Guns Of Icarus Online
Main => General Discussion => Topic started by: Spud Nick on September 19, 2013, 09:15:12 am
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What ship do you fly the most in Guns of Icarus and what ship do you fly the least?
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Most: Pyramidion, Least: Junker
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Most: Pyramidion, Least: Junker
take this, and reverse it :))
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Most: Junker
Least: Squid.
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I am a truly terrible pilot, so if I have serious intentions of succeeding in a match, I usually try easier ships, like a pyra or a goldfish, though so far I've always died with the goldfish. :P Otherwise I like flying squids a lot, but do not expect me to actually harm someone with them. :D What I don't fly: galleons and spires. I sometimes try junkers, really wanna learn them, but I'm not as good with them as I should be. And flying a mobula is still a mystery to me, tried it like once, and failed miserably.
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Most: Carronade-Flak Pyramidion
Least: Spire
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Most: Junker (and recently Galleon)
Least: Spire
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i have flown the pyramidion for the most time in the game.
i am currently not flyin pyra as much, and have switched to a wide variety of ships where I enjoy the Squid and junker the most.
the ship I have flown least is a simple release date issue: the mobula. followed by the galleon.
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Most: Goldfish/Spire
Least: Everything else
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I play most ships at least occasionally.
Most: Squid/Pyra
Least: Galleon
This took me a long time to decide since I play atleast four different builds a day usually.
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Oh, that's an easy one.
Most: Squid
Least: Mobula (Nothing against it, just never get around to flying it.)
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Most: Mobula
Least: Spire
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Most: Junker
Least: Spire
My ship builds may vary wildly from match to match, but the Junker provides a good starting point for all sorts of shenanigans. I fly with a lot of new pilots and crew. I can't count on them to provide the sort of support and accuracy a Spire needs to survive a determined attack. I try taking it out when the teams are unbalanced, but then we end up getting the kills to quickly because the spire is a beast if left unmolested.
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I try to fly all ships equally, but I end up flying the Goldfish the most.
Least is probably the Mobula.
No idea on how to fly this thing with anything other than 5 Banshees.
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Most: Pyramidion
Least: Mobula
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Most: Spire/Goldfish
Least: Pyramidion
Never: Mobula
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Most Pyra by very far... Least is probably Mobula.
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Most is definitely my Junker, I love that thing, least is definitely the Mobula.
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Now I feel sad for the Mobula....
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Most: Mobula/Junker
Least: Spire
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Most: Squid/Goldfish
Least: Pyra/Mobula
Kind of unfair for the Mobula, as, just like Zenark, I never got around to really getting a feel for it...
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my most piloted would be the junker, and my least would be a tie between the squid and mobula, as i've never piloted either of them.
though i WILL be giving the mobula a try soon.
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Most: Pyra/Junker
I have many more hours logged on the Pyra, but I am flying the Junker more and more it seems.
Never: Spire
Some people can turn it into death incarnate, I just turn it into a flying target.
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Most: Squid/Goldfish (balloon poppers)
Least: Galleon
Yeah I'm a bit of a speed devil. The galleon bores me to tears, particularly with a sniper build. I spend more time manning the top gun than at the helm :S
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Most: Mobula/Junker
Least: Goldfish
I'm a glutton for punishment so I like to fly the Spire but I'm still trying to get a more reliable build that my crew are comfortable with. The hades cannon should help I think. Otherwise, the Squid's a lot of fun, the Galleon's good for a more 'leisurely' flight and the Pyra is a rarity for me too. I dearly love the Mobula though.
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Most: Squid, it used to be the Galleon but now I'm pretty much set on the Squid.
Least: Mobula. I flew that thing exactly once and never went back to it. I'll probably give it another shot to get the achivement in the future.
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Most: Goldfish, Pyramidion, Spire
Least: Squid, Mobula
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Squid has always been my love, after that any other ship depending on what works/enemies faced.
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Most: Junker
Least: Spire (flown it maybe once in the entire time I've played)
Also for all the Least: Mobule people- Get out and try it!
Not guaranteeing you'll love it, but at least half of you will. Basically you get three guns on the enemy at all times (if not then you need to switch to guns with better arc), kill first, repair later. It's a totally different style of gameplay and I'm still trying to get better at making calls in it (should we stay farther away, go in and brawl?) but I love it.
Plus- every player gets a gun so it's easier to play with all engineer because no one gets stuck as "main". (Same goes for trifecta Junker)
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Also for all the Least: Mobule people- Get out and try it!
Not guaranteeing you'll love it, but at least half of you will. Basically you get three guns on the enemy at all times (if not then you need to switch to guns with better arc), kill first, repair later. It's a totally different style of gameplay and I'm still trying to get better at making calls in it (should we stay farther away, go in and brawl?) but I love it.
So much this. Being able to reliably have a constant trifecta can sometimes be SO powerful. It means you don't have to choose between killing and disabling, since you can do both at the same time.
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Most: Spire/Squid
Least: Pyramidion
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I fly every ship equally, just depends what mood I am in and how good a crew I have.
Least ships I fly is Squid and Spire out of the lot.
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Recently Mobula and Goldfish, used to fly a lot of squid and galleons.
haven't given much to spire or junker
Since the metamidion craze I vowed to stop flying pyramids.
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Most: Definitely my Pyra, gotta love me some pyra!
Least: Probably the Galleon... although Spire is pretty down there as well.
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I fly everything, trying not to stick to a specific ship, loadout, or style. Though I do tend to favor brawling over sniping.
Spire - Pyra - Squid - Junker - Mobula - Galleon
In that order. Hoping to get more Galleon time, but I have to get my Knights trained on it first.
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In 1.1: Squid, Squid, Squid, Squid, Squid, Pyra, Junker, Galleon, Goldfish, Spire
Current: Junker, Pyra, Galleon, Goldfish, Squid, Spire, Mobula
My rage at Muse for nerfing the Squid is only held in control by the sweet screams of enemy captains hitting mines then rage quitting. But just barely.
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How do i make this a poll?
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Most Played: Galleon. I'm fond of the broadside style of combat.
Least Played: Pyramidion probably. I'm not terribly fond of Pyramidion wars.
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Most used: front carronade with side artemis/back banshee and tons of kerosene
Least used: spire - only used when I feel the urge to fly around high up and vertically shish-kabab myself some seafood, or when I feel it is time for the 'Drop Spindle of Fate'.
I tend to be a suicidial squid-ramming pilot... meh, impact bumpers.
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Most Played: Galleon. I'm fond of the broadside style of combat.
Least Played: Pyramidion probably. I'm not terribly fond of Pyramidion wars.
I will pay many cakes to be allied with you!!!!!!!! 10/10
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Most Played: Galleon. I'm fond of the broadside style of combat.
Least Played: Pyramidion probably. I'm not terribly fond of Pyramidion wars.
I will pay many cakes to be allied with you!!!!!!!! 10/10
No cakes required. Will gladly crush these pesky Pyramidions with you for free. :D
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most: you know
least: there are other flyable ships?!
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most: you know
least: there are other flyable ships?!
If Maverick ever changes ships, the game crashes... for everyone.
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I know his first love was the Goldfish.
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Most: Squid
Least: I haven't flown the Junker in a while.
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Most: Goldfish - Spire - Mobula - Junker - Pyramidion - Squid - Galleon :Least
I have yet to really learn the Squid and Galleon, but i'm working on it.
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Really depends on my crew. Generally I'll go with Goldfish-Pyra-Spire-Galleon-Squid-Junker-Mobula. My favorite by far is the Galleon, you just point the sides at the enemy and shout 'Left' or 'Right' at your crew and they make the enemy stop being. If I'm with newer players, I'll go with one of the first three ships for simplicity. Not sure why I don't use the junker or mobula as often, they're just not my favorites.
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Most: Galleon/Pyra
Least: Junker
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most: Squid
Least: Spire
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I think I fairly represent all the ships. However I do choose a ship based on the relative skill of my crew, the less organized the players, the more likely I choose in a certain order.
From newest players to the most experienced I go Pyramidion, Goldfish, Junker, Galleon, Spire, Squid.
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Most: Squid
Least: Mobula
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I know his first love was the Goldfish.
until it and the heavy flak and the flamer were all nerfed...
man reading over this thread only makes me confused, not many people said they flew pyras...
anyways i like that spud has flown with me for so long...
but whatever happened to honey badger?
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Added a poll. Sorry for the cumbersome format.
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Well with the latest changes I'm mostly leaning towards playing the Junker the most aaaand the Mobula is still the ship I almost never fly.
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I swap ships around way to much to give a definitive answer. As many people said before me, depends on the crew, what mood I am in, the map type, and who else is playing.
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...depends on the crew, what mood I am in, the map type, and who else is playing.
Absolutely this, but generally left to my own devices I'll go Galleon with proper support over anything else. Strangely enough, I can't stand the Junker really.
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Galleon
Goldfish
Spire
Squid
Junker
Pyramidion
Mobula
I like my heavy guns :)
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i love any ship with an S in it :)
Squid
Spire
Sgalleon
just not a pyramidion :)
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Wow, no Mobula love in the poll
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poor Mobula...
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Well, especially with the last spire update... I see no use for the Mobula anymore
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They do have overlapping roles now but they fly and take damage very differently.
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Well, especially with the last spire update... I see no use for the Mobula anymore
I highly disagree. The Mobula still has superior vertical manoeuvrability, as well as being a bit tankier than the Spire (I think at least).
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Well, especially with the last spire update... I see no use for the Mobula anymore
I highly disagree. The Mobula still has superior vertical manoeuvrability, as well as being a bit tankier than the Spire (I think at least).
Well, both ships have 1150 health points (spire 400 armour,750 hull. Mobula 550 armour, 600 hull). The spire turns faster for attacks in the back and is way easier to crew (multiple crewmembers can reach the hull and balloon), the pilot can even take a gun when engineers are tanking which can be a real life saver. Not even to mention the addition of the heavy gun. With the recent updates the spire really is a danger to all, aswell long as close range.
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Well, both ships have 1150 health points (spire 400 armour,750 hull. Mobula 550 armour, 600 hull). The spire turns faster for attacks in the back and is way easier to crew (multiple crewmembers can reach the hull and balloon), the pilot can even take a gun when engineers are tanking which can be a real life saver. Not even to mention the addition of the heavy gun. With the recent updates the spire really is a danger to all, aswell long as close range.
First off, Mobula has 600 armour and 700 hull. But either way "health points" are a terrible way to determine a ship's resistance to damage. Both ships are glass cannons, so you want to keep your main engineer's focus on gunning more so than you would on most ships. This is where Muse kind of went wrong with reducing the Spire's armour. It gives high durability by means of a quick hull rebuild, yes, but it's a high-commitment position. The Mobula, on the other hand, has pretty decent armour, and requires less commitment to repairs from the main engi. As a result, the Mobula will spend more time firing three guns than the Spire. That's not the only way in which the Spire loses out from a repairs perspective. It also has a really inconvenient balloon position that drags away either you main gunner (or gungi) or your top deck gungineer. Moreover, the ship itself is an enormous target, whereas the Mobula has the tiniest front hull area of any ship. In addition, the Spire's main gun is much easier to shoot out than any of the Mobula's guns.
That's without even getting to the Mobula's greater versatility (can run long and close), greater number of trifecta options, superior vertical movement...
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What he said.
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the armour hull health i got from the wiki, so that might need to get updated. Still in my oppinoin spire is way better then the mobula, the mobula is when youre above it a most generous landing platform for all kinds of weaponry. And like I stated, the pilot can also shoot a gun when the 1 or 2 engineers are repairing. I almost always buff my balloon so it can take a few hits before 1 of the engies need to drop to bottom deck. Also the verry wide hull of the Mobula makes it hard to fly in tight spaces. And on the repairing aspect i do dissagree, its a huge advantage that mulpitle crewmembers (including the pilot) can repair the hull or balloon, a well trained crew can decide on the spot who is going for the repairs of a specific component.
Ofcourse there are pro's and con's to both, depends on loadouts and if the captain can fly it. Overall the Spire is way ahead the Mobula for me.
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the armour hull health i got from the wiki, so that might need to get updated.
I agree.
when youre above it a most generous landing platform for all kinds of weaponry.
Sure, but when you're far away from it it's a really hard target to hit (hull-wise, not balloon wise). The Spire on the other hand is a massive target (that goes for both its hull and balloon) whether you're far away or close up. The issue of being easy to hit applies much, much more to the Spire.
And like I stated, the pilot can also shoot a gun when the 1 or 2 engineers are repairing.
That is one of the Spire's advantages, yes.
I almost always buff my balloon so it can take a few hits before 1 of the engies need to drop to bottom deck.
That helps in a comparison vs. a Spire with no balloon buff, but not in a comparison vs. the Mobula. Regardless of what tricks you use and what you do to your balloon, the Mob's balloon is easier to access and takes away less from your firepower.
Also the verry wide hull of the Mobula makes it hard to fly in tight spaces.
Just as the Spire's very tall hull makes it a nightmare to navigate vertically (despite its high vertical acceleration), and more of a ramming target (larger space to be hit, whereas the Mob is fairly flat, which adds
to its vertical dodging
ability).
And on the repairing aspect i do dissagree, its a huge advantage that mulpitle crewmembers (including the pilot) can repair the hull or balloon, a well trained crew can decide on the spot who is going for the repairs of a specific component.
If you're putting two people on the balloon, you're pulling two crew off their guns and positioning them relatively far away from said guns. I don't see it as being much help. Once again, firepower over repairs.
Ofcourse there are pro's and con's to both, depends on loadouts and if the captain can fly it. Overall the Spire is way ahead the Mobula for me.
I think that there's a really big misconception with regards to these two ships. Being glass cannons does not mean that they fill the same role. They're too different for a truly fair comparison to he made.
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Mobula's aren't nearly as squishy as people like to indicate.
It's just that very few crews are coordinated enough to keep the hull buffed as well as timing the perfect mallet hit on the hull during a guns reload in the middle of the fight.
It's a difficult ship that most people don't bother to take the time to learn, but the ability to have three guns shooting no matter what is a pretty noteworthy ability. Just get in one mallet hit on the hull and drogue chute your broken balloon, either they die or you do, but with superior firepower, it's usually the former.
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Just my two cents here. In regards to sniping wars between the two ships, I win far more as a Mobula against a Spire than vice versa. The advantage, I suspect, is something others have pointed, and that is the Spire is a more lovely target to shoot at than the Mobula, thanks to the Spire's large hull frame. Another advantage is superior vertical dodging for the Mobula, which is something the Spire cannot do, again thanks to its tall vertical shape.
The one advantage for the Spire is having a medium gun slot, but it takes a good gunner to use either the Lumberjack or the Flak at extreme ranges. If we're talking about Artemis disables, the Mobula can outdo the Spire in this respect. And medium guns take much longer to repair than light guns do.
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I used to fly the Goldfish consistently but since trying the Pyramidion with the 2 front guns, it's my favourite.
I fly the Squid/Galleon the least. Squid is too weak and not my style, Galleon too slow and also not my style.