Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Daft Loon on June 09, 2015, 02:54:35 am

Title: Harpoon Tearing Damage
Post by: Daft Loon on June 09, 2015, 02:54:35 am
Giving the harpoon some bonus damage based on the force applied to the targeted ship, with a minimum threshold a bit above the pulling force it can produce by itself.

With the changes to its mechanics removing the old turbo ramming assist nature of it I think it could be made to do significant damage and this way avoids turning it into the short range wide arc mercury substitute that a direct damage buff would make it.

I don't think harpoon-chute vent-moonshine-flak squid should be anywhere near the new meta but I think it could be fun to make it possible (just don't let them harpoon you back while you pull that maneuver)
Title: Re: Harpoon Tearing Damage
Post by: Kamoba on June 09, 2015, 07:39:12 am
I approve of this idea.
More harpoons needed. 8)
Title: Re: Harpoon Tearing Damage
Post by: The Mann on June 09, 2015, 08:43:45 am
I approve of this idea.
More harpoons needed. 8)

Just when I thought my Hugging Mobula preset needed to be changed... If this is incorporated, I will clean the dust off.  :)
Title: Re: Harpoon Tearing Damage
Post by: Arturo Sanchez on June 09, 2015, 05:50:59 pm
direct component hits auto destroy.

Because it rips the component off the ship. So maybe give the gun a buff in shatter dmg and make its aoe gat hit sized if not already.

Pretty much the anti goldfish gun.
Title: Re: Harpoon Tearing Damage
Post by: ShadedExalt on June 09, 2015, 06:02:02 pm
direct component hits auto destroy.

Because it rips the component off the ship. So maybe give the gun a buff in shatter dmg and make its aoe gat hit sized if not already.

Pretty much the anti goldfish gun.

Goldfish are Skywhales
Muse = Illuminati confirmed
Title: Re: Harpoon Tearing Damage
Post by: Daft Loon on June 09, 2015, 08:03:22 pm
Further thoughts:
Tearing does significant component and hull damage but the harpoon detaches when the armor/gun/engine breaks.
  -Can't use 3 harpoon drop mobula to tear through both armor & hull at once
  -Hitting an engine is not as crippling because you lose the disorientation when they lose the engine
  -Hitting a gun can break it but stops giving them free arcs after that

Mobula + 3xHarpoon + moonshine + chute vent + Mobula + 3xHarpoon + moonshine + hydrogen moving away from the target ship in opposite directions full speed backwards.

Mobula + 3xHarpoon + chute vent + flak fish


Edit - the harpoon should probably stay attached if its on hit damage takes out armor etc
Title: Re: Harpoon Tearing Damage
Post by: David Dire on June 09, 2015, 08:08:42 pm
direct component hits auto destroy.

Because it rips the component off the ship. So maybe give the gun a buff in shatter dmg and make its aoe gat hit sized if not already.

Pretty much the anti goldfish gun.

Goldfish are Skywhales
Muse = Illuminati confirmed

THIS ISN'T THE PIT
Title: Re: Harpoon Tearing Damage
Post by: Daft Loon on June 11, 2015, 11:41:54 pm
It occurs to me that because most of the force comes from the ship, having more than 1 harpoon only adds its direct damage and winching power, so 3x harpoon won't be 3x damage