Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Dolphirus on February 02, 2014, 04:43:56 pm

Title: Tar Barrel Launcher...
Post by: Dolphirus on February 02, 2014, 04:43:56 pm
Works like a mine launcher without the balloon to keep the mine in place. If the barrel hits anything, ship or environment,  it explodes and leaves a small tar cloud. Comes in light and medium weapon variant.



I'm a dolphin of few words.
Title: Re: Tar Barrel Launcher...
Post by: Milevan Faent on February 02, 2014, 07:01:24 pm
Perhaps for bonus points, the Tar Barrel can be shot, and if broken, the tar is lit on fire and makes a flaming cloud at wherever it was broken?
Title: Re: Tar Barrel Launcher...
Post by: Wundsalz on February 02, 2014, 07:04:44 pm
if this is introduced we need a feather gun as well!
Title: Re: Tar Barrel Launcher...
Post by: The Sky Wolf on February 02, 2014, 09:51:11 pm
Indeed a dolphin of few words... International dolphin of mystery. Nice suggestion for a spy-ship weapon.

We know what you're planning so you might as well just give up, you won't get our secrets.
Title: Re: Tar Barrel Launcher...
Post by: Dolphirus on February 02, 2014, 09:56:02 pm
I'll take your secrets, your ships and your tuna. Order not important
Title: Re: Tar Barrel Launcher...
Post by: The Sky Wolf on February 02, 2014, 10:00:09 pm
no.. No... NO!... Not the tuna!!!! We have cats you know!
Title: Re: Tar Barrel Launcher...
Post by: macmacnick on February 03, 2014, 02:32:06 am
Someone say Cats?


Mrau!
So, Yeah, about that tar... Tar's fun to disable with already; A pain in the ass if you get hit though. (as an engineer)
Title: Re: Tar Barrel Launcher...
Post by: The Sky Wolf on February 07, 2014, 10:00:49 pm
Someone say Cats?


Mrau!
So, Yeah, about that tar... Tar's fun to disable with already; A pain in the ass if you get hit though. (as an engineer)

Such an adorable post.
Title: Re: Tar Barrel Launcher...
Post by: Dolphirus on February 08, 2014, 11:28:00 pm
I need an adult... and a tar barrel launcher... and an Icarus cannon. mostly an adult though.
Title: Re: Tar Barrel Launcher...
Post by: The Sky Wolf on February 09, 2014, 12:40:28 am
Human adult or an Adolphin? That sounded wrong.
Title: Re: Tar Barrel Launcher...
Post by: Coldcurse on February 10, 2014, 02:38:12 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.
Title: Re: Tar Barrel Launcher...
Post by: Milevan Faent on February 10, 2014, 09:09:15 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
Title: Re: Tar Barrel Launcher...
Post by: Coldcurse on February 10, 2014, 09:17:37 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?
Title: Re: Tar Barrel Launcher...
Post by: Oliver Colt on February 11, 2014, 12:07:44 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Sharp turns or high speed through it.

GoIO could be the new Fast and Furious. :0

OMG WHAT IF THERE WAS AN OBSTACLE RACE GAME MODE lol sorry got sidetracked xD
Title: Re: Tar Barrel Launcher...
Post by: Milevan Faent on February 11, 2014, 03:51:25 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Tar damage is prevented by not being in tar. Tar damage would also be totally different from Flamethrower damage, and would thus serve a completely different purpose.
Title: Re: Tar Barrel Launcher...
Post by: Coldcurse on February 11, 2014, 04:46:36 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Tar damage is prevented by not being in tar. Tar damage would also be totally different from Flamethrower damage, and would thus serve a completely different purpose.
How would it have a different purpose?

Tar does damage.
Flames does damage.

Flamethrower is AoE.
Tar is AoE.

Tar damages overtime.
Flames damages overtime.

Flames can be exstinguished.
Tar is a pain in the ass.


Its already a pain in the ass when you fly behind someone and they pop tar in your face.
Giving people the option to also shoot the tar towards you is just gamebreaking.
Title: Re: Tar Barrel Launcher...
Post by: Milevan Faent on February 11, 2014, 09:15:42 pm
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Tar damage is prevented by not being in tar. Tar damage would also be totally different from Flamethrower damage, and would thus serve a completely different purpose.
How would it have a different purpose?

Tar does damage.
Flames does damage.

Flamethrower is AoE.
Tar is AoE.

Tar damages overtime.
Flames damages overtime.

Flames can be exstinguished.
Tar is a pain in the ass.


