Guns Of Icarus Online
Main => World => Topic started by: JaegerDelta on April 01, 2014, 01:31:12 am
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So, I had thought recently, if all the ships in the game currently are ships that are widespread throughout the world, the names that we call them surely cannot be their real names. the names we use are slang that have popped up over the years and taken hold due to the familiarity of seeing these ships in the skies and ports across the world.
take the junker or galleon for instance, they are ships specifically stated to be designed by certain groups, the arashi league and yesha empire respectively. Surely the prideful Arashi would not name a ship of their design a JUNKer, and why would the ethnically Chinese yeshan epire name a ship of their design using a word that has european roots. similar statements can be made of every ship in the game.
So, the question remains, when these ships were developed. when they were brand new technological innovations. what were the names their people gave them and what are they probably still known as in their homelands.
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I'd like to think that the Junker was developed under a cool name like Páoxiāo (Chinese for Roar or Thunder)
Or perhaps something like Yòngchù (usefulness/effectiveness)
Names like that would be interested to have floating around, though I'd suggest it's more simple to have an amalgamated name as we do now - at least for informal discussion and battle plans :D
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I'd like to think that the Junker was developed under a cool name like Páoxiāo (Chinese for Roar or Thunder)
Or perhaps something like Yòngchù (usefulness/effectiveness)
Names like that would be interested to have floating around, though I'd suggest it's more simple to have an amalgamated name as we do now - at least for informal discussion and battle plans :D
well the junker, as i said, was developed by the people of the Arashi League so i doubt it was givin a chinese name. maybe you meant the Galleon?
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Very probably, I was very drowsy when I posted here :P.
I need to sleep more -looks at time-
I should be in bed :(
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I actually was thinking pretty much the same thing.
I'd love to see lore on the ships and their designated 'factory' name. XD
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From what I see:
Yesha Empire: Goldfish and the Galleon, if you look at their designs, they are very much East Asian style influenced which Yesha is.
Fjord Baronies: Mobula, has that royal feel to it with the glass and the unique fencing and trim. I would also say the Pyramideon for the baronies because it looks very much like a mass producible ship, something you would see in a fleet.
Chaladon and Mercantile Guild: Spire, mainly by it's look to be put together in all the right places and also a bit of flare to it, someone spent ACTUAL money to build this and not rigged it up.
Arashi League and the Anglean Empire: I would have to say the squid, mainly because these are two cultures that do rely on a bit of raiding to survive. A quick, maneuverable ship can take down any size ship and makes for hit and run tactics. The Junker, as well, because it looks like something rigged up with pieces of other ships, something the Arashi League and the Anglean raiders are known for.
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and why would the ethnically Chinese yeshan epire name a ship of their design using a word that has european roots
This may be just me, but just because the Yesha Empire's design has its roots in chinese culture in the eyes of the developers doesn't exactly mean that they speak chinese in this game. I mean, just based on the world's geography and laws of physics you can tell that this is an alternative world, they might as well all speak the same language, and term "european" may not exist, so language restrictions to the ship's name may not be there as well.
Though I sure would love to know more about the world, with the origin of the ships included. It's always nice to sit and think on how various aspects of the game's world came to be, but I would rather see the facts about it than make wrong assumptions.
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This may be just me, but just because the Yesha Empire's design has its roots in chinese culture in the eyes of the developers doesn't exactly mean that they speak chinese in this game. I mean, just based on the world's geography and laws of physics you can tell that this is an alternative world, they might as well all speak the same language, and term "european" may not exist, so language restrictions to the ship's name may not be there as well.
Though I sure would love to know more about the world, with the origin of the ships included. It's always nice to sit and think on how various aspects of the game's world came to be, but I would rather see the facts about it than make wrong assumptions.
well based on the faction feature on the Yeshan Empire, the language has definitely held on. their capital is Chang-Ning. furthermore, if you look at that world map that showed up with the adventure mode kickstarter, the marked locations are largely named with Asian based names.
Well it is an alternate world in that world war 1 never ended and lead to the apocalypse.
However, the people of the world have existed together through all that has happened, spoken languages are not lost, you can lose literacy but people can always speak to each other. With the massive population reduction and isolation of the post-war world, before the age of air, the language probably did change, but its general characteristics would be intact, and a kind of homogenous language would have no chance of emerging.
Though, as the age of air progresses, i suspect a quasi universal language may emerge, either due to conquest or trade supremacy.
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From what I see:
Yesha Empire: Goldfish and the Galleon, if you look at their designs, they are very much East Asian style influenced which Yesha is.
