Guns Of Icarus Online

Info => News and Announcements => Release Notes => Topic started by: Keyvias on September 19, 2013, 09:34:28 am

Title: Version 1.3.2 Release Notes
Post by: Keyvias on September 19, 2013, 09:34:28 am
Guns of Icarus Online Skirmish Mode (1.3.2)

(http://gunsoficarus.com/wp-content/uploads/2013/09/dyes.jpg)

Content
- Added a new gun, the armor-melting Hades Light Cannon, that deals fire and piercing damage.
- 3 new omni-class costumes
- Added various Unlockable Achievement Challenges: guns & ship stats, map lore, and more to come in the future.  Check them out in the Books section (underneath the Progress button)
- New map! 4v4 Deathmatch, Red Sepulcher (based off of King of Flayed Hills)

Features
- Added the ability to dye costumes!  Each costume can take up to two dye colors (primary and secondary) that affect different areas.  Dyes can be purchased through the store or unlocked with levels.  Each dye is consumable so take care when adding that extra flair to your costumes!  You can even buy multiple copies of the same costume if you want to keep different colored sets around!
- The store now has a shopping cart. Now you can check out many items at once in one Steam transaction.  Makin’ it easier to buy all the things!
- Added UI “tutorial” tooltips for first-time users (can be disabled in Options).  Will be active when the patch is downloaded so for veterans, feel free to disable.
- Added the ability to store up to three pre-made loadouts for each class or ship.  All loadouts already have items so take a look at potential metas with the weapons and features!  Or, customize your own and switch between them with ease between matches.
- Novice matches now limit ships and usable loadouts to ensure ease of learning and the most straightforward loadouts.  Low-level players are still able to play normal, unrestricted matches as well.
- Changed hit indicators: size now indicates only “weak” or “strong” hits, determined by damage multipliers vs the kind of part hit.  A red color indicates hits to the unarmored hull.  A large indicator means the weapon is strong against that part, small means the opposite.  Filled in indicator are your shots while an outlined indicator are shots made by friendlies.
- All hat or goggle items are unisex and can be worn by each gender
- You can view others’ current skill loadout in match lobby.
- You can view anyone’s public information, as well as their costumes in each class, from the player popup.
- Added a “Leave Count” for each user, incremented when that user leaves a match before it finishes (and does not reconnect).  Leave count is displayed on your public profile.
- New animated gun reticles.
- Added first person equipment switching animation.
- Added edge of map effects.
- Bounty Hunting added.  Sign up in-game to be hunted by the Guns of Icarus community and earn a special badge for being the most dangerous bounty or top bounty hunter.

Balance
- Carronade: Spread 5 degrees (from 8 ), Range 400m (from 350m), 144 Shatter for AoE (from 128)
- Heavy Carronade: Spread 4 degrees (from 6), Reload speed 5.5s (from 4s), Range 500m (from 450m), 360 Shatter AoE  (from 220)
- Heavy Flak: Max range 1440m (from 1000m), 150 Explosive Direct / 180 Explosive AoE (from 147/158)
- Gatling Gun: 5 Bullets/s (from 6.25/s)
- Flamethrower: 23.9% chance to apply 1 Fire Change on Direct Hit (from 20%)
- Artemis: Muzzle Speed 700m/s (from 675m/s), Range 1330m (from 1215m), Zoom Power 2.5 (from 2), 70 Explosive Direct (from 60)
- Mortar: Spread 1.5 degrees (from 0), Range 550m (from 1875m), Pitch and Yaw speed 65 degree/s (from 60 and 50 degree/s, respectively), 35 Explosive Direct / 60 Explosive AoE (from 20/60)
- Light Flak: Spread 1 degree (from 4), Arming Time 0.85s (from 0, arming range 300m), Range 1000m (from 790m), Scope Power 2x (from 1.5), 6 Ammo Clip Size (from 4), 2 Bullets/s (from 2.32 b/s), 45 Explosive Direct / 30 Explosive AoE (from 96/30)
- Rocket Carousel: 30 Explosive AoE (from 20), 26.4% change to apply 2 Fire Charges on AoE hit (from 22.5%)
- NEW!! Hades Light Cannon: Mid to long-range armor melting weapon with arcing shots.  0.75s arming time (150m arming range), 8 Bullet Clip, 1.25 Bullets/s, 5.5s Reload, 1400m Range, 30 Fire Direct, 40 Piercing AoE, 45% chance to apply 1 Fire Charge on Direct and 35% chance to apply 1 Fire Charge on AoE

- Pyramidion: Mass 200t (from 260t), Hull Health 700 (from 800)
- Spire: Hull Health 750 (from 650)

- Lesmok: +70% Projectile Speed (from +80%), -30% Rotation Speed (from -20%)
- Drogue Chute: Effects will now last 2s after skill is deactivated (skill is also deactivated when you leave the helm while using an item)
- Chute Vent: 65 dmg/s to Balloon (from 50)

- Level related progression tracks rescaled to slightly lower requirements and fixed ones that were impossible.  This will not reset or delete any statistics or achievements you are working on.


