Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Insignus on January 27, 2014, 10:52:47 am

Title: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Insignus on January 27, 2014, 10:52:47 am
This is going to sound like weird pitch. But my idea for a Steampunk Salad Shooter round is simple: An improvised round consisting of a salad bowl filled with greasy nuts and bolts that does added range and damage, at the cost of converting to an engines only damage type.

Its mostly a "We need to slow you down buddy" type round that uses a flimsy salad bowl as an improvised sabot. Said salad bowl, however, breaks when launching, reducing the refire rate (-35%), and providing a low level of damage to the gun (-125). It also takes more space (-50% clip size) and loads slow (-25%). The benefits, however, are enormous, at 100% damage, but only to engines, with 75% projectile speed). It would also have an expanded area of effect, at +75%, but again, only damages engines.

Its primary usage, as I see it, would be to snare enemy ships, especially during crazy king. The rationale would be that said round would fling enough small metal bits into the engines that it would infiltrate the housing and seize the engines, denting and bending the fast moving propellers. These bits, however, wouldn't have enough force to do more than dent the armor or guns, and would likely bounce off the heavy canvas of the balloon. Also, it would make the most god awfully loud and annoying noise ever when fired and when hitting, comparable to "A tornado of hay-pence attacking a tin-shack"

The particulars of the benefits and costs of this round could be further tweaked, and my provided numbers might've been a bit extreme, but I certainly hope we can all agree that in addition to being a quite practical addition to the game's arsenal, it would be incredibly steampunk and cool!
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Omniraptor on January 27, 2014, 05:33:40 pm
In other words, a lumberjack?
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Insignus on January 27, 2014, 05:37:10 pm
No, because a lumberjack does balloons, guns, and engines, and is its own heavy weapon. This is a limited use specialty round that targets only engines. To make it more viable, we could even introduce a repair or rebuild debuff. Its a snare round, more or less.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Richard LeMoon on January 27, 2014, 06:35:56 pm
Filled with small wire spools and chain would be better than greasy nuts and bolts. Would also be a throwback to the very first aerial combat, where planes were very slow and pilots would try to toss chains at each others' props.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Omniraptor on January 27, 2014, 08:23:55 pm
I was just saying that the principle is the same- an explosive charge filled with tiny particles that does massive damage to engines. Basically this ammo type would turn every gun into a lumberjack for one shot. Besides, if you want to slow someone down there's an artemis already.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Captain Smollett on January 27, 2014, 11:39:40 pm
In other words, a lumberjack?

Lumberjacks don't damage engines unless they hit directly.  Even then it's not enough damage to break even a turning engine.  The AOE for a lumberjack is flechette which has a zero damage modifier against components.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Buchou on January 28, 2014, 12:30:02 am
Was opposed to the idea until I saw the gun damage proposal. Sounds like fun!
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Coldcurse on January 28, 2014, 02:34:00 am
A gun that slows things down by disabling engines...

Artermis.
Mercury Fieldgun.
Hwacha.

A gun that ensnares other ships...

Harpoon.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Insignus on January 28, 2014, 12:14:30 pm
Again, those guns require high accuracy, and also have innate uses, but the harpoon, in particular, does not ensnare ships. It has notoriously unpredictable and counterproductive physics.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Omniraptor on January 28, 2014, 04:42:09 pm
Artemis and hwacha don't really require accuracy, they have burst radius of 3.5 and 7m. Even easier with the new projectile expansion (why didn't hwacha get it btw?).
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Coldcurse on January 28, 2014, 05:50:28 pm
Again, those guns require high accuracy, and also have innate uses, but the harpoon, in particular, does not ensnare ships. It has notoriously unpredictable and counterproductive physics.
The harpoon gun is getting fixed.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Insignus on January 31, 2014, 08:27:40 pm
Still, this would make it much more interesting fighting the more agile ship classes.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: Mattilald Anguisad on February 02, 2014, 01:09:20 pm
Here is a tip: use atremis, mercury and hawacha to dissable engines. Works great. If you  get close enough you ca neven use gatling and carrorared to kill engines.

Rebuilding engines allready takes long enough, that we don't need any more weapon that are effective agains engines (Main engine takes 12 spanner hits, while maneunering engine takes 8 spanner hits.
Title: Re: Steampunk Salad Shooter Round - Engines only snare round.
Post by: James T. Kirk on February 02, 2014, 03:19:47 pm
I'm also pretty sure there's no way to have something damage exclusively engines, as guns and engines share the same damage type (shatter).