Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Richard LeMoon on May 06, 2014, 09:20:50 pm

Title: Rocket Harpoon.
Post by: Richard LeMoon on May 06, 2014, 09:20:50 pm
This idea comes from another thread a while back. Heavy (or medium/whatever we are calling it) gun. Fires are large harpoon equipped with rockets. The initial hit causes negligible piercing damage. When it hits an enemy ship (or after x seconds?), the main rockets engage, pushing the ship based on where it hits for [to be tested] seconds. This could result in a ship being spun in a circle if hit on an edge, or pushed into a wall if hit in mass center. Basically like reversing the current harpoon.

When the rockets die out, the harpoon explodes, inflicting flak-level explosive damage. The method of using this weapon is to disable the turning power of a ship and break their armor before the harpoon explodes.

Relatively high gunner and pilot skill required. Proper use would shine on all three heavy weapon ships.
Title: Re: Rocket Harpoon.
Post by: Spud Nick on May 07, 2014, 12:07:36 am
so Like a artemis with impact damage?
Title: Re: Rocket Harpoon.
Post by: macmacnick on May 07, 2014, 12:17:25 am
...Heavy harpoon... Richard, I want this on my goldie... I'd be shouting, "STAY AWAY METAMIDION SCUM!"
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on May 07, 2014, 09:21:07 pm
Sorta like combining an Artemis with a harpoon and a mine.
Title: Re: Rocket Harpoon.
Post by: Dementio on May 08, 2014, 08:55:24 am
I approve of this, also you are not the only one that thought of a medium gun that can push ships away. Only thing I am worried about regarding this gun is that it's piercing damage and explosive damage combined could make it a gun that can kill ships rather quickly on it's own. It might even replace the flak entirely...
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on May 08, 2014, 09:11:06 pm
This would be a slow firing, single shot weapon, for obvious reasons. The piercing damage would be minimal, 50 or so.
Title: Re: Rocket Harpoon.
Post by: Crafeksterty on May 09, 2014, 05:16:12 am
I kinda feel this gun would be OP on a spire :P
Title: Re: Rocket Harpoon.
Post by: Spud Nick on May 09, 2014, 05:45:50 am
I kinda feel this gun would be OP on a spire :P

I think it would be op on any ship.
Title: Re: Rocket Harpoon.
Post by: Crafeksterty on May 09, 2014, 06:43:29 am
Well there is only 3 ships this is possible in, and of those 3 the spire would be most deadly with it.
But then again, a galleon with dual of those could also mess up a ship.
Title: Re: Rocket Harpoon.
Post by: macmacnick on May 09, 2014, 10:08:34 am
'Poonfish. Because why the hell not, and add dual flamers on the side, or mines.




"Anyone up for some pyramidion tennis Ping-Pong?" (2 'Poonfishes with mines and hitting a pyramidion back and forth together.)
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on May 09, 2014, 07:11:08 pm
Given that it is a slow firing gun, and it would take at least two shots to kill anything if you timed the hull break right, a Spire would be quite vulnerable. If everything went right, it would be a very deadly ship. If not, sand litter. I think the Spire would be the most risky ship to try this on.

On a side note, I am not sure how lochnagar would effect this gun, as it does not arm until after it strikes a ship. I guess it would explode in 1.6 seconds instead of 4 (if that was the 'push' time). The rockets would not push much before it exploded, and the timing would be pretty tight for breaking the hull. I can see where it could be useful, though. Or, it would arm right away and explode on contact. That would make it an extremely slow firing flak.

Let's one-up the fun by making it a ballista as well. Imagine this guy in brass and gears. :D

(http://www.carpenteroakandwoodland.com/media/42769/ballista-5.jpg)
Title: Re: Rocket Harpoon.
Post by: Cheesy Crackers on May 09, 2014, 11:13:27 pm
...Heavy harpoon... Richard, I want this on my goldie... I'd be shouting, "STAY AWAY METAMIDION SCUM!"
Come at me bro... I dare you
Title: Re: Rocket Harpoon.
Post by: Milevan Faent on May 12, 2014, 02:11:17 am
... Muse, you're late. This should have been in the game MONTHS ago!
Title: Re: Rocket Harpoon.
Post by: Milevan Faent on May 12, 2014, 10:40:57 pm
Also, didn't think of this til just now when I was looking over the thread again, but this entire effect could be accomplished simply by using Impact Damage, rather than trying to make some overly complicated rocket mechanic. Perhaps it could pulse the damage after impact, so it's short bursts of impact damage, if you really wanted it to move the ship for an extended period of time.
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on July 29, 2014, 10:32:04 pm
Recent posts brought this back to my attention, and I thought I would play around with some quick and dirty image manipulation. Was going to go for a standard ballista, but saw a few images that got me to thinking that there are no other themed guns like the Manticore. Thus, after some messy image merging....