Fixes and Optimization
- Fixed a bug that caused Flamethrower particles to unexpectedly not hit small hitboxes
- Fixed a bug that caused guns to misfire after switching to an ammo type that lowers rate of fire (for example, Incendiary Rounds)
- Fixed a bug that automatic weapons are skipping firing sound at the 2nd burst
- Fixed a bug that switching to other gun skills changes most guns' fire sound, like it was shooting double
-Fixed a bug where at a 90-degree FOV, the player’s tool assets appeared to be floating.
-Fixed a bug on Water Hazard where clouds would not interrupt spotting
Title: Re: Version 1.3.2 Release Notes
Post by: Aluminum Pidgeon on September 19, 2013, 09:43:49 am
 :D

It all looks good. Good job, guys.

Edit: Really really really want the fix to the bug when exiting the game on macs.
Title: Re: Version 1.3.2 Release Notes
Post by: AbnerCadaver on September 19, 2013, 10:22:03 am
I can't wait to get home and check out all the new awesomeness! I'm particularly excited to try the new Hades cannon on my (now sturdier) Spire.
Title: Re: Version 1.3.2 Release Notes
Post by: Spud Nick on September 19, 2013, 11:06:32 am
- Flamethrower: 23.9% chance to apply 1 Fire Change on Direct Hit (from 20%)
- Rocket Carousel: 30 Explosive AoE (from 20), 26.4% change to apply 2 Fire Charges on AoE hit (from 22.5%)
- NEW!! Hades Light Cannon: Mid to long-range armor melting weapon with arcing shots.  0.75s arming time (150m arming range), 8 Bullet Clip, 1.25 Bullets/s, 5.5s Reload, 1400m Range, 30 Fire Direct, 40 Piercing AoE, 45% chance to apply 1 Fire Charge on Direct and 35% chance to apply 1 Fire Charge on AoE


1.3.2 The cake patch!
Title: Re: Version 1.3.2 Release Notes
Post by: Nidh on September 19, 2013, 11:27:19 am
I think there may be some texture issues, the smoke from a destroyed ship is square and the balloons and flags have a strange texture. It might be just me though, I'm verifying the files now
Title: Re: Version 1.3.2 Release Notes
Post by: awkm on September 19, 2013, 11:36:20 am
@nidh

Fixing it now.  Bunch of normal maps got funked.

Patch imminent!
Title: Re: Version 1.3.2 Release Notes
Post by: -Mad Maverick- on September 19, 2013, 11:37:56 am
let patch 1.3.2 forever be remembered as the wolfpack nerf :-P
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on September 19, 2013, 12:04:51 pm
Texture fix is out now, the new version to look for is 1.3.2 (391)
Title: Re: Version 1.3.2 Release Notes
Post by: James T. Kirk on September 19, 2013, 01:04:46 pm
- Flamethrower: 23.9% chance to apply 1 Fire Change on Direct Hit (from 20%)
- Rocket Carousel: 30 Explosive AoE (from 20), 26.4% change to apply 2 Fire Charges on AoE hit (from 22.5%)
- NEW!! Hades Light Cannon: Mid to long-range armor melting weapon with arcing shots.  0.75s arming time (150m arming range), 8 Bullet Clip, 1.25 Bullets/s, 5.5s Reload, 1400m Range, 30 Fire Direct, 40 Piercing AoE, 45% chance to apply 1 Fire Charge on Direct and 35% chance to apply 1 Fire Charge on AoE


1.3.2 The cake patch!

Born in 1.3, buffed in 1.3.2
Title: Re: Version 1.3.2 Release Notes
Post by: Zenark on September 19, 2013, 01:16:01 pm
- Flamethrower: 23.9% chance to apply 1 Fire Change on Direct Hit (from 20%)
- Rocket Carousel: 30 Explosive AoE (from 20), 26.4% change to apply 2 Fire Charges on AoE hit (from 22.5%)
- NEW!! Hades Light Cannon: Mid to long-range armor melting weapon with arcing shots.  0.75s arming time (150m arming range), 8 Bullet Clip, 1.25 Bullets/s, 5.5s Reload, 1400m Range, 30 Fire Direct, 40 Piercing AoE, 45% chance to apply 1 Fire Charge on Direct and 35% chance to apply 1 Fire Charge on AoE


1.3.2 The cake patch!

Born in 1.3, buffed in 1.3.2

The reign of fire begins now.
Title: Re: Version 1.3.2 Release Notes
Post by: Imagine on September 19, 2013, 01:19:31 pm
The reign of fire begins now.
Ugh, don't say those words, it was a completely horrible movie :(
Title: Re: Version 1.3.2 Release Notes
Post by: Zenark on September 19, 2013, 01:20:44 pm
The reign of fire begins now.
Ugh, don't say those words, it was a completely horrible movie :(

There's a movie called Reign Of Fire?
Title: Re: Version 1.3.2 Release Notes
Post by: Nidh on September 19, 2013, 01:22:40 pm
The reign of fire begins now.
Ugh, don't say those words, it was a completely horrible movie :(

There's a movie called Reign Of Fire?

I think it was a Dragon movie.. I kinda enjoyed it, but then I was like 8.

Also, the magma cannon particle effects are amazing! Loving this new patch so far
Title: Re: Version 1.3.2 Release Notes
Post by: Imagine on September 19, 2013, 01:42:44 pm
The reign of fire begins now.
Ugh, don't say those words, it was a completely horrible movie :(

There's a movie called Reign Of Fire?
Yeah, with Christian Bale and Matthew McConaughey.

Came out in '02, and it was godawful. http://www.imdb.com/title/tt0253556/
Title: Re: Version 1.3.2 Release Notes
Post by: James T. Kirk on September 19, 2013, 05:03:33 pm
The reign of fire begins now.
Ugh, don't say those words, it was a completely horrible movie :(

There's a movie called Reign Of Fire?
Yeah, with Christian Bale and Matthew McConaughey.

Came out in '02, and it was godawful. http://www.imdb.com/title/tt0253556/

"...begins setting fire to everything, establishing dominance over the planet."

Sounds like a good movie to me.

But, I digress.

Can't wait to see what Andika ended up doing with her dyes.
Title: Re: Version 1.3.2 Release Notes
Post by: TimTim LaBaguette on September 20, 2013, 01:18:14 am
Just stopping by to say that new patch is awesome ! Thanks for the hard work Muse :)
Title: Re: Version 1.3.2 Release Notes
Post by: geggis on September 20, 2013, 07:27:47 am
Played for about 4 hours last night and was really impressed with the patch. Presets! Dyes! Books and help balloons! Crew member viewing in lobby! Map boundary effects! Red/blue team marker (for bozos like me)! Slightly tougher Spire, slightly weaker Pyra! And my favourite: contextual hit markers! Oh and that new gun ;) Didn't get a chance to do a 4v4 game but pumped to play one in the future.

Keep up the great work Muse!
Title: Re: Version 1.3.2 Release Notes
Post by: HamsterIV on September 20, 2013, 10:45:34 am
Quote
- Bounty Hunting added.  Sign up in-game to be hunted by the Guns of Icarus community and earn a special badge for being the most dangerous bounty or top bounty hunter.
Does this mean the game will keep track of who was on the winning team in a bounty match automatically or do we still have to send in screenshots?
Title: Re: Version 1.3.2 Release Notes
Post by: Captain Magellan on September 20, 2013, 12:13:26 pm
Played for quite a few hours last night and LOVE the new patch. Everything is viable now, everything is useful. I was kicking butt solo with a Flakfish, murdering some pyra's with the spire, and melting things to pieces with the Magma! Love it! :D
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on September 20, 2013, 04:34:14 pm
Several achievement data bugs that were brought to our attention have been fixed (ones where two different values were displayed for a single goal).

The other known achievement bug right now is that buffs aren't counted properly; we have a fix for this in the works that will hopefully be deployed sometime next week (along with a few other fixes that are not just data).
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on September 24, 2013, 09:23:49 am
We deployed a server hotfix last night to fix the buff achievement bug as well as a bug with bounty ranking.
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on September 25, 2013, 12:17:25 pm
Client build 1.3.2 (392) is out now, fixing a few things:

- Achievement progress popup is much less obtrusive, and should no longer cause performance hits when it appears
- Fixed some animation issues with the new reticle
- Fixed sort order of bounty hunter scoreboard (most points are now at the top).
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on October 01, 2013, 11:52:18 am
Client build 1.3.2 (393) is out now:

- Phobos Light Mine Launcher: fixed missing balloons on mines
Title: Re: Version 1.3.2 Release Notes
Post by: dragonmere on October 01, 2013, 12:09:50 pm
I've lately noticed some issues where the mines aren't able to be shot. Was this know/dealt with in this patch, or should I put together a proper bug report?
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on October 01, 2013, 12:27:55 pm
That's different and new, if you can still reproduce it now that the mines are properly visible please file that report.
Title: Re: Version 1.3.2 Release Notes
Post by: Sprayer on October 01, 2013, 04:06:06 pm
Client build 1.3.2 (393) is out now:

- Phobos Light Mine Launcher: fixed missing balloons on mines

Does this also fix the Hades projectile not turning into a fireball for all but the shooter?
Edit: Just checked, it does. Thank you for the fix!
Title: Re: Version 1.3.2 Release Notes
Post by: Wictor on October 06, 2013, 09:50:31 am
I did notice some discrepancy with steam achievements, the new gun information achievements did/do not register (and probably never will as they cant be repeated?).

Has this been reported?
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on October 08, 2013, 11:58:39 am
Client build 1.3.2 (394) fixes an effects bug that may have been causing crashes on some Linux installs
Title: Re: Version 1.3.2 Release Notes
Post by: Watchmaker on October 10, 2013, 12:41:53 pm
Client build 1.3.2 (395) fixes a visual glitch (some matches appearing to blink in and out of existence) with the match list when there are sufficiently many matches.