Gametype | Time Remaining till Next Match |
Capture Point | 3:12 |
Crazy King | 7:40 |
Deathmatch | 14:01 |
King of Hill | 5:10 |
Resource Race | 0:30 |
Matchmaking will have a prematch lobby, becouse there is no universal tools and loadouts (at least when it comes to captains) - you need to prepate for what your ship needs and for what your enemy is bringing, all within x seconds. There is also going to ba a post match lobby with no timer limit.
Ship crew will be set to a default 1 Pilot, 1 gunner, 2 engineers - but will alow for flexibility when joining queue as a team. Team balancing will work by balancing the player's Glicko2 ratings (premade teams will not be split apart, but opising team will be given players that have as average same rating as your team.
personally i think a preparation time of roughly 5 min to be more suitable for this game. There's a lot to discuss: First you need to think of a strategy and pick your shiploadout and then you need to get everyone to pick a proper crew-load-out. That can take quite some time.
I've got one feature request to quicken things up: Let captains set recommended crew-load-outs for their ship builds and assign those to all crew members when the ship is changed unless they actively disagree! (popup with a yes/no menu + a text message informing everyone about the choice of each crew-member.)