Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Schwerbelastung on April 08, 2014, 12:21:19 pm

Title: Suggestion: Tutorial message & tutorial mode improvements
Post by: Schwerbelastung on April 08, 2014, 12:21:19 pm
Hello,

I think both the tutorial mode (where you shoot at target dummies) and the tutorial messages (the ones you can toggle off, that say for instance "Press E to mount the Whirlwind Gatling Gun") could use some improving.

Some things are easier to code, some things are harder to code. Improving existing tutorials should be easy, adding new ones is hard. I will try to compile all suggestions we get in this thread in the OP, so the devs can maybe get some ideas from here. Better tutorials give us all more experienced people to play with, and the newcomers a better introduction to the world of Guns of Icarus Online.

I'll start:

Tutorial message suggestions


Tutorial mode suggestions


Go on, add your own! :)
Title: Re: Suggestion: Tutorial message & tutorial mode improvements
Post by: redria on April 08, 2014, 12:35:54 pm
There could be tutorial messages about the King of the Hill and Crazy King game modes that appear at the start of the match.
So much this.
Nobody new seems to understand that
Every time I get in a CP match with a lower level pilot I double check if they realize what gamemode we are playing and how it works.

Relatedly, There needs to be a message mentioning that you can talk to your ally pilots using "C".
My most memorable new pilot CP experience was one where he kept flying a galleon through the point shouting into captain chat "HAHHAHA LIONS" while firing off hwachas.
Towards the end of the game I finally convinced him that I was actually his ally, and that I was asking for help from him, and not the enemy whining at him about hwacha barrages.
Title: Re: Suggestion: Tutorial message & tutorial mode improvements
Post by: Lenin's Ghost on April 09, 2014, 08:20:15 am
Guten Tag, Schwerbelastung!

I am currently revising the tutorials. Several of the issues you mention are already being addressed. Some of the others I had not yet considered, thanks for the suggestions! I would like to go over things in more detail, but we are getting ready to go to PAX (where some of the new tutorials can be seen 8) ).
Title: Re: Suggestion: Tutorial message & tutorial mode improvements
Post by: Omniraptor on April 09, 2014, 01:58:34 pm
The basic hit marker mechanic (small/big, yellow/red) should probably be explained in the basic gunner tutorial.
Title: Re: Suggestion: Tutorial message & tutorial mode improvements
Post by: Schwerbelastung on April 09, 2014, 06:11:25 pm
There could be a tutorial about UI functions the first time a player launches the game, or enters a lobby. The tutorial would show you how to choose your class, and select your loadout.

This tutorial could in my opinion be mandatory, since it should not take more than 1-2 minutes at the very most to complete, and this information actually is vital.
Title: Re: Suggestion: Tutorial message & tutorial mode improvements
Post by: Schwerbelastung on April 09, 2014, 06:12:28 pm
Guten Tag, Schwerbelastung!

I am currently revising the tutorials. Several of the issues you mention are already being addressed. Some of the others I had not yet considered, thanks for the suggestions! I would like to go over things in more detail, but we are getting ready to go to PAX (where some of the new tutorials can be seen 8) ).

Also, vielen Dank for your reply! It's very nice to see developers respond to threads on this forum, it shows that you guys care. ;)