Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: RearAdmiralZill on September 20, 2013, 09:33:05 am

Title: New UI feedback poll
Post by: RearAdmiralZill on September 20, 2013, 09:33:05 am
To get right to it, I was a little put off by all the new UI in matches. I am definitely part of the "less is more" group when it comes to GOIO. From the new hit indicators to the achievement popup flashing in my face, it just didn't feel as clean. The small white dot for my "targeting" even annoyed me. I haven't hopped on to guns yet to see those changes, so I can't comment there. The biggest space waster to me was the rectangle in the lower right corner telling me my team color. Third match of the night, and a new player was asking which team he was on.

I realize though, that I don't speak for everyone, and people might like the added information. So it became apparent that options for these new UI would be the best route to suggest, because people like me will want to remove a few things, and others will want all the information they can get in matches. I realize a lot of stuff has been added for newer players, and that's cool. Even if the option is as simple as a Normal/Expert UI option letting you pick between the old interface and the new one, then that's a step in the right direction. Ultimately, I just would like a way to enable/disable the new UI additions, and wanted to see what others thought.
Title: Re: New UI feedback poll
Post by: Plasmarobo on September 20, 2013, 09:38:40 am
I dislike the white dot. There is no reason for something that indicates the middle of the screen, it is already the middle of the screen. On a gun I understand, but otherwise...

As for the chieve thing, I actually like it, but it could be more subtle. Maybe have a few settings for this stuff "Off" "Subtle" "Obvious".
Title: Re: New UI feedback poll
Post by: Spud Nick on September 20, 2013, 09:56:52 am
I made a thread similar to this after they added ship names to spotted ships. The more UI they add the more options we should have to remove it. I just want to see ships and bullets flying around again.
Title: Re: New UI feedback poll
Post by: geggis on September 20, 2013, 10:16:12 am
The blue/red team marker I like but it could perhaps be integrated into the UI at the top centre as a thin strip/slither above or below the score and compass.

The dot caught me off a few times 'What's that bright point of light in the distance?! Is that some glare from an enemy spy glass or something? Oh, it's my reticule.' I don't mind it. I actually like the snazzy new gun reticules though. They pop and fizz with life, and the hit markers are a very welcome addition in my opinion. Names on spotted ships have also been great for pointing out targets to new players who don't understand 'Target that Junker!' ('Which one's the Junker?')

The cheevo box on the right looked wrong to me because it was massive, like, a good sixth of the screen was being taken up by the dashed line box with a single line of text inside it in the middle ie. there was lots of space above and below the text. Is it supposed to be that big and centre aligned vertically on the screen? Or is it supposed to 'hug' the line of text and be in the top right corner? It was awfully intrusive on my screen. I'll try and take a screenshot and send it to feedback if so.

Above all, I think it's important to have the ability to customise the UI the way you like it (hiding the entire hud would be pretty sweet for screenshots and possible video montages too). I'm a less is more kind of guy generally but some UI elements I'd like to keep for clarity while others I'd happily hide.
Title: Re: New UI feedback poll
Post by: Yiski on September 20, 2013, 10:18:30 am
The small white dot for my "targeting" even annoyed me. I haven't hopped on to guns yet to see those changes, so I can't comment there.

While it is annoying to have the white dot on helm (and maybe for engineers running around fixing), it kinda works with the new reticle system when shooting. I would assume it's to help gunners/gunengineers find center on targets. Personally, I'm not a fan of the dot, but it works for shooting.

Even if the option is as simple as a Normal/Expert UI option letting you pick between the old interface and the new one, then that's a step in the right direction.

I second this.

