Guns Of Icarus Online

Community => Community Events => Topic started by: Velvet on May 05, 2014, 08:40:39 am

Title: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 05, 2014, 08:40:39 am
(http://i407.photobucket.com/albums/pp156/killzerslaul/communityskirmishlogohalved.png)
comes free with terrible, temporary logo!

There is a unique tradition practised by a mysterious sect of monks, its origins lost in the mists of time. Every Sunday, they would rise from their deep contemplation of the universe to duke it out in homemade airships across a variety of exotic locales. Largely forgotten for centuries, now that the airship is mainstream, the sect have gone public, encouraging any young men and women who will listen to participate in violent weekend air battles. At least it gets them off the streets.

This is a new competitive event to keep your Sundays interesting. There's no recurring commitment or overarching structure.
We will be attempting to maximise community involvement and minimise personal stakes or reliance on individuals - referees, casters and organisers will be kept as separate roles and there is no fixed "owner" of the event, hence the "Community" in the name. In fact I'll be pretty relieved if there's a volunteer to handle organisation next week.

The first event will take place at 8pm UTC on Sunday 11th May (note that Britain is not currently on UTC) and will be streamed by Fourth Oracle at http://www.twitch.tv/fourthoracle (http://www.twitch.tv/fourthoracle).
The match follows the same 2v2 deathmatch, single elimination, best of 3 format that you should be used to.

Signups should be posted in this thread. Signups close 24 hours before the event, at 8PM UTC on Saturday the 11th of May. No more last minute signups, sorry.
The bracket and map rolls will be available soon after signups close. (brackets at http://goiocommunity.challonge.com/ (http://goiocommunity.challonge.com/))
Please include a Skype contact for your team in your signup, if I do not already have one.

Time Limit Rules
This is new. We hope it'll put pressure on teams to kill each other without encouraging the habit of some teams of waiting until the 25 minute mark before they realise they need to force an engage.
If it is felt these rules are unsuccessful or have negative consequences we can always revert to something more traditional next week.

Substitution/Disconnect Rules:
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Imagine on May 05, 2014, 02:21:22 pm
Just so you're aware, the 11th is Mother's Day in the US.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Sammy B. T. on May 05, 2014, 02:28:56 pm
Bring your mother!
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 05, 2014, 02:43:51 pm
That's no problem. Family members are always welcome to watch the stream! (http://www.twitch.tv/fourthoracle)

...

thanks for the heads up.

New Casters?
Anyone who is interested in casting or streaming, please pitch in! Your contribution would be welcomed and even if you're new and incompetent we'd probably give you at least one chance! Seriously though, it would be great to see some new casters so if anyone is at all interested that'd be awesome. Being able to stream is not compulsory - although it helps. I'll try to organise things so that if we get any new casters they'll be paired with someone more experienced to give them a smooth learning transition. If you're in the slightest bit interested, give it a try - new casters are always welcome!
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: redria on May 05, 2014, 03:35:28 pm
New Casters?
Remains to be seen how my sanity holds up being part of administration, but casting (not enough internets to stream) would be fun. I'm willing to take a crack at it either of the next 2 Sundays, and possibly again at some point in the future. No experience whatsoever. No guarantees. Probably best in color commentating, not play by play. :D

(Note, I have no plans of casting for the HC league. Don't worry about that)
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 05, 2014, 03:47:59 pm
Remains to be seen how my sanity holds up being part of administration, but casting (not enough internets to stream) would be fun. I'm willing to take a crack at it either of the next 2 Sundays, and possibly again at some point in the future. No experience whatsoever. No guarantees. Probably best in color commentating, not play by play. :D

(Note, I have no plans of casting for the HC league. Don't worry about that)
sounds good. Added you on Steam to discuss it, if you'd prefer to use another form of communication send me the details by PM.

here's a question for everyone:
Should any rule, eg. a predetermined "picking order" (one team has to finalise their loadout before the other) be implemented to shorten lobby times and avoid "standoffs" where teams scramble around trying to counter each other's counter builds?
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: -Mad Maverick- on May 05, 2014, 04:56:19 pm
yes
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: -Mad Maverick- on May 05, 2014, 04:56:55 pm
also i won't be in this week due to mothers, but I'm working towards the 18th
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 05, 2014, 05:10:05 pm
it occurs to me that this might be a bit late. How would people feel about 7 rather than 8 UTC? (I think if there was a change it will happen to next week rather than the already scheduled one)
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Tropo on May 05, 2014, 09:42:45 pm
sarcilege might not be able to make it this week but will try would rather later then earlyer as that is 6 in the morning

15 min match times seem way to quik having a look over some casted events in the passed the avg match time seems to be 20 to 40 mins
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Mattisamo on May 06, 2014, 10:10:30 am
sarcilege might not be able to make it this week but will try would rather later then earlyer as that is 6 in the morning

