Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: omegaskorpion on May 31, 2014, 05:56:24 pm

Title: weapon idea: Kalskel light canon
Post by: omegaskorpion on May 31, 2014, 05:56:24 pm
Kalskel light canon

(http://fc03.deviantart.net/fs70/f/2014/151/e/d/goi_weapon_idea__the_kalskel_light_canon_by_omegaskorpion-d7ki38b.jpg)

(http://th08.deviantart.net/fs70/PRE/f/2014/151/2/9/goi_weapon_idea__kalskel_light_canon_by_omegaskorpion-d7ki1iu.jpg)

Stats

Direct Damage:    20-30 Piersing

Burst Damage:    20-30 Explosive

Burst Radius:    1,5 meters

Effective Vs:    Armor, Hull

Rate of Fire:    2,5 Bullets/s

Reload Speed:      5,5s

Magazine Size:    8

Projectile Speed:    500 m/s²

Range:    1700 meters

Size:    Light

Horizontal Angles:    60 deg Left; 60 deg Right

Vertical Angles:    35 deg Up; 35 deg Down

(rotation speed of this gun is slow [as slow as artimus]. Also the projectile goes down faster than mercury shots so it reguires leaning shots.)

Other information

Made to be Supressive gun. Its not meant to destroy enemy ships alone and is meant to be harraser (good front gun for junker or side or back gun for galleon.)
Its still good canon if it used with pack of 2-5.

(experemental idea: gun has more health than other light guns due the armor: having hp middle of hevy and light guns)

(Name and stats are just ideas)

My other ideas

swan
https://gunsoficarus.com/community/forum/index.php/topic,4156.0.html (https://gunsoficarus.com/community/forum/index.php/topic,4156.0.html)
turtle
https://gunsoficarus.com/community/forum/index.php/topic,4160.0.html (https://gunsoficarus.com/community/forum/index.php/topic,4160.0.html)
skyreaper
https://gunsoficarus.com/community/forum/index.php/topic,4162.0.html (https://gunsoficarus.com/community/forum/index.php/topic,4162.0.html)
dragonfly
https://gunsoficarus.com/community/forum/index.php/topic,4161.0.html (https://gunsoficarus.com/community/forum/index.php/topic,4161.0.html)
ikazuchi
https://gunsoficarus.com/community/forum/index.php/topic,4243.0.html (https://gunsoficarus.com/community/forum/index.php/topic,4243.0.html)
Title: Re: weapon idea: Kalskel light canon
Post by: Alistair MacBain on May 31, 2014, 06:01:33 pm
This sounds more like a no brainer for me.
Good against armor and hull with a extremely big range ...
Good horizontal arcs ... If that goes for a trifecta and that looks like with those arcs this will be devastating on every ship.
Title: Re: weapon idea: Kalskel light canon
Post by: Crafeksterty on May 31, 2014, 06:03:31 pm
For one, there are no direct piercing+explosive weapons which then i fear that those combinations will yield for many double Kalskel cannons on pyras and etc.

Its a good idea of a weapon, very strong in concept atm but i dont think its a Harrasing weapon when it can kill and pierce.
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on May 31, 2014, 06:06:47 pm
This sounds more like a no brainer for me.
Good against armor and hull with a extremely big range ...
Good horizontal arcs ... If that goes for a trifecta and that looks like with those arcs this will be devastating on every ship.
For one, there are no direct piercing+explosive weapons which then i fear that those combinations will yield for many double Kalskel cannons on pyras and etc.

Its a good idea of a weapon, very strong in concept atm but i dont think its a Harrasing weapon when it can kill and pierce.

Indeed, i made it to be harrasing alone and deadly in packs, its mayby too strong all around and needs tweaks, but the idea is same (being easy to pick in every mission)
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on May 31, 2014, 06:15:04 pm
This sounds more like a no brainer for me.
Good against armor and hull with a extremely big range ...
Good horizontal arcs ... If that goes for a trifecta and that looks like with those arcs this will be devastating on every ship.
For one, there are no direct piercing+explosive weapons which then i fear that those combinations will yield for many double Kalskel cannons on pyras and etc.

Its a good idea of a weapon, very strong in concept atm but i dont think its a Harrasing weapon when it can kill and pierce.

Indeed, i made it to be harrasing alone and deadly in packs, its mayby too strong all around and needs tweaks, but the idea is same (being easy to pick in every mission)

And its still slower to kill ships with 2 of thease, than gatling + mortal/artimus combo
Title: Re: weapon idea: Kalskel light canon
Post by: Omniraptor on May 31, 2014, 07:00:08 pm
Piercing/explosive is a bad combination.
Title: Re: weapon idea: Kalskel light canon
Post by: Battle Toads on May 31, 2014, 10:25:11 pm
Piercing/explosive is a bad combination.

doesn't the hades already do that?
Title: Re: weapon idea: Kalskel light canon
Post by: SirNotlag on June 01, 2014, 12:46:55 am
Piercing/explosive is a bad combination.

doesn't the hades already do that?

