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Messages - Suriel

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General Discussion / Re: So You Lost The Match
« on: April 18, 2014, 08:59:12 am »
I usually play with 3 or more of my friends. So if we lose we blame each other and decide to promptly increase our accuracy by popping open another bottle of beer each.

When we lack one crew member, the most prevalent reason is late joiners replacing the AI Engineer. ("Wtf? Why doesn't he rep... oh... we have another gunner now..."... OR the most simple reason: The other team is just tons better. Happens a lot too.
We're not that good. But not that bad either. ;)

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General Discussion / Re: The only mid-join as engineer philosophy
« on: April 18, 2014, 07:27:35 am »
It is one of the most annoying match changers that can happen, especially since in the heat of battle you don't constantly watch who is joining and leaving. Yesterday we were one short for a full crew and we lost the moment the AI engineer was replaced ALWAYS. Unless another engineer joined, which happened very rarely. This is especially frustrating when you have people join as gunners and then just idle around unless something gets in their sights.
We had a fun situation where the captain had to leave the wheel because the gunner was too fine to do some legwork. Or... anything... We were streaming at the time and even the viewers - none of which had played GoIO yet - filled the chat with very active suggestions as to what to do with that guy whose name shall not be revealed.

Given, he was an extreme case. But 1 gunner, 2 engineers, 1 Captain is usually the best composition for a crew.

I think possible solutions would be
...for the replacement to only be able to replace the function the AI is currently handling
...for the captain to put the desired role(s) before the battle starts (Who knows? Incontinent captain might need replacement? ;)
...to be able to lock the AI in place and deactivate the option to join. It should probably make at least 3 crew members mandatory. The option's goal would not be to never meet new players and have 1 Captain ships everywhere. But to save the crew from unpleasant surprises

3
The Signal Tower / Re: YouTube is being strange again...
« on: June 10, 2013, 03:11:24 pm »
Please, if you could?

4
The Signal Tower / Re: YouTube is being strange again...
« on: June 03, 2013, 08:55:30 am »
I actually have the same issue. The reason why it is being flagged is not the music in my case. It's the fact that I cannot provide a link or written statement that Musegames is ok with me monetizing their content (for all the 3 cents that'd probably give me in a year... ;) I actually keep most of my vids ad-free, the GOIO one just took another vids default for reasons only YT knows.).

Still: It would be nice if such a statment could be posted somewhere on the forum - or if you are NOT ok with it, to let us know.
It is as easy as copying the statement Notch made for Minecraft, I guess. ;)

If such an official statement exists and I missed it, please point me into the right direction.

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