15 min match times seem way to quik having a look over some casted events in the passed the avg match time seems to be 20 to 40 mins

Hence the added 5min/kill.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: redria on May 06, 2014, 10:31:27 am
Games could run as long as 55 minutes each (15 + 8*5). That should allow plenty of time as long as somebody is getting kills. Interesting timing decision. Should make for a good one-day-tournament rule.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 06, 2014, 12:40:44 pm
Sorry if the wording about the timer wasn't very clear. 15 mins is only the "base" at which the timer starts. The idea is that if absolutely nothing is happening in a match, the sooner it ends the better. However as Redria says, so long as people are scoring the occasional kill even a very slow match is allowed for under these rules.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Hillerton [PC] on May 07, 2014, 07:33:22 am
I'm affraid Rydrs will not be able to make it this Sunday, Sundays are generally a bit iffy for our team atm but we will try to participate later on and like the idea (we really missed the rumble).


here's a question for everyone:
Should any rule, eg. a predetermined "picking order" (one team has to finalise their loadout before the other) be implemented to shorten lobby times and avoid "standoffs" where teams scramble around trying to counter each other's counter builds?

I just want to point out that a time limit or some thing like that might be a bit more fair to both teams. Counter picking can play a big part in wining and forcing one team to pick ships without knowing what the other team will bring and then allowing the other team to pick after will give a huge advantage to the second team I feel. Say you where up against Rydrs and you pick first, then you take something to counter our Pyramidion due (or most commonly used ships) but then we are free to pick something completely different to counter your counter. Or even worse that you are up against a team that don't always fly the same ship then what do you pick in order to have a good game?
Maybe something like a 1 minute time limit from that all pilots join could work in order not to drag it out?
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 07, 2014, 12:04:00 pm
[quoteI just want to point out that a time limit or some thing like that might be a bit more fair to both teams. Counter picking can play a big part in wining and forcing one team to pick ships without knowing what the other team will bring and then allowing the other team to pick after will give a huge advantage to the second team I feel. Say you where up against Rydrs and you pick first, then you take something to counter our Pyramidion due (or most commonly used ships) but then we are free to pick something completely different to counter your counter. Or even worse that you are up against a team that don't always fly the same ship then what do you pick in order to have a good game?
Maybe something like a 1 minute time limit from that all pilots join could work in order not to drag it out?[/quote]
basically my thoughts. wanted to get some input on that suggestion rather than dismissing it out of hand.
I think you might be right that a timer is a better alternative than a picking order if it is felt that lobby times are dragging out.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Scorpione on May 08, 2014, 03:59:31 pm
Hello, I would like to sign-up my team for our first competitive event.
Team name : 404 Clan Not Found
Skype contact: scorpioneinvolo
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 08, 2014, 07:09:29 pm
signing up for the Mad Hatters. Although I personally can't be competing this time.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Puppy Fur on May 10, 2014, 01:23:21 pm
I'm speaking with Overwatch about entering but if we sign up it'll be right before the cut off time.

I'm sorta interested in casting. I understand the game enough to speak about it I think. But, whether I do that in an interesting way on a commentary stream? I have no idea.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Hunter. on May 10, 2014, 01:25:59 pm
TAW ready for battle!
skype:k4neo123
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 10, 2014, 02:18:24 pm
I'm speaking with Overwatch about entering but if we sign up it'll be right before the cut off time.

I'm sorta interested in casting. I understand the game enough to speak about it I think. But, whether I do that in an interesting way on a commentary stream? I have no idea.
ok. we can be flexible about the deadline, especially considering it's the event's first run.
as for casting, I would encourage you to give it a go. Redria's claimed this Sunday's co-casting spot but we may be running 2 streams or otherwise find a way to rotate you in for the next one.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Skrimskraw on May 10, 2014, 02:24:41 pm
Glowwater Thralls will show up
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Crafeksterty on May 10, 2014, 02:36:04 pm
Hello, I would like to sign-up my team for our first competitive event.
Team name : 404 Clan Not Found
Skype contact: scorpioneinvolo

That is the best!!! Liking this allready!
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Wundsalz on May 10, 2014, 03:46:58 pm
I'd like to sign up [R?] - Rhinos and a yet to be announced partner.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Skrimskraw on May 10, 2014, 05:02:05 pm
eventually give teams a max of 2 mins before they are asked to ready up, then mod force start if another minute goes by.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Hunter. on May 10, 2014, 05:05:36 pm
I'd like to sign up [R?] - Rhinos and a yet to be announced partner.
If you want I'd be happy to join up with you.. all our NA members are unavailable for sunday and would need to find replacements anyway!
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 10, 2014, 07:18:42 pm
preview bracket
http://goiocommunity.challonge.com/sundayskirmish1 (http://goiocommunity.challonge.com/sundayskirmish1)
will be finalised & map rolls added tomorrow morning.