As far as the achievement progress box which pops up for every single time you make a point of progress toward any one achievement, please make an option to toggle whether you want it to flash up or not. I like not having a box outline flashing everytime (which is often for me).
Title: Re: New UI feedback poll
Post by: JaegerDelta on September 20, 2013, 10:35:29 am
yeah, options to turn off elements of the ui would be amazing. especially that box, i mean its great to track your achievements but i feel that it will lead to more active achievement farming and less focusing on helping the team.

also the team indicator actually confused the hell out of me lol i couldnt figure out for the longest time what it was for just because im so used to looking at the flags on the ship if i forget which team im on.

basically im all for the less is more approach.
Title: Re: New UI feedback poll
Post by: awkm on September 20, 2013, 10:40:37 am
The achievement box is kind of buggy right now, we're still tracking down some issues with it.
Title: Re: New UI feedback poll
Post by: Imagine on September 20, 2013, 11:07:42 am
If it'd be possible to make the achievement window smaller, or maybe toggleable that would be fantastic, while I did like seeing what I was working towards popping up, it does seem to be taking a hellof a lot of space in the hud right now.
Title: Re: New UI feedback poll
Post by: HamsterIV on September 20, 2013, 11:56:26 am
I like everything but the achievement box, then again I don't like chasing achievements. The different style hit markers are a big plus, and I think the rotating wheel is a nice touch too.
Title: Re: New UI feedback poll
Post by: The Djinn on September 20, 2013, 12:01:24 pm
To get right to it, I was a little put off by all the new UI in matches. I am definitely part of the "less is more" group when it comes to GOIO. From the new hit indicators to the achievement popup flashing in my face, it just didn't feel as clean. The small white dot for my "targeting" even annoyed me. I haven't hopped on to guns yet to see those changes, so I can't comment there. The biggest space waster to me was the rectangle in the lower right corner telling me my team color. Third match of the night, and a new player was asking which team he was on.

I'm on the fence. I love being able to see the distinction between my hits and my allies hits, but I'll admit this is mainly because the tracer rounds on the Whirlwind are super funky, and I like knowing when I'm leading properly. On other weapons I really don't care much. I do very much like the hull hits registering though, as it's a nice (and fairly low-key, being just a color change) way of telling when you've actually breached a hull.

My reason for liking that change is that as a captain I'm often occupied with the explosions, ship positioning, and captain chat all going on on screen, and sometimes I either forget or don't have time to look at the text in the upper left. Getting a clean visualization of a breached hull is really important, and I think it's the one change that was really well implemented.

The rest of it I can take or leave. I'm not fond of the white dot all the time: I understand it's really helpful for spotting ships, but I'd almost rather have a telescopic circle with some sort of marking on the lens: I feel it would be more in-theme with the rest of the game.

The team color bar is alright, but I haven't seen anyone realize what it's for yet. I HAVE, however, had at least 5 crewmates ask me what it was for. Maybe this could be better implemented somehow? I'll have to think about it.

The gun change seems fine, but I can't say I really like it. The circle seems to indicate a certain damage zone, which the spread and falloff of certain weapons doesn't exactly hold true to, so I almost find it more confusing than helpful. It's also a very obviously game-style indicator in a game generally free of those (with only ship spotting, hit indicators, and damage indicators), so it seems a bit out of place.

They're all helpful changes for new players, definitely. Yet I, for one, would love the option to turn some of these features off (namely the gun circle).

PS: The achievement box is problematic. Would it be possible for us to deselect certain achievements from being tracked? I hate getting distracted by an "Extinguish 300 fires" achievement every 1.5 seconds as my crew fights a Hades/Incendiary Whirlwind Mobula, but I'd love to see updates when, say, I successfully break a ship's part via Ramming on Dunes (man do I hate that achievement!)
Title: Re: New UI feedback poll
Post by: RearAdmiralZill on September 20, 2013, 12:14:01 pm
I was a tad unclear about the indicators. My biggest gripe with them is the colors. The fact they change color at all makes me feel like my eyes are computerized. The overlapping color confused me though too. The white will mix with the red to form a yellow, which means nothing except they are overlapping.

