Guns Of Icarus Online
Off-Topic => The Lounge => Topic started by: timmymonsta on June 30, 2013, 11:48:07 am
-
Echo aside, I looked a little bit at this game and I'm not quite decided on getting it but I've seen plenty of people playing it so I want to know what you all think!
-
People always put me aside.. I'm used to it by now..
Game looks okay though, if you are a TBS game fan you will probably like it.
-
It's a decent enough game, they've done a decent amount to improve it since it's release. All in all for a TBS space game it's pretty good.
-
Me and a few clan mates play it all the time. Very good if you like TBS. They just released a big DLC as well with a new faction and many content updates. A little buggy at times, but overall a great single player and multi-player experience.
-
Its fun. I do enjoy it. Not as much as I did Pax Imperia 2, but nothing really can seem to come close to that.
There are quirks however. Save often in multiplayer because it tends to get out of sync. It is Unity engine after all so, it has bugs like that. But fun factor is certainly there. I do recommend it.
-
People always put me aside.. I'm used to it by now..
Game looks okay though, if you are a TBS game fan you will probably like it.
Took me a second XD good one.
-
Looks interesting enough. As a big TBS fan, I got a bit intrigued, especially now with the steam sale.
But it seems to be quite more emphasis on the 4X gameplay than microing the battles.
-
Battles are pretty automated. Managing planets is too. Just have to set it up to auto and they'll take care of themselves. You have to manually build a few things but overall focus is on building the empire. Which is what I like more. I'd rather focus on empire expansion than overseeing worlds which should be getting done by a governor.
-
I've heard of this game...but never actually play it.
Was it fun?
-
I've enjoyed it as well.
My greatest joy has been managing the political system and creating a merchant empire and actually winning that way without having to resort to military action. The strategy against the AI isn't especially deep, you can get a good idea on moderate difficulties how to defeat your foes with out much fore thought, but it still manages to keep battles interesting with the card system for battles.
-
Its a good game, sometimes it feels like cross between Alpha Centauri (random events, bizarre techs, simple tech tree) and Sins of a Solar Empire. (space battles and ship classes).
Its a classical space opera, so you can expect the usual factions, the Evil Empire, the Pacifist Aliens, The proud warrior alien race, The Rebels and so on, you can also make your own faction. The Battle system is interesting, but sometimes you can ignore tactics and Tech and just mass produce ships and win all the battle against the computer using superior numbers.
Overall its a fun game to play against the computer, but the multiplayer is way better.
-
Well, I decided to go a completely different route and bought Stardrive instead. It's real-time, and no where near as deep as endless space, but this game just fealt great. It's funny because I'm way more of a TBS fan than a 4X fan. What I love mostly is the seamless blend between the macro-managing 4X gameplay and microing the battles, everything in the same instance. It's just lovevly to see your fleets of trading vessels run around your trading routes between your planets, while various fleets patrol your borders.
The fact that fleets and ships are fully customizable from what/where you want your weapons, engines, reactors, cargo and bridges is a big plus as well. Hopefully the dev will spit out the promised multiplayer soon.
-
There has been very few to no games which have offered the level of ship customization as did Pax Imperia 2. Such a beautiful game. Still love playing it. My favorite ship class to create is the escort carrier. Because mounts and such wouldn't be limited to one class of ship other than engine or basic movement mounts, you could do all sorts of specialized classes.
The AI had a trick to it too where when it would see a transport class ship, it would attack immediately because transports were always used for colonizing and were the weakest hulls in the game. So what I did was took the transport hulls and the moment I discovered starfighter technologies, I would convert transports into light escort carriers for my destroyer fleets. The suckers were cheap to build and fast to deploy. Plus because of the quirk in the AI, I could station them in border systems and draw all the enemy fleets to them. The starfighters from the carriers would tear up enemy fleets before they'd engage my main battlegroup and I could replenish losses quick enough to make it a very economical war. At least until enemy fleets advanced into the battleship hulls or researched a lot of missile tech which the destroyers couldn't handle. But even after I researched battleship and carrier hulls I would still supplement my battlegroups with a few escort carriers if only because they were quicker to deploy and I could cut the maintenance costs by a lot.
-
So I created a game that cannot be completed. Reached endgame, amassed 50+ fleets. Remaining AI are about the same. Declared war and after 1 battle...app crash :D