Guns Of Icarus Online
Off-Topic => The Lounge => Topic started by: Spud Nick on May 17, 2014, 10:45:35 am
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http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php?page=2
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Interesting, though nothing I wouldn't know of already, thinking about it alot. Now get me an experienced game-making staff, lots of money and make my game dreams come true *.*
<.<
>.>
...not that easy, I guess ._. oh well, we'll do it the hard way then.
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I once explained the quest/grind/reward/ system of World of Warcraft (which was the big one at the time) to one of my psychology professors who was teaching us about operant conditioning and she was horrified to hear that such a thing exists and takes money from people.