No it does fire and piercing damage, fire can hurt hull pretty good but its no where near as destructive as explosive
Title: Re: weapon idea: Kalskel light canon
Post by: Milevan Faent on June 01, 2014, 01:00:30 am
Piercing/explosive is a bad combination.

doesn't the hades already do that?

No it does fire and piercing damage, fire can hurt hull pretty good but its no where near as destructive as explosive

Actually, Fire has a 1.3 modifier to hull, while Explosive has a 1.4, so they're actually REALLY close. But Fire also has 1.5 on balloon, and 0.8 on Armor, whereas Explosive has 0.25 Balloon, and 0.3 Armor. So in truth, Fire is actually MORE POWERFUL than Explosive.

That said, Piercing/Explosive =/= harassment. If you wanted a harassment gun, you'd probably want Impact or Flechette, maybe Shatter, as THOSE are the harassment traits. Impact less so though, as it IS the most powerful trait in the game, even if it has some seriously annoying harassment potential in the knockback.
Title: Re: weapon idea: Kalskel light canon
Post by: Omniraptor on June 01, 2014, 03:59:22 am
Fire/piercing is a bad combination too. It's not a very big issue in practice because few people can shoot the damn thing consistently well. Same as all the other arming-time weapons, they do horrendous damage in exchange for being harder to hit with.
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on June 01, 2014, 06:10:29 am
...as for good side of this gun, it cant destroy any guns or engines, and does minor damage to balloon so aiming at hull is must. Making it more harrasing than deadly.
Title: Re: weapon idea: Kalskel light canon
Post by: Alistair MacBain on June 01, 2014, 06:35:31 am
The hull is the biggest target on nearly every ship.
Besides what you claim you dont give any argument why a explosive/piercing weapon is supposed to be a harass gun.
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on June 01, 2014, 06:53:20 am
The hull is the biggest target on nearly every ship.
Besides what you claim you dont give any argument why a explosive/piercing weapon is supposed to be a harass gun.


so long as you dont ingnore it, its not a threath, if you ingnore it, its threath. It harrases but does not kill unless in packs. (if that makes ANY sense)

[BUT ITS JUST IDEA]
Title: Re: weapon idea: Kalskel light canon
Post by: SirNotlag on June 01, 2014, 01:14:51 pm
Still sounds like a kill weapon, rather than a harassment one, the ability to effectively break armour and then blow the ship up rather than disable it makes it a kill weapon. And if the gun isn't made strong enough to do that then it becomes kinda useless. Piercing and flechette damage would make a better harassment gun cause then it doesn't matter where you hit you'll do effective damage but it would not be able to effectively kill a ship.
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on June 01, 2014, 01:19:26 pm
Still sounds like a kill weapon, rather than a harassment one, the ability to effectively break armour and then blow the ship up rather than disable it makes it a kill weapon. And if the gun isn't made strong enough to do that then it becomes kinda useless. Piercing and flechette damage would make a better harassment gun cause then it doesn't matter where you hit you'll do effective damage but it would not be able to effectively kill a ship.

indeed but what does harras more? weapon that can kill if ingnored or weapon that destoys armor and guns if ingnored. Well i dont know.

But like i sayd, its deady in packs not alone, its harassing alone and deadly in packs (if it made any sense)
Title: Re: weapon idea: Kalskel light canon
Post by: Battle Toads on June 01, 2014, 03:58:23 pm
Piercing/explosive is a bad combination.

doesn't the hades already do that?

No it does fire and piercing damage, fire can hurt hull pretty good but its no where near as destructive as explosive

Oh ok I guess I mixed up blast radius (one hades shot can set more than one thing on fire) with explosive damage, but hades is still good against armor and hull
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on June 01, 2014, 04:28:15 pm
Piercing/explosive is a bad combination.

doesn't the hades already do that?

No it does fire and piercing damage, fire can hurt hull pretty good but its no where near as destructive as explosive

Oh ok I guess I mixed up blast radius (one hades shot can set more than one thing on fire) with explosive damage, but hades is still good against armor and hull

Tested dual hades today, teared galleon apart (slower than gatling+mortal combo but it did in from longer rainge) my idea ist much differend compared to hades... just weaker.
Title: Re: weapon idea: Kalskel light canon
Post by: Sammy B. T. on June 01, 2014, 06:12:51 pm
I rounded to the mid point of your suggested numbers so 25 Piercing, 25 Explosive.