The ROCKET HARPOON DRAGON BALLISTA!


(http://i.imgur.com/QTbjn4S.jpg)
Title: Re: Rocket Harpoon.
Post by: Dutch Vanya on July 29, 2014, 10:42:54 pm
Recent posts brought this back to my attention, and I thought I would play around with some quick and dirty image manipulation. Was going to go for a standard ballista, but saw a few images that got me to thinking that there are no other themed guns like the Manticore. Thus, after some messy image merging....

The ROCKET HARPOON DRAGON BALLISTA!


(http://i.imgur.com/QTbjn4S.jpg)
That's... epic
Title: Re: Rocket Harpoon.
Post by: Ultimate Pheer on July 29, 2014, 10:48:45 pm
That gun... Oh yes...

I just want to get on that thing, and Rocket Harpoon EVERYTHING.
Title: Re: Rocket Harpoon.
Post by: ramjamslam on July 29, 2014, 11:07:25 pm
That looks ﻉρٱƈ :D
Title: Re: Rocket Harpoon.
Post by: pandatopia on July 30, 2014, 10:19:10 am
I'd like it to be handle-able by the engineer.

When it hits, all hits on the hull will contribute "rebuild" damage to it to knock it off.

It requires the same amount of hits as the hull does to knock off and negate the explosive damage (and obviously stop its propulsion).

Additional use: it should be friendly fireable. Shoot a few into the back of your galleon and have it one shot ram things at Mach 2.
Title: Re: Rocket Harpoon.
Post by: Wundsalz on July 31, 2014, 06:03:44 am
I like the design. Implement this already!

Also, didn't think of this til just now when I was looking over the thread again, but this entire effect could be accomplished simply by using Impact Damage, rather than trying to make some overly complicated rocket mechanic. Perhaps it could pulse the damage after impact, so it's short bursts of impact damage, if you really wanted it to move the ship for an extended period of time.
The broken mechanics of the harpoon could probably be reused for this gun. After all it's very close to what is needed to make this gun work (A static force into the direction of the impact applied over a set time). It's basically what our current harpoon does - just without taking the variable relative position of the ships into account.
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on July 31, 2014, 08:19:31 pm
Reverse the force and have it effect only the target ship? Sounds good. But, I do agree with changing the primary damage to Impact instead of piercing, and giving the target ship a bit of a jolt before the push.

In effect, this would be a lot like getting hit by a Squid... that pushes like an insane captain then explodes.
Title: Re: Rocket Harpoon.
Post by: ShadedExalt on November 28, 2014, 07:36:44 am
I'd like it to be handle-able by the engineer.

When it hits, all hits on the hull will contribute "rebuild" damage to it to knock it off.

It requires the same amount of hits as the hull does to knock off and negate the explosive damage (and obviously stop its propulsion).

Additional use: it should be friendly fireable. Shoot a few into the back of your galleon and have it one shot ram things at Mach 2.

...You're a genius!  I really really like this idea.  Could be amazing, or it cou.d be really bad, depends on balance.
Title: Re: Rocket Harpoon.
Post by: Schwalbe on November 28, 2014, 08:24:41 pm
Reverse version of harpoon, able to cause some damage? Sounds great for me; something between utility weaponry and normal guns (in favor of the latter). That's helluva good idea. WANT IT.
Title: Re: Rocket Harpoon.
Post by: obliviondoll on November 29, 2014, 11:07:21 pm
In effect, this would be a lot like getting hit by a Squid... that pushes like an insane captain then explodes.

...that sounds exactly like most of my experiences getting hit by a Squid, actually...
Title: Re: Rocket Harpoon.
Post by: Arturo Sanchez on December 01, 2014, 05:24:45 pm
it already exists. it's called a loch poon.

before anything like this they need to fix the physics of the poon. and by the looks of the gun I'd be happier if it was a heavy flamer.

sorta like a flamer carronade.
Title: Re: Rocket Harpoon.
Post by: ShadedExalt on December 04, 2014, 09:22:05 pm
it already exists. it's called a loch poon.

before anything like this they need to fix the physics of the poon. and by the looks of the gun I'd be happier if it was a heavy flamer.

sorta like a flamer carronade.

But with a Hwacha style covering.  Nah, the Rocketpoon sounds better.
Title: Re: Rocket Harpoon.
Post by: Kamoba on December 06, 2014, 05:15:51 am
I prefer the name minotaur!!!
Title: Re: Rocket Harpoon.
Post by: Richard LeMoon on December 06, 2014, 10:57:58 am
The idea is to create a new type of weapon and gameplay opportunities. This gun pushes rather than pulls, so no, lochpoon would not be similar at all. Making a large flamethrower is just... well, a large flamethrower. Besides, the Ixion (https://gunsoficarus.com/community/forum/index.php/topic,4709.0.html) is much better than a large flamer.