did I throw this one out there already?
-
or did I throw this one out there already?
I beat you to it on page 4:
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
-
I approve of this idea.
-
Thinking about dying redshirts made me think of a joke I heard a while ago:
During the Napoleonic wars the French captured a British officer. While the French are interrogating the Officer they ask "Why do you British wear red coats into battle?" The officer replies "So if we get shot the men won't raise a fuss if we continue fighting." The French consider this for a bit....
Shortly there after all French uniforms are issued with brown trousers.
-
or did I throw this one out there already?
I beat you to it on page 4:
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
Have we done a Star Wars one?
Like a small gap that if you were able to shoot a gatling bullet into, you blow up instantly?
Be like......Maglblast
Dink + Lazer Blast + direct hit + catastrophic damage
-
or did I throw this one out there already?
I beat you to it on page 4:
Startrek style exploding crew positions. When a component is destroyed any one standing next to it is throw to the deck where they are unable to move and get to watch the rest of the match sitting in a slowly expanding red puddle.
Have we done a Star Wars one?
Like a small gap that if you were able to shoot a gatling bullet into, you blow up instantly?
Be like......Maglblast
Dink + Lazer Blast + direct hit + catastrophic damage
only if you turn of your targeting system
-
If shink wasn't to blame for everything *Shudders* the entire game would break down, there would be tears, tears of blood, grown burly men would break down into sobs. This can not come to pass, WE SHALL NOT BE BOUND! *Massive explosion followed by many beast ships*
-
Adding another medium gun to the Spire.
-
Where's Awkm? Let's see if we can get Awkm in here to tell us what would actually, no kidding break the hell out of GoIO.
-
Removing the jump ability would ruin engineering.
-
Engineering on the Squid (and to a lesser extent, the Goldfish) would be essentially impossible.
-
The enemy team is down.
Like, they spawn below you.
-
a drop aim, like the Lumberjack, on the Typhon.
-
The ability to add a ramming spike to any ship. (Probably wouldn't break the game, but it's a cool idea that I'm sure lots of people would hate.)
-
(http://i.imgur.com/wihJaKr.png)
-
Now THAT is a Poke.
-
Don't drop the moonshine!
-
The coward's goldfish:
A ship with two side facing light guns and one rear facing medium gun. Comparably speed and maneuverability to a goldfish but is more effective running away from a fight than running towards one. Good for newbie captains who spend half the game flying away from the battle, and advanced captains who want to tar someone while shooting them with a Mantacore.
-
If talking in regional, team, or crew chat (in game) was like Moonbase Alpha.
-
Noobcannon/Trollcannon...captain controlled. Load TNT strapped noobs/trolls and fire them at enemy ships. The resulting explosion kills the ship instantly and also kicks the noob/troll out of the game.
-
An expandable plank on each ship that allows the captain to throw noob/trolls overboard... Or just to jump off of for fun.
-
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.
-
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.
Far more of an overall nerf than anything else! :P
-
Doubling the lumberjack's projectile speed!
Ok... Maybe it wasn't doubled... But it certainly got a massive increase.
I mean, really. That'd be pretty scary.
Far more of an overall nerf than anything else! :P
I know! Especially on Canyons and other close range maps. But still, you'd be getting merc-range lumberjacking on Fjords and Dunes. On the plus side, that'd make sniping matches so much quicker.
-
What if every instance of the word "flak" in-game was replaced with the original German term from which it was derived, "Flugzeugabwehrkanone"?
Just imagine the poor captains... Instead of shouting "fire flak"...
-
....there are so many syllables, i pronounce it differently every time.
-
I think I've figured out how to pronounce it.
-
Hence, "Rasbequacgab", the shortened version. And yes, I'm shouting that forever after now. (Get it? Rasberries? No? Ducks say rasberries to mean "Enemy Hull Armor Down. How dare you not know our culture. For you barbarians, we can just keep saying "theenemyhulldownfiretheflakflackfireitnownownonotnowthisnowyouneedtofireitwhenIsayrrgghhhhaahhfrigfrigwe'regonnadiegabwehrkanone)
-
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
-
Hence, "Rasbequacgab", the shortened version. And yes, I'm shouting that forever after now. (Get it? Rasberries? No? Ducks say rasberries to mean "Enemy Hull Armor Down. How dare you not know our culture. For you barbarians, we can just keep saying "theenemyhulldownfiretheflakflackfireitnownownonotnowthisnowyouneedtofireitwhenIsayrrgghhhhaahhfrigfrigwe'regonnadiegabwehrkanone)
Oh keon that was wonderful.
-
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
Spoon speaks the truth, although that does beat "Ilmatorjuntakanuuna". xD
-
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
It really isn't once you figure out where the syllables start and end.
-
Silly englishmen, flugzeugabwehrkanone isn't that hard to pronounce :P
Spoon speaks the truth, although that does beat "Ilmatorjuntakanuuna". xD
Yeah if something is hard to understand it's bloody finnish.
"Luftvärnskanon" is probably easier than both of them though.
