Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Mod Josie on January 08, 2014, 09:15:23 pm

Title: Supportive Round Types.
Post by: Mod Josie on January 08, 2014, 09:15:23 pm
Have you ever wondered why we have rounds that make fires, but none that put fires out?
This is just an idea that I've been mulling over recently, but there are a number of interesting support round options that could be explored. Integrating such rounds into the game would increase the value of the Gunner class, encourage cross-ship co-operation and more!

Hydrated Rounds:
Imagine a round type that, instead of harbouring an explosive shell or doing damage, has a casing of fire deterrent. Fire it at an allied ship, and it extinguishes fires on components upon their ship. This would be an incredibly clever round type to employ in teams and could potentially free up the time of engineers, allowing them to focus on other duties such as buffing. The tactical advantages could be highly valuable.

Smokescreen Rounds:
Envisage a situation where you want to be able to hide from an enemy but you are in plain sight. Perhaps a convenient cloud of harmless smoke might solve your problem. Smokescreen rounds could be a support round type that, whilst firing ordinance at your enemies, also allows you to mask yourself in a protective shroud. That kind of 'stealth' capability might allow you to escape a tough situation unharmed where you might not have otherwise. We all know that we have the capability to make a lot of smoke, might as well use it to our advantage.

Anyway, those are just a couple of examples of some interesting support round types that might come in handy. It would be very interesting to see a gunner equip round types like these in order to assist their ship in moments of peril in a way that isn't just shooting at enemies. Doing all sorts of funny tricks with weapons and the like could be used very sneakily and tactically - something I'd love to see.

Feel free to come up with more ideas for support round types and post them below. Let's see what we all come up with! :D
Title: Re: Supportive Round Types.
Post by: ramjamslam on January 08, 2014, 10:04:20 pm
Hydrated Rounds:
Imagine a round type that, instead of harbouring an explosive shell or doing damage, has a casing of fire deterrent.
so a flamethrower with hydrated rounds puts fires out?
Title: Re: Supportive Round Types.
Post by: Sammy B. T. on January 08, 2014, 10:26:07 pm
I think water hoses could be interesting though not overly practical.
Title: Re: Supportive Round Types.
Post by: Mod Josie on January 08, 2014, 10:33:50 pm
Hydrated Rounds:
Imagine a round type that, instead of harbouring an explosive shell or doing damage, has a casing of fire deterrent.
so a flamethrower with hydrated rounds puts fires out?
There are always going to be exceptions like that. Using Lochnagar with a flamethrower is also inadvisable :P
Perhaps it would turn it into an icethrower?
I think water hoses could be interesting though not overly practical.
Being impractical is where imagination comes in. Creativity is always a dangerous variable.
Title: Re: Supportive Round Types.
Post by: Regule on January 09, 2014, 01:46:26 am
This type of ammunition could have different effects depending on target status.
For example this "water hose" type of ammunition would extinguish fires on
friendly ships and slow player movement on enemy ones.

Penalty should be severe damage drop as it is utility type of ammo.
Title: Re: Supportive Round Types.
Post by: Jazzza on January 09, 2014, 01:50:05 am
This type of ammunition could have different effects depending on target status.
For example this "water hose" type of ammunition would extinguish fires on
friendly ships and slow player movement on enemy ones.

Good idea. I like the dual purpose.
Title: Re: Supportive Round Types.
Post by: Dresdom on January 09, 2014, 04:26:24 am
It's a good idea, but maybe a bit bizarre. I like the smokescreen bullets, though.

But I think the gunner already has a lot of round types, and the engie tools has little variance. Maybe we should think about spice up a bit the spinal class of GoIo before overload the gunner choices.
Title: Re: Supportive Round Types.
Post by: Omniraptor on January 10, 2014, 10:50:30 am
I'm pretty sure we already have a tool for the smokescreen thing.
Title: Re: Supportive Round Types.
Post by: Mod Josie on January 10, 2014, 11:03:40 am
I'm pretty sure we already have a tool for the smokescreen thing.
Oh certainly, but you can't hide in a Tar Barrel yourself without suffering severe damage.
Penalty should be severe damage drop as it is utility type of ammo.
That would be the plan yes - supportive round types would not do a great deal of damage (if any at all), they would be there for tactical reasons.
Title: Re: Supportive Round Types.
Post by: Ernest Wolf on January 10, 2014, 04:34:12 pm
I think it's a very great idea. The smokescreen rounds would be very practical. I actually had the same idea, only a gun that would do a smokescreen behind a ship.
Title: Re: Supportive Round Types.
Post by: Captain Phil on January 10, 2014, 06:41:56 pm
I personally use tar a lot to give myself cover from enemy fire. And yes, sometimes I forget about the wind factor at times. But I fear that giving the gunner the ability to create a smoke screen would be a bad idea. Better option (my opinion) would be to make it a Pilot tool, so you can have control of the smoke and can get it activated when you need it.
Title: Re: Supportive Round Types.
Post by: Richard LeMoon on January 11, 2014, 10:24:39 am
I suggested a set of water and ice guns in another thread (https://gunsoficarus.com/community/forum/index.php/topic,2730.msg46753.html#msg46753). 'Trident' is a big squirt gun that soaks friend or foe, putting out fires and adding a chemspray-like effect. 'Aquilon' (meaning North Wind) fires canisters of liquid nitrogen, which shred any components that have been chemsprayed.
Title: Re: Supportive Round Types.
Post by: Mod Josie on January 11, 2014, 11:06:59 pm
I suggested a set of water and ice guns in another thread (https://gunsoficarus.com/community/forum/index.php/topic,2730.msg46753.html#msg46753). 'Trident' is a big squirt gun that soaks friend or foe, putting out fires and adding a chemspray-like effect. 'Aquilon' (meaning North Wind) fires canisters of liquid nitrogen, which shred any components that have been chemsprayed.
That certainly is one way to go about it :D. I was suggesting more that we have round types that can perform the same duties - but new weapons are always gorgeous and I want them now.
Title: Re: Supportive Round Types.
Post by: Coldcurse on January 12, 2014, 07:53:45 am
i think that the harpoon gun might be usefull as support to drag your disabled teammate out...
Title: Re: Supportive Round Types.
Post by: Mizhir Starsurge on January 12, 2014, 08:13:06 am
Have you ever wondered why we have rounds that make fires, but none that put fires out?
...
Hydrated Rounds:
Imagine a round type that, instead of harbouring an explosive shell or doing damage, has a casing of fire deterrent. Fire it at an allied ship, and it extinguishes fires on components upon their ship. This would be an incredibly clever round type to employ in teams and could potentially free up the time of engineers, allowing them to focus on other duties such as buffing. The tactical advantages could be highly valuable.

I think I need to talk with James about getting your cake membership revoked.
Title: Re: Supportive Round Types.
Post by: James T. Kirk on January 12, 2014, 11:22:53 am
Did somebody ca--


WHAT IS THIS BLASPHEMY?

Mr. Fii. My office.

Now.
Title: Re: Supportive Round Types.
Post by: Milevan Faent on January 12, 2014, 05:02:20 pm
Hydrated arounds is an awesome idea. I also like the idea of it slowing down the players on the enemy ship. Another type of round could be some sort of sticky goo that reduces the effectiveness of guns and engines (slows turning for aiming/the ship, slows reloading, slows firing rate, or something). Another idea is a knock-back effect, based on the mass of the target. So a Squid would probably be knocked all over the place, while a Galleon might barely move. Might also knock back crew from the point of impact.
Title: Re: Supportive Round Types.
Post by: Mod Josie on January 13, 2014, 03:23:34 am
Mr. Fii. My office.
Now.
I've been taken out of context! :P
The hydrated rounds were only meant to work on your allies in order to assist them. They were never meant to work against enemies. We have fire weapons for those poor fools!

<Anyway - if your ship is less on fire, sir, it means you have a better chance to set fire to the ships of your enemies. I'm actually allowing the fire to spread more by putting it out strategically in the right places. I'm using fire deterrents tactically to guide the fire in the right direction such that it can propagate more and spread to engulf the world!>

ahem. I mean sorry sir.
Title: Re: Supportive Round Types.
Post by: James T. Kirk on January 13, 2014, 06:59:38 pm
Mr. Fii. My office.
Now.
I've been taken out of context! :P
The hydrated rounds were only meant to work on your allies in order to assist them. They were never meant to work against enemies. We have fire weapons for those poor fools!

<Anyway - if your ship is less on fire, sir, it means you have a better chance to set fire to the ships of your enemies. I'm actually allowing the fire to spread more by putting it out strategically in the right places. I'm using fire deterrents tactically to guide the fire in the right direction such that it can propagate more and spread to engulf the world!>

ahem. I mean sorry sir.

(http://www.mememaker.net/static/images/templates/875090.jpg)
Title: Re: Supportive Round Types.
Post by: Squidslinger Gilder on January 14, 2014, 06:37:53 am
Newbies + smoke rounds = new way to friendly fire annoy your allies.

Mines + smoke rounds = I now pronounce thee, man and mine launcher. You may mount the tube.
Title: Re: Supportive Round Types.
Post by: macmacnick on January 15, 2014, 03:03:01 am
...Gilder, you are a genius for the smokescreen mines...
Title: Re: Supportive Round Types.
Post by: Coldcurse on January 15, 2014, 03:08:01 am
what about flaremines?
Title: Re: Supportive Round Types.
Post by: macmacnick on January 15, 2014, 03:09:15 am
...those reveal the mines coldcurse...
Title: Re: Supportive Round Types.
Post by: Coldcurse on January 15, 2014, 03:41:15 am
...those reveal the mines coldcurse...
or its just a massive flare...
like a discoball hanging on a string
Title: Re: Supportive Round Types.
Post by: Terrkas on January 16, 2014, 07:34:00 am
...those reveal the mines coldcurse...
or its just a massive flare...
like a discoball hanging on a string

Would the flaremine be bright enough to blind people looking at it?


The supportive rounds sounds nice so far. There could be even a "Protectiongel Round", adding some hit points to allied parts, or some armor to prevent a minor amount of damage.

Title: Re: Supportive Round Types.
Post by: Milevan Faent on January 18, 2014, 05:20:29 am
Okay, so I came up with another random idea to toss in here, though this one is a bit on the crazy side. Tracking Rounds. Targets hit by the rounds emit a signal that is picked up by every allied team member, showing them where the ship is in relation to their point of view. It lasts based on how much they're hit by the rounds, stacking like fire does and fading at 1 stack per second after 5 seconds. Alternatively, it may require a tool to be able to see the indicators for tracking targets, requiring a spot from a different set of tools, like a Pilot Tool.
Title: Re: Supportive Round Types.
Post by: Allien' on January 18, 2014, 03:24:10 pm
It's a nice idea. The fire hose could be an answer, but it should do some damage to electrical components or even make them unusable for a couple seconds, like guns and engines for example, while putting the fire down so it can still be a viable weapon. It would perform well against Cakes since they like to cook us so much. :P
Although I still agree with Gilder. This plus newbies can be annoying.