Its already a pain in the ass when you fly behind someone and they pop tar in your face.
Giving people the option to also shoot the tar towards you is just gamebreaking.
... It would be different because clearly, Tar wouldn't do fire damage. Tar would use a different damage type, assuming it did damage at all. Of all the damage types in the game, only Piercing and/or Shatter make any sense, with maybe Flechette as an alternative (most likely Shatter). Now, that all said, Fire damage is effective against Hull and Balloon, while NONE of the previously mentioned damage types are. Based on all that, even if Tar DID do damage over time, it would never destroy a ship, just weaken or cripple it at best. Fire on the other hand CAN kill a ship (quite effectively at that, as it also has a secondary mechanic that keeps doing damage and screws up weapons). Fire also would be countered by engineers, while Tar would be countered by the captain evading or escaping the Tar cloud as fast as possible.

All that said, Tar =/= Flamethrower in any way.
Title: Re: Tar Barrel Launcher...
Post by: Coldcurse on February 12, 2014, 02:12:59 am
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Tar damage is prevented by not being in tar. Tar damage would also be totally different from Flamethrower damage, and would thus serve a completely different purpose.
How would it have a different purpose?

Tar does damage.
Flames does damage.

Flamethrower is AoE.
Tar is AoE.

Tar damages overtime.
Flames damages overtime.

Flames can be exstinguished.
Tar is a pain in the ass.


Its already a pain in the ass when you fly behind someone and they pop tar in your face.
Giving people the option to also shoot the tar towards you is just gamebreaking.
... It would be different because clearly, Tar wouldn't do fire damage. Tar would use a different damage type, assuming it did damage at all. Of all the damage types in the game, only Piercing and/or Shatter make any sense, with maybe Flechette as an alternative (most likely Shatter). Now, that all said, Fire damage is effective against Hull and Balloon, while NONE of the previously mentioned damage types are. Based on all that, even if Tar DID do damage over time, it would never destroy a ship, just weaken or cripple it at best. Fire on the other hand CAN kill a ship (quite effectively at that, as it also has a secondary mechanic that keeps doing damage and screws up weapons). Fire also would be countered by engineers, while Tar would be countered by the captain evading or escaping the Tar cloud as fast as possible.

All that said, Tar =/= Flamethrower in any way.
You can't escape a good placed tar cloud. It really bothers me that you can't prevent tar damage.
By the way, the use of tar has a cost on the ngines when used by the captain.
Will this mean that the tarbarrel does damage to the gun when used?
Title: Re: Tar Barrel Launcher...
Post by: Milevan Faent on February 12, 2014, 12:45:15 pm
A tar Barrl launchers would replace th flamethrower and makes th flamethrower less interesting to pick.

How would a tar barrel replace a flamethrower?
The widespread overall damage that it can cause.
the fact that tar wil hang a longer time in the air then a flame of a flamethrower.
You can prevent flamedamage, how do you prevent tar damage?

Tar damage is prevented by not being in tar. Tar damage would also be totally different from Flamethrower damage, and would thus serve a completely different purpose.
How would it have a different purpose?

Tar does damage.
Flames does damage.

Flamethrower is AoE.
Tar is AoE.

Tar damages overtime.
Flames damages overtime.

Flames can be exstinguished.
Tar is a pain in the ass.


Its already a pain in the ass when you fly behind someone and they pop tar in your face.
Giving people the option to also shoot the tar towards you is just gamebreaking.
... It would be different because clearly, Tar wouldn't do fire damage. Tar would use a different damage type, assuming it did damage at all. Of all the damage types in the game, only Piercing and/or Shatter make any sense, with maybe Flechette as an alternative (most likely Shatter). Now, that all said, Fire damage is effective against Hull and Balloon, while NONE of the previously mentioned damage types are. Based on all that, even if Tar DID do damage over time, it would never destroy a ship, just weaken or cripple it at best. Fire on the other hand CAN kill a ship (quite effectively at that, as it also has a secondary mechanic that keeps doing damage and screws up weapons). Fire also would be countered by engineers, while Tar would be countered by the captain evading or escaping the Tar cloud as fast as possible.

All that said, Tar =/= Flamethrower in any way.
You can't escape a good placed tar cloud. It really bothers me that you can't prevent tar damage.
By the way, the use of tar has a cost on the ngines when used by the captain.
Will this mean that the tarbarrel does damage to the gun when used?

Probably not, but it would be balanced in different ways. The size of the tar cloud, the difficulty of aiming, range, ammo, ease of aiming, all of this can be adjusted for a weapon verson, just like the pilot item can. A ship can drop a ton of tar easily with the pilot tool, especially if used right.

As for it being hard to "escape" a well-placed tar cloud, I'd have to argue with you on that. I've been hit by tar before, and I've rarely had trouble escaping it. Even when it was placed perfectly (the timing was such that I couldn't avoid entering the tar cloud), I've usually managed to escape the tar cloud fast enough to only take minor to moderate damage, and even then it's usually fixed pretty quickly. Often it's no worse than getting attacked by a flamethrower from my experience.