Fjord Baronies: Mobula, has that royal feel to it with the glass and the unique fencing and trim. I would also say the Pyramideon for the baronies because it looks very much like a mass producible ship, something you would see in a fleet.
Chaladon and Mercantile Guild: Spire, mainly by it's look to be put together in all the right places and also a bit of flare to it, someone spent ACTUAL money to build this and not rigged it up.
Arashi League and the Anglean Empire: I would have to say the squid, mainly because these are two cultures that do rely on a bit of raiding to survive. A quick, maneuverable ship can take down any size ship and makes for hit and run tactics. The Junker, as well, because it looks like something rigged up with pieces of other ships, something the Arashi League and the Anglean raiders are known for.
Quite a lot about the origin of the ships can be found in Evadne's Reports. For every ship except the Goldfish you can find out where it originally came from.
However you have to remember that this only means where the design emerged. Now they can be found almost everywhere. It tells us a lot about the art style and mentality of the different factions though.
Junker - based on Arashi Blueprint
Squid - Chaladonian design
Galleon - Yesha Empire
Spire - design from the Baronies which in the beginning were simply floating watchtowers guarding the mountain passes leading into the Baronies
Pyramidion - modified Yeshan warship
Mobula - designed in the Vastness for a rich Merchant, ie Mercantile guild
There is quite a bit more back story in those reports, so get on those achievements to unlock them, gentlemen!
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well based on the faction feature on the Yeshan Empire, the language has definitely held on. their capital is Chang-Ning. furthermore, if you look at that world map that showed up with the adventure mode kickstarter, the marked locations are largely named with Asian based names.
Well it is an alternate world in that world war 1 never ended and lead to the apocalypse.
Ok you got me on the Chang-Ning.
Also,it may be just me clinging to the world of GoIO being placed in another dimension/planet, but with all the laws of physics differing from the ones on Earth, and a land that looks completely different from any place on Earth, I prefer to think that MuseDevs themselves didn't know where they were going with the whole idea at first. Of course the WW1 might be a thing in this world as well, but I don't think of it as our own past taking place in a different shape that lead to the current GoIO world, more like similar situation happening in a different world, leading to it's own ending that also (obviously) differs from ours. Still, it may be just me jibber-jabber-dreaming and wondering out loud.
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It may be worth mentioning that Junker is probably not derived from junk as in trash but Junk as in the Chinese style boat .
http://en.wikipedia.org/wiki/Junk_(ship)#Etymology
(http://upload.wikimedia.org/wikipedia/commons/c/ca/-HK_CityHall_Seaview_51217_5.png)
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Well in our clan we pronounce Junker with German accent, as the German airplanes during World War 2. That way the ship sounds cooler and more frightening.
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I imagine, given the game's setting, that most ships of the same design wouldn't even be similar. Given the lack, or surplus, of parts and other factors of post-apocalyptic life.
Two squids, for example, could vary wildly in construction, material quality, etc. The shipwrights would probably improve on these ships where possible and make cut backs when needed.
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I imagine, given the game's setting, that most ships of the same design wouldn't even be similar. Given the lack, or surplus, of parts and other factors of post-apocalyptic life.
Two squids, for example, could vary wildly in construction, material quality, etc. The shipwrights would probably improve on these ships where possible and make cut backs when needed.
i would agree with that totally, but what im interested in, for example, is what the squid would have been called when it first graced the skies of Chaladon. before it was a common sight throughout the world.
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i would agree with that totally, but what im interested in, for example, is what the squid would have been called when it first graced the skies of Chaladon. before it was a common sight throughout the world.
Perhaps they just built one and said "Thats cool, lets build more." ;)
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Perhaps they just built one and said "Thats cool, lets build more." ;)
that is undoubtedly what happened, though over years. the designing and constructing of a ship is a complex undertaking. so, keeping with the squid, it is from the order of chaladon, they would have a name for it (when it was first made and only flown by people within the order) that is most likely different from the name it is known by today (the squid).
Think of the names of the ships in-game right now as sailor slang for those ships, an informal name that it goes by in the greater world. An example of this is the humvee ( not a ship i know but its an easy example ). The humvee's actual name is High Mobility Multipurpose Wheeled Vehicle (HMMWV), humvee is a slang term for the vehicle used by soldiers that has entered the common vernacular. the same would be true of these common ships in the world of GoI:O.