btw... I keep looking at that logo. rest assured it'll be replaced by something less obscenely bad before next Sunday. xD
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Hunter. on May 10, 2014, 07:43:55 pm
preview bracket
http://goiocommunity.challonge.com/sundayskirmish1 (http://goiocommunity.challonge.com/sundayskirmish1)
will be finalised & map rolls added tomorrow morning.

btw... I keep looking at that logo. rest assured it'll be replaced by something less obscenely bad before next Sunday. xD

Is it now tradition that every new team must face the Thralls constantly! We faced them at our first 2 rumbles AND they were in our sky league group! Give 404 a break and let them face us.. for fairness sake! (Just my opinion that Rhinos Vs. Thralls or Hatters would make for a more enjoyable game than the probable face-roll of Rhinos Vs. us and 404 Vs. GwTh! But of course randomly generated is randomly generated and if the teams want these brackets, feel free to keep them!)
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 10, 2014, 07:54:31 pm
preview bracket
http://goiocommunity.challonge.com/sundayskirmish1 (http://goiocommunity.challonge.com/sundayskirmish1)
will be finalised & map rolls added tomorrow morning.

btw... I keep looking at that logo. rest assured it'll be replaced by something less obscenely bad before next Sunday. xD

Is it now tradition that every new team must face the Thralls constantly! We faced them at our first 2 rumbles AND they were in our sky league group! Give 404 a break and let them face us.. for fairness sake! (Just my opinion that Rhinos Vs. Thralls or Hatters would make for a more enjoyable game than the probable face-roll of Rhinos Vs. us and 404 Vs. GwTh! But of course randomly generated is randomly generated and if the teams want these brackets, feel free to keep them!)
as I said to you already... I don't think it's my place or right to interfere and decide who should fight who. I think deviating from policy to use authority "fix" a complicated situation is often a mistake and definitely a slippery slope. So unless there's a strong consensus that the event should take steps towards manual seeding, random seeding will remain king.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Hunter. on May 10, 2014, 07:58:48 pm
preview bracket
http://goiocommunity.challonge.com/sundayskirmish1 (http://goiocommunity.challonge.com/sundayskirmish1)
will be finalised & map rolls added tomorrow morning.

btw... I keep looking at that logo. rest assured it'll be replaced by something less obscenely bad before next Sunday. xD

Is it now tradition that every new team must face the Thralls constantly! We faced them at our first 2 rumbles AND they were in our sky league group! Give 404 a break and let them face us.. for fairness sake! (Just my opinion that Rhinos Vs. Thralls or Hatters would make for a more enjoyable game than the probable face-roll of Rhinos Vs. us and 404 Vs. GwTh! But of course randomly generated is randomly generated and if the teams want these brackets, feel free to keep them!)
as I said to you already... I don't think it's my place or right to interfere and decide who should fight who. I think deviating from policy to use authority "fix" a complicated situation is often a mistake and definitely a slippery slope. So unless there's a strong consensus that the event should take steps towards manual seeding, random seeding will remain king.
I realise! Just a request, not a complaint! I'd written that post before remembering I had skype to contact you! Anyway, GLHF all for tomorrow!
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: GeoRmr on May 11, 2014, 07:35:12 am
I'm affraid Rydrs will not be able to make it this Sunday, Sundays are generally a bit iffy for our team atm but we will try to participate later on and like the idea (we really missed the rumble).


here's a question for everyone:
Should any rule, eg. a predetermined "picking order" (one team has to finalise their loadout before the other) be implemented to shorten lobby times and avoid "standoffs" where teams scramble around trying to counter each other's counter builds?

I just want to point out that a time limit or some thing like that might be a bit more fair to both teams. Counter picking can play a big part in wining and forcing one team to pick ships without knowing what the other team will bring and then allowing the other team to pick after will give a huge advantage to the second team I feel. Say you where up against Rydrs and you pick first, then you take something to counter our Pyramidion due (or most commonly used ships) but then we are free to pick something completely different to counter your counter. Or even worse that you are up against a team that don't always fly the same ship then what do you pick in order to have a good game?
Maybe something like a 1 minute time limit from that all pilots join could work in order not to drag it out?

Hilerton lied, the Rhino Ryder Alliance will be flying tonight
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Wundsalz on May 11, 2014, 07:39:05 am
turns out the ?  in [R?] is another R. While we peacefully grazed in the savanna some mountless Ryders came along who are now trying to domesticate us. Let's see how this will turn out.
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 11, 2014, 09:22:04 am
bracket is finalised http://goiocommunity.challonge.com/sundayskirmish1 (http://goiocommunity.challonge.com/sundayskirmish1)
and map rolls: http://pastebin.com/R6vx0tb3 (http://pastebin.com/R6vx0tb3)
Title: Re: Sunday Community Skirmish #1 (signups for Sunday 11th May)
Post by: Velvet on May 11, 2014, 03:00:38 pm
TAW had to cancel, so we'll be skipping Match A.