Again though, the option would be nice. You bring a valid point to use them, while I use the sound and smoke mechanics they added to know when their hull has just went down.
Title: Re: New UI feedback poll
Post by: Captain Magellan on September 20, 2013, 12:19:18 pm
At first I disliked the achievement thing, but it's turned out to be nice. I kinda like it, but I still support the option to turn it off. I love the new gun reticles but the little white dot? SERIOUSLY??? You had an epic nice looking steampunky crosshair and you replace it with a white DOT? Not logical, dude.
Title: Re: New UI feedback poll
Post by: The Djinn on September 20, 2013, 12:21:48 pm
I was a tad unclear about the indicators. My biggest gripe with them is the colors. The fact they change color at all makes me feel like my eyes are computerized. The overlapping color confused me though too. The white will mix with the red to form a yellow, which means nothing except they are overlapping.

Agreed: the colors overlapping can be an issue. I'd probably make the red take priority, so it's always on top of the other indicators. Given that red is the most important in terms of knowing that a ship is about to fall I think it would make logical sense to prioritize that.

I am interested that indicators were chosen over visuals like explosions or  impacts however. I wonder if throwing up a short damage sprite of some sort would be a good compromise between gamist hit indicators and the level of minimalist UI that some players (myself included) seem to prefer (at least in general). Yes, I know there are animations for landing hits, but I'm specifically talking about something to make these more apparent at long distance without a specific hit indicator.

Quote
You bring a valid point to use them, while I use the sound and smoke mechanics they added to know when their hull has just went down.

Oh, definitely. The visual effects and auditory effects are wonderful. I value the new indicators more as a "now I know if my gunner is actually hitting the hull once it's down or not" tool. At high levels of play it probably doesn't matter (as you can be sure they are), but I still need to always remind crewmates to retarget the hull, and it's nice to be able to tell them "Perfect. Keep up the good work." when I see red indicators.  :D
Title: Re: New UI feedback poll
Post by: N-Sunderland on September 20, 2013, 04:09:24 pm
I'd like an option to disable the team colour indicator, and to toggle the achievement box between automatically/manually displaying and only manually displaying. The last thing I want to know when I'm targeting the Lucky Duck's broadside is that I just spotted a ship at 2000 metres.

The other UI changes I'm perfectly fine with.
Title: Re: New UI feedback poll
Post by: RearAdmiralZill on October 22, 2013, 12:09:07 pm
Going to raise this back up, as I'm fairly certain more UI changes will be on the horizon, and I'd really like options for them (on/off or old/new).
Title: Re: New UI feedback poll
Post by: zlater75@hotmail.com on October 22, 2013, 01:16:30 pm
Going to raise this back up, as I'm fairly certain more UI changes will be on the horizon, and I'd really like options for them (on/off or old/new).


I guess these are the matters at hand atm. Feel free to copypaste if list is accordingly.  :)

yes, more options or No, the changes so far are ok and see no need for UI options:
Hit indicators:
Achievement popup:
Target indicator:
Team colour indicator:
Enable/subtle/disable UI options:
Ship names showing:
Unit damage indicator:
Achievement popup on/manual/off:


My opinion atm..

yes, more options or No, the changes so far are ok and see no need for UI options:
Umm.. a compromise? more options would depend on what options? No and being content with changes i'm not sure either. damn. confused again.  :-\ simple, realistic and not too much stuff is best imo.

Hit indicators:
I think the hit indicators are good for gunners and captains but as long as the visual and audio remains on the ship. It helps gunners know lead, angle and isn't too obvious atm since the aiming still relies on how good the gunner is with that particular weapon. I don't know if it's there but would be good to have damage taken sounds also specified for engineer, not just the red flashing light. Would indicate what kind of hit and perhaps help engineer know what to focus on?

Achievement popup:
For some players it gets too much focus imho. A few times an engineer has totally ignored helping out the other just because he/she has to get an achievement, which is pretty rude and uncooperative to the rest of the crew. The achievements are there but i prefered just seeing the box (that could prob be downsized 50% or proportionate to res) and have the achievement numbers separate from the game. Progress page is fine for them. If i play normal and happen to get one it feels better than if i try milk one specific one after the other. Achievement should be true to its word. It would also make leveling up more natural and show what kind of style the player has. But.. that's what i think.