Against Armor

25 Piercing(1.5 modifier) = 37.5
25 Piercing(.3 modifier) = 7.5

45 damage per shot
360 Damage per clip
Takes 3.2 seconds to shoot this
5.5 seconds reload making total rotation 8.7 seconds

360/8.7 gives us a DPS of 41.38
This makes it roughly the same as a light carronade which has a dps of 35.02 against armor. Against a Junker's 700 hull armor, you're gonna need 2 full clips (17.4 seconds) to bring down armor while praying their isn't a mallet hit done.

Lets give the repair guy some mallet hits. Lets make em smart and he mallets after the clip has been fire as to not waste. Basically with 9 second mallet cooldown, and 8.7 seconds between clip starts, this can easily be done. Your Damage is now functionally 110 per clip till the last clip (you can't repair that which is down.

700-360(final clip)=340/110 (Dam per clip accoutning for mallet repair)=4 (rounding up as you use full clips.)

So thats 5 clips to break a Junker's armor which will take about 43 seconds.
For comparison a merc will take 18 seconds, a hades 12 seconds, a gat 8.5 seconds.

So now we have broken the armor lets look at the hull

Piercing 25(.2 modifier)= 5
Explosive 25 (1.4 modifier)= 35

40 damage per shot
320 per clip
Takes 3.2 seconds to shoot this
5.5 seconds reload making total rotation 8.7 seconds

320/8.7 gives us 36.78 dps. However, that isn't as important with hull kills as its about putting enough damage during the rebuild of the armor.. Lets keep fighting that Junker from earlier.

320 damage leaves the perma hull 180, However, during that 8.7 seconds, can the Junker rebuild its armor? Yeah, we need 9 spanner hits and it takes less than a second between whacks so unless there is some serious slack, you can't one clip meaning you have to break armor again.
Title: Re: weapon idea: Kalskel light canon
Post by: omegaskorpion on June 01, 2014, 07:02:12 pm
I rounded to the mid point of your suggested numbers so 25 Piercing, 25 Explosive.

Against Armor

25 Piercing(1.5 modifier) = 37.5
25 Piercing(.3 modifier) = 7.5

45 damage per shot
360 Damage per clip
Takes 3.2 seconds to shoot this
5.5 seconds reload making total rotation 8.7 seconds

360/8.7 gives us a DPS of 41.38
This makes it roughly the same as a light carronade which has a dps of 35.02 against armor. Against a Junker's 700 hull armor, you're gonna need 2 full clips (17.4 seconds) to bring down armor while praying their isn't a mallet hit done.

Lets give the repair guy some mallet hits. Lets make em smart and he mallets after the clip has been fire as to not waste. Basically with 9 second mallet cooldown, and 8.7 seconds between clip starts, this can easily be done. Your Damage is now functionally 110 per clip till the last clip (you can't repair that which is down.

700-360(final clip)=340/110 (Dam per clip accoutning for mallet repair)=4 (rounding up as you use full clips.)

So thats 5 clips to break a Junker's armor which will take about 43 seconds.
For comparison a merc will take 18 seconds, a hades 12 seconds, a gat 8.5 seconds.

So now we have broken the armor lets look at the hull

Piercing 25(.2 modifier)= 5
Explosive 25 (1.4 modifier)= 35

40 damage per shot
320 per clip
Takes 3.2 seconds to shoot this
5.5 seconds reload making total rotation 8.7 seconds

320/8.7 gives us 36.78 dps. However, that isn't as important with hull kills as its about putting enough damage during the rebuild of the armor.. Lets keep fighting that Junker from earlier.

320 damage leaves the perma hull 180, However, during that 8.7 seconds, can the Junker rebuild its armor? Yeah, we need 9 spanner hits and it takes less than a second between whacks so unless there is some serious slack, you can't one clip meaning you have to break armor again.


well holy sh#t.

the effort you putted on this one is respected.

If i understood this correctly my weapon (idea) would destroy armor slower than other armor pearsing weapons. (wich would make this weapon balanced) But would 2 Kalskels destoy the armor in 21,5 seconds?

and how long does it take to destroy the hull with this compared to flack/mortal/banshee?

or how long does it take to destroy armor and the ship with 2 of this compared to gatling + mortal combos (other combos)

(im VERY bad at math so i cant figure this out my self)


But would this mean that this weapon is balanced or weak? (or op)

Title: Re: weapon idea: Kalskel light canon
Post by: Neithrantulre on July 09, 2014, 06:21:47 pm
As something with decent armor and hull damage and very long range, doesn't this step on the Hades role? Maybe it would be better to make it easier than Hades and closer range. I like the concept of a piercing/explosive gun with modest damage. This should kill slower than gat/flak, but make sure you're not making something purely better than hades.