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Messages - Errodu

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That would explain it then - My crew was aiming and successfully hitting every station on the enemy ships (So much so that [Ally] Has Destroyed [Station] became a common popup in the top-left corner), and we were wondering why the ship itself wasn't going down.

This issue was just a personal burden on knowledge then  ??? This does help, so thanks for the advice :D

I'd recommend a stronger tutorial for elaborating the strengths of each gun, but I know the development team has their hands full already. Again, thanks for the response.

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"Alternate Fire" is basically just jargon for some FPS companies to call the zoom button a zoom button. It also frees up the possibility for later developments of the game in case they want to include weapons with actual alternative fire.

It's a nitpick, but not too big of a deal :P

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Well for one example we were on a Pyramidion armed with 2 Mercury Field Guns (Sniper Rifles) on the front, a Flamethrower and a Cannonade on the side. The fight happened in Labyrinth and it took 20 minutes just to get it away from the point. The enemy ships were Pyramidions. This example was where every 4 combined shots of our sniper rifles destroyed the enemy hull, guns, and engines. But before our snipers had finished reloading, "Yvette" had fully rebuilt the stations.

Another example is in the Desert stage on a Goldfish armed with the basics - a Manticore cannon on the front and 2 Whirlwind Gatling Guns on the sides. Not even a full on shot of a buffed Manticore barrage could deal enough damage to the enemy vessel before our cannons reloaded and they fully repaired their hulls. The enemy ships were Pyramidions as well.

Are these weapons just not strong enough? Or is there an actual problem?

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A reoccurring problem I seem to be having in Guns of Icarus is AI Engineers on ships.

During a long fight of no deaths on either side, I start to realize something's wrong. I hold Tab to discover both enemy ships have 2 AI Engineers on their ships. My crew works hard and aims true to destroy core stations on the opposing ships - Hull, Balloon, Guns, Engine... But almost as fast as my crew destroys the stations, I read in the top left corner "Yvette has rebuilt Hull" "Yvette has rebuilt Balloon" coming