-
You know what's even easier to pronounce? "Anti-Aircraft Gun"
-
You know what's even easier to pronounce? "Anti-Aircraft Gun"
the what now
Äntaj-Äärkraft gann
(That's how'd you say that in the swedish alphabet... Probably)
-
How about a gun that:
Fires as fast as the gattling..
Ammo clip as large as the flamethrower..
Range of Mercury..
and the rounds that act like a banshee?
could nerf it so it has a 1 sec reload time and auto buffs ever 2nd reload :)
-
to ressurect this thread before its glory fades: give the squid heavy guns in alll its slots. :3
-
Give the squid three forward facing light guns. Even with the merc nerf, think what three of them could do on an approaching enemy ship at mid range. No guns no engines and the hull breaking every 8 seconds.
-
Every 8 seconds, that's if your silly gunners are firing in sync, every three seconds if they don't, or on average less than 2 seconds after you rebuild it.
-
A sneezing effect. If your character isn't wearing a mask in Scrap or Dunes, and you fly into a cloud, your controls are slowed way down because the dust is forcing your character to sneeze too much to be efficient...
-
A sneezing effect. If your character isn't wearing a mask in Scrap or Dunes, and you fly into a cloud, your controls are slowed way down because the dust is forcing your character to sneeze too much to be efficient...
That reminds me of why I always wear that gas mask, teachers in sky engineer school taught me to never breathe after applying chem spray !
-
A new gun. Not small. Not medium. -Big-. The only ship that can use it is the galleon, and it takes up both heavy slots on either side of it. Feature? It points forwards.
Damage type: Piercing/Shatter/Explosive something.
Galleon ramming!
-
Well since GoI is coming to playstation we have a lot of new interactive possibilities! like
-Blow in the microphone to refill the balloon!
-Shake your controller like your for- and backwards to repair damaged parts!
-Shake it up and down extinguish fire!
-Do a summersault to capture a point!
so much possibilities
-
Silly ideas? Hmm....
How about releasing it on Xbox One?
-
Silly ideas? Hmm....
How about releasing it on Xbox One?
You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.
-
Silly ideas? Hmm....
How about releasing it on Xbox One?
You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.
And the only ammo type available for free is lochnagar.
-
Silly ideas? Hmm....
How about releasing it on Xbox One?
You can only control your character with the Kinect, and you have to pay a monthly subscription of you want to play at all.
...and people thought the excessive clicking was bad. Imagine flappin around like a friggin rave party each time you get damaged.
-
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
flappin around like a friggin rave party each time you get damaged.
Also, that omni thing + occulus + hammer.
-
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
flappin around like a friggin rave party each time you get damaged.
Also, that omni thing + occulus + hammer.
The future looks... exhausting
-
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
flappin around like a friggin rave party each time you get damaged.
Also, that omni thing + occulus + hammer.
The future looks... exhausting
No more "go outside, you need to get some exercise!"
It's "Keon, you've been reading too many books. Go play some TF2 or something."
-
WOULD TOTALLY BUY AN XBOX ONE FOR THE SOLE PURPOSE OF
flappin around like a friggin rave party each time you get damaged.
Also, that omni thing + occulus + hammer.
The future looks... exhausting
No more "go outside, you need to get some exercise!"
It's "Keon, you've been reading too many books. Go play some TF2 or something."
Keon, you're reading too many articles...go play TF2 or something...
also giving the mortar no jitter
-
:D
-
Porting it to consoles.
-
Porting it to consoles.
Break the game? What?
-
hitting your processer with a ball peen hammer :P
-
Giving the Captain the ability to self destruct the ship and take others with them.
-
Necroing this thread because it is fun:
New captains item: The Chain of Command - a physical chain you use to beat your crew until they recognize who is in command. Smacking a crew member with the chain puts the player into AFK mode while the AI does the job they were neglecting to do. Smacking an AI with the chain does nothing unless the AI is on a gun at which point it boots the AI off that gun and makes the AI afraid to use that gun for 20 seconds.
(http://www.fireflyfans.net/bluesunimages/A0539686E9A335EFDFB153BDC0B16117.jpg)
-
This looks like a fun thread. Here's one idea:
Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.
-
How would the Chain of Command break the game? That sounds like it would fix a lot of things.
How about this:
Nuke heavy gun. Drops a single nuke mine. Explodes after 20 seconds, causing 10,000 damage to anything in its 500m range.
-
This looks like a fun thread. Here's one idea:
Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.
Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.
Anyways:
I recommend we patch in the ability for figureheads to be used as weapons, that spear on the angel looks like it could pop some serious balloon damage.
-
...Might I suggest a Giant cake figurehead with mini banshees that have AI targeting, and shoot at enemy ships, doing 1/2 the damage of a normal banshee each, with a total of 5 mini banshees?
-
This looks like a fun thread. Here's one idea:
Fix the collision detection on flamethrower particles so that 100% of particles hit as intended.
Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.
Anyways:
I recommend we patch in the ability for figureheads to be used as weapons, that spear on the angel looks like it could pop some serious balloon damage.
You know.. THIS SHOULD BE A THING!!!
