Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Hoja Lateralus on October 03, 2014, 07:22:30 pm
-
Hi folks
Recently I've been thinking that the clashes between the ships can many times be very short; when facing a good and well-performed combo one ship can kill another within <30 seconds. I thought that we could create a game mode that doubles the permahull so every clash would take longer time and therefore could be more tactical. Nothing changes - just permahull x2.
What do you think?
-
I think we should see what matchmaking will do for "stomping" and revisit this after, if needed.
-
We actually ran almost this exact test with triple health. It was interesting. There was a definite issue of feedback making it difficult to tell if ships were weakened. Also it gave a disproportionate advantage to weaker ships. I would be interested to see a flat bonus to everything.