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I honestly doubt that most ships received proper names in their early developing cycles at all. Especially in a post-apocalyptical scenario resources probably aren't that obtainable, and thus any built ship has to be modified to fit its environment the best (e.g., deserts, alpine landscapes and such). Sailing the sea is one thing. The sea, well, remains the sea. Flying low-altitude however surely requires less subtle changes to a boat's design. I could think of a CQB-Squid for urban combat or something the like. So, even with certain designs being superior, those would still have sub-designs. I'm thinking about it like the early submarines were named. During the Second World War, German submarine classes ranged from Type I to XXIII, not containing any names at all. Those then received further sub-classes, as II A, II B, II C and II D. Even the Type VII, the workhorse with its main-type ending up being VII C, never received any change to something more recognizable. Similarity can be found in U.S. history, where the class of the most-built submarine during the First World War was simply called S. According to Wikipedia (our beloved, never-failing source for trustful knowledge *cough*) those S-class boats sometimes received the name Sugar Boat, what I would take as the equivalent of the class names we are using in GOI.
Our problem with the Galleon is fixable by just this pattern: the first submarine fully designed and built in China (meaning without being a copied U.S. submarine) was the Song-class, in 1997. This name, however, is only the classification the NATO gave to it. The Chinese name for the class is Type 039, separated also by letters, e.g., Type 039G.
If you put the pattern of boats driving below sea-level on ships flying above, we could easily get something like FW 42-A for the first Galleon (FW being the abbreviation for flying whale... I'm not always in a creative mood). But that, alas, doesn't really sound attracting nor fearsome enough for a game, does it?
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I honestly doubt that most ships received proper names in their early developing cycles at all. Especially in a post-apocalyptical scenario resources probably aren't that obtainable, and thus any built ship has to be modified to fit its environment the best (e.g., deserts, alpine landscapes and such). Sailing the sea is one thing. The sea, well, remains the sea. Flying low-altitude however surely requires less subtle changes to a boat's design. I could think of a CQB-Squid for urban combat or something the like. So, even with certain designs being superior, those would still have sub-designs. I'm thinking about it like the early submarines were named. During the Second World War, German submarine classes ranged from Type I to XXIII, not containing any names at all. Those then received further sub-classes, as II A, II B, II C and II D. Even the Type VII, the workhorse with its main-type ending up being VII C, never received any change to something more recognizable. Similarity can be found in U.S. history, where the class of the most-built submarine during the First World War was simply called S. According to Wikipedia (our beloved, never-failing source for trustful knowledge *cough*) those S-class boats sometimes received the name Sugar Boat, what I would take as the equivalent of the class names we are using in GOI.
Our problem with the Galleon is fixable by just this pattern: the first submarine fully designed and built in China (meaning without being a copied U.S. submarine) was the Song-class, in 1997. This name, however, is only the classification the NATO gave to it. The Chinese name for the class is Type 039, separated also by letters, e.g., Type 039G.
If you put the pattern of boats driving below sea-level on ships flying above, we could easily get something like FW 42-A for the first Galleon (FW being the abbreviation for flying whale... I'm not always in a creative mood). But that, alas, doesn't really sound attracting nor fearsome enough for a game, does it?
yeah, but it wouldnt be for the game, it more reveals something about the "personality" of each of the factions. The Yeshans are highly militaristic and would probably use those very dry designations. but cultures with different values would have different styles to their naming of ships, if they were indeed state sponsored. a privately built ship that has since become a common design would likely have had a proper name
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cultures with different values would have different styles to their naming of ships, if they were indeed state sponsored. a privately built ship that has since become a common design would likely have had a proper name
I think that it's tricky to take separate looks on public and private designs and/or productions, as it requires more detailed looks upon the political and economical structure of the setting's world. In our capitalistic word, e.g., it's common that even the most famous products have simple classification-names. I could think of Daimler's Mercedes-Benz, having the cars named A-Class, C-Class, E-Class and even more confusingly GLK-Class. Same goes with BMW, M3, M5 and so on. To get even more abstract and even farther away from airships, Apple's iPhones are named from G2 to G5, again with suffixes to make slight adjustments and improvements.
Of course we have to take into consideration that the ships we encounter in GOI are not built for civil usage. The Squid could have been a civil ship built for the means of fast, cheap transportation before receiving any guns. But arming a design is rarely an event that gives inspiration to change a class's name into something more awesome, especially if the (fighting) culture is more of the Spartan type. Sure, there are also cases playing against that (Seat Megan, Fiat Punto, Enterprise-class carrier, Balao-class submarine, Kiev-class carrier), and yet the border between the private and public sectors is probably weakened by the events leading to the scenario we're playing in. Creating a completely new classification because a ship got weapons seems a bit far-reaching for that, and even if the ship originally was developed under the name it has in GOI (Spire and Mobula have a good chance for that in my opinion), I think that it would be but coincidence that every ship that is currently in-game is such a case.