But yeah, would kinda go against the entire "only cosmetics in the shop" thing :P
-
Redria, I hope you're aware that this is for completely bonker ideas, not condemning current weapon balance.
Totally aware. Seemed like a fitting joke. ;)
Make the bottom tip of a spire to x50 ramming damage.
Then allow spire pilots to turn their ship sideways and use it like a spear.
-
"The Peppy"
Allows your ship to do a barrel roll and bounce away all damage for the duration of that roll.
Perfect for oncoming Hawachas and for when your hull goes down.
-
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
(http://www.wallpaperup.com/uploads/wallpapers/2013/01/05/27820/big_thumb_2199908742826a48f49055c4ff8455e7.jpg)
-
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
You have mistaken this thread for the "Awesome ideas that Muse should totally implement" thread.
-
Loud Speaker Cannon:
Medium weapon that broadcasts crew chat to all ships in a forward facing cone, used in conjunction with flare guns to instigate a rave party on another ship.
You have mistaken this thread for the "Awesome ideas that Muse should totally implement" thread.
"On the count of 'three,' everyone do your best impression of a dubstep song; that'll get them to surrender"
-
How about being able to add yourself to your own buddy list, and than invite yourself to a game?
-
A large, heavy cannon that, when hits the deck of a ship, will deal no damage to anything, but will push everyone hit away from the center, even if they're using a gun/steering the ship.
-
Heavy Cluster Mine Launcher.
And you thought Munkers were scary.
Imagine 6 mines suddenly appearing in front of you.
-
...Lochnagar with that thing... would be hard as hell to hit, but it would instakill ANY SHIP IN THE GAME.
-
Rocket Harpoon.
-
A new pilot tool that explodes your ship instantly, but also does immensive impact damage on anything in close proximity.
I might just think about the famous pokemon move "Explosion" here...
-
T-rex engineers. They can't reach the hull with a mallet, and they would eat your gunner.
-
Fantasy/steampunk Evil warlock, who turns your ship into a living beast and straps your hands to the wheel effectivly controlling said beast think 3rd party influenced avatar.
now the ship being alive bellows an all might battle cry and moves forward for the kill you hear the creaking of metal and splittering of wood as your ship is transforming into a living being the hull now starts to pulsate the battle drums are now drowned out by the rhythmic pounding. You can see the balloon inflate and deflate like a lung you move with percision and deadly efficiency, almost as if this has happened before you see them poor crew on the Pyra, the ship creaks a final time then silence, You would feel possessed unholy like as you see the Pyra get closer and closer, they do not have a clue, still on the front of the ship reenacting titanic. Then it would happen. You give the silent command to fire by scrolling the mouse wheel, but no guns would fire ohh no the warlock conjures demonic arms covered in metal armor to appear ether side of your ship, and they dive right into the middle of the pyra and you can hear it, the creaking the smashing then the laughter your uncontrollable laughter you shout GG then the ship separates in two destroyed completely. You feel weak losing all sence of reality the screen would blur, and you would be back at the helm. the score would be now 4-0
Yes that was a killstreak for 3 kills :P, a demonic warlock who transforms the ship into a living beasts that rips a ship in half with one hit channel ;).
-
This:
-
Come on guys hijacking others ship like a true pirate would be awesome. ;D
-
Adding a heavy flamethrower to the game , has twice the length, damage and ammo capacity as a regular flamethrower. Aswell as replacing the squids light weapon slots with heavy weapon slots
-
Having a single ship build that can strip most hulls with a single mag of one gun and kill the ship with a single mag of the other. This ship would be overused everywhere (both in pubs and competitively) and be really really boring after a while. Oh wait.
Sass aside: ships can run out of fuel, guns can run out of available rounds. I.e. 8 tanks of flamer ammo later you can't shoot anymore.
Oh and a new engi tool: it's a mallet with a spanner's cooldown.
-
Authentic game screenshot. Please make it happen. And next time, let me actually fire it.
(http://s22.postimg.org/3sf5u0m75/2014_08_13_00003.jpg)
-
150 hwacha shots?
Oh, YES PLEASE.
-
150 hwacha shots?
Oh, YES PLEASE.
All guns 10x clip. Fully automatic. 10x the fire rate. 10x reload speed. Zero respawn timer. All hp 10x. Ships 10x the thrust. WTF mode DOTA for GoI please =D
Please let us try this on the dev app.
-
Give Galleons the movement stats of a squid, without removing the mass.
-
Make Heavy and Light weapon mounts the same.
-
Make Heavy and Light weapon mounts the same.
Mine Galleon Woo!
-
Give Galleons the movement stats of a squid, without removing the mass.
Yea but the engines would have to look like pyramidions bolted onto the backside.
-
My Galleon is powered by pyramidions.
-
You know what? Let's just Tape all the best bits of all the ships together. So, take a Galleon, Replace the balloon with a Mobula, Add some spires for turning, Strap a Goldfish to the front, and stick a Squid in the back for speed.
Beep Beep, Death approaches!
-
I know how to break the game. Give me access to the code base. Oh wait that happened.