Target indicator:
It's a bit complicated. On the other hand, keeping it simple would mean iron sights and not aiding the new or non-middlescreen-acquainted player and using it would mean giving skilled players an advantage using it versus having something less realistic on the screen. However the multipurpose targetindicator atm is fine since there aren't ironsights on most weapons. I'd like however if the light weapons had a smaller indicator and the heavy ones had the current. Seeing that a gun has loaded or is loaded helps timing and keeping ship sounds low for voice use. I'd also like a tracer round ammotype as option to shoot better leads through clouds with every third bullet tracing. Not perhaps needed or possible on all weapons. Balance is essential.

Team colour indicator:
The rectangle is a bit odd, but helpful. But some option to visualise team colour more discreet would be welcome. I like the flags but maybe just a bit more discreet like the chatbox outline colour that fades away with it or something else. There's tab, left upper indicator, flags and the rectangle.. If new join it might not be as obvious. Maybe loading screen or brief indication at start of match? hmm..

Enable/subtle/disable UI options:
Options to customize all UI options would be great. Then most would prob be happy. :P

Ship names showing:
Tactically alright when targeting a specific ship and not too easy to spot the difference between them. Helps teamwork but also gives a large benefit toward focusing fire. One could just say "left, right, port, starboard, high, low, upper, lower" ship, right? But to specify the ship with its name is more personal and lets people remember who they have fought. Which is nice and since it works both ways i have no problem with it and goi ships have so funny names sometimes too. like "the other ship", squid called "mobula" etc..  :o ok. confused again.. lol..

Unit damage indicator:
The engine, hull, balloon etc damage indicators are a bit all over the place. Would be nice if they were either left or right side, or keep more to the middle of the sides. they overlap the chatbox and aren't as useful or easy to notice all the time.

Achievement popup on/manual/off:
Definately.

Title: Re: New UI feedback poll
Post by: NoWuffo on October 22, 2013, 04:47:14 pm
My 2 cents:

Hit indicators: Absolutely necessary, especially when gat tracers still don't work. I do like the white to red on component break, it helps teach new players all about gat/mortar timings or other timings for when to strike with explosive damage.

Achievement popup: I kinda like it, but hey it'd be nice to turn them off.

Target indicator: Also necessary, iron sights would be fun, but again I gotta think about all my lvl 1-3 newbies out there!

Team colour indicator: I personally liked having to look at your flags/tab screen if you forgot, and some people still forget what team they're on and will dump half a clip into their teammate... I wouldn't cry if that left, but either way I'm fine.

Enable/subtle/disable UI options: More customization = more fun (to an extent)

Ship names showing: Necesario. I even said it in spanish. I like seeing ship names, so I always know to target Dragonmere if he's paired up with another pyra on his team :P

Unit damage indicator: One person I talked to wanted them to be locked in fixed positions of the screen, I think that'd be nice. But the whole jumping around aspect kinda makes it more realistic, as in you do have to constantly look around the ship (or your screen) to see what's broke
Sidenote: I've brought this up, and most people like the idea. Whenever you buff a component, a similar indicator to the damage indicator should pop up to signify that this part is buffed. It'd be a surefire way of knowing when you need to go re-buff the hull, or letting a pilot know whenever his engines/balloon are buffed so he/she can adjust accordingly.

Achievement popup on/manual/off: Def. Make everyone happy, default them to on, give people the choice to turn them off.
Title: Re: New UI feedback poll
Post by: Lochiel on October 22, 2013, 07:39:38 pm
I voted no, which seems odd because more options are always better, right? So let me explain myself.

I'm assuming that these are not currently options because Muse felt it would take too much effort to do correctly. I don't understand it, but whatever. If Muse has the spare manpower to fix this, then I'd rather that effort went into fixing gat tracers and projectile curve physics.

So my "no" isn't a "no", it's a "this is low priority".
Title: Re: New UI feedback poll
Post by: N-Sunderland on October 22, 2013, 08:12:33 pm
Gat tracers have actually been fixed, by the way. That'll be in the patch rolling out next week.