Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Captain Phil on August 14, 2013, 01:39:01 pm
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Alright, my friend just got done with a game and a player on the ship he was with had no idea what was going on because he was new to the game like a lot of people. My friend tried to tell him what to do, but he himself was busy trying to battle the other enemy ship so he could not baby sit and teach the new person. After the game he messaged me, "How are these people not knowing how to play? There is a tutorial, can you yell at the devs to make it mandatory to do the tutorials before they play?"
And that is the suggestion here, make it so new players have to do a tutorial before jumping in their first game. I personally think this may be a bit overkill, and all we need to do is have a way to inform people who are entering the game for their first that that it is highly recommended to do the tutorials before entering a game.
What do you guys think?
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At the moment, we first need the tutorial to cover all the areas that there are.
I don't think it's a good idea to make them obligatory - try to "lure" players into them by granting them a hat or an item generally and maybe level 2 in the class they completed the tutorial at.
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I like it. Free hat, say a "Graduate of the Sands" graduation hat, complete with steampunk tassels.
Anyways, I haven't played the tutorial recently, but when I did, it was at the state of:
Gunner: This is a gun. Press E to get on a gun. Now shoot the gun! GOOD JOB!"
Engie: This is a component. Click to repair this component. GOOD JOB!"
Pilot: This is the helm. Press E to get on the helm! Now, move to this box! GREAT JOB!"
Is that still where we are?
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I like it. Free hat, say a "Graduate of the Sands" graduation hat, complete with steampunk tassels.
Anyways, I haven't played the tutorial recently, but when I did, it was at the state of:
Gunner: This is a gun. Press E to get on a gun. Now shoot the gun! GOOD JOB!"
Engie: This is a component. Click to repair this component. GOOD JOB!"
Pilot: This is the helm. Press E to get on the helm! Now, move to this box! GREAT JOB!"
Is that still where we are?
No, it's a lot better, but still not cover a lots of stuff. But I agree on making it mandatory for new players. This is not a simple one man army FPS to just jump in and play. And the unqualified players will become quitters.
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I would totally do the tutorials again for a free hat.
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I'm with Smollett, even if I don't need to do them I'd do it for the hat.
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Agreed, especially since they are so quick and simple it should be mandatory to learn those basics.
Also,
(http://images2.wikia.nocookie.net/__cb20100420182428/southpark/images/4/4c/FreeHat05.jpg)
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Normally I'd be against a mandatory tutorial, but since a player who has no clue what to do doesn't just harm himself, but also his team, I think mandatory would be fine.
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I'm with Smollett, even if I don't need to do them I'd do it for the hat.
the ghost of TF2 is stalking the halls claiming victims :D
Perhaps include a tutorial on what happens to the souls of captains who abandon their crews mid match.
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You mean eternal shame and damnation? Or having to sit through many hours of Qwerty talking about anime?
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Or having to sit through many hours of Qwerty talking about anime?
combined with having their ingame characters forced to display anime emotes [T .T] [#-_-] [^o^]
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You could have a giant "NEWBIE" label stuck onto anyone who doesn't complete the tutorial. Maybe force their clantag to say n00b until they do.
That started as a joke, but now I like it.
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You could have a giant "NEWBIE" label stuck onto anyone who doesn't complete the tutorial. Maybe force their clantag to say n00b until they do.
That started as a joke, but now I like it.
Ok I lolled.
Or have the GoI equivalent of the Windows paperclip cheerfully pop up every time they try to do something they haven't done a tute for
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to walk, would you like some help with that?"
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to jump, would you like some help with that?"
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to shoot a gun, would you like some help with that?"
"Ahoy there Skipper ......"
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I mean, I've always been a fan of "Pre" type games where at first you had to do a tutorial before actually trying to play a potentially complex game. I haven't done the tutorials myself (did the pilot one when they first came out and lol'ed) but I imagine it can't hurt to force it. The biggest point I've seen is that, people will leave if they just don't get it, so surely a short forced tutorial wouldn't induce rage to that equivalent.
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You could have a giant "NEWBIE" label stuck onto anyone who doesn't complete the tutorial. Maybe force their clantag to say n00b until they do.
That started as a joke, but now I like it.
Ok I lolled.
Or have the GoI equivalent of the Windows paperclip cheerfully pop up every time they try to do something they haven't done a tute for
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to walk, would you like some help with that?"
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to jump, would you like some help with that?"
"Ahoy there Skipper I'm Puffy the GoI skywhale I see you want to shoot a gun, would you like some help with that?"
"Ahoy there Skipper ......"
This made me laugh so hard.
Well, maybe you're right. Force players to complete the tutorials won't produce more rage than having a whole crew because someone didn't complete their tutorials...
My idea just was to force them indirectly by granting them stuff, so they want to do it themselves willingly with a smile in their face and a hat on their head.
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I'm pretty sure Muse already gives people a hat for logging on at this point. They get the reward of less people yelling at them.
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You know you already get a free hat for completing all the Tutorial achievements (which requires some time in Sandbox), right?
No?
Well, we are working on making those a little more obvious. And we're also definitely working on deepening the scripted tutorial content.
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You know you already get a free hat for completing all the Tutorial achievements (which requires some time in Sandbox), right?
No?
Well, we are working on making those a little more obvious. And we're also definitely working on deepening the scripted tutorial content.
Yay!
Give us more hats plz?
... okay in all seriousness, more tutorials are better. Thanks.
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Wait what? Tutorial has HATS?
Goddamnit, now I need to go back and see if I need to do them >_<
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DAMN IT JESS!! If you need me I'll probably be doing the tutorial........
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First thing I did when I downloaded the game a few weeks ago was take all the tutorials. While it did clarify some things, it wasn't nearly as in-depth as I was expecting it to be.
Still, the hat was nice :)
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it worked out quite well for me too - I already had the hat you get for the tutorials so I got to choose another one.
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I haven't seen a lot of players who jumped straight into the game without checking the tutorials. However, the tutorial teaches so little that the gap between new players and completely new players is huge. I had to be informed by another player that damage types are more effective against certain parts of the ship than others. I had to come to the site to actually check the numbers. I also had to figure out that I could change the weaponry on my ship. And at the same time that the default loadouts were really bad. I had to learn ammo types from other players, what to repair, tricks on buffing, tricks with reloading, actually combat flight, the list goes on and on and on. The gap between tutorial and common knowledge is just too big.
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[...] I had to be informed by another player that damage types are more effective against certain parts of the ship than others. I had to come to the site to actually check the numbers. I also had to figure out that I could change the weaponry on my ship. And at the same time that the default loadouts were really bad. I had to learn ammo types from other players, what to repair, tricks on buffing, tricks with reloading, actually combat flight, the list goes on and on and on. The gap between tutorial and common knowledge is just too big.
A big problem is that almost no one takes a look into the game manual. "Manual? Sounds boring." Although there's so much effort and detail put in it - I haven't seen that in any other game before. But it's viable to take a look, otherwise, as QKO pointed out, you miss on a whole lot of stuff.
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We're going to have a better new player flow. It's difficult for us to have a tutorial because we don't have a single player mode. Playing online with a game like Star Craft is terrible because people are just going to destroy you. We don't have enough players to do fully automated matchmaking and ranking either, so it doesn't help.
However, with more comprehensive tutorials (and user flow that encourages going to them) and beginner related matches (example ship and player loadouts, maps, etc... for beginner only matches) we can hopefully teach more.
I hate mandatory tutorials myself because it's so hand holdy. Only a small collection of games introduce mechanics slowly enough to make tutorials fluid. We don't have that opportunity because, again, we are multiplayer competitive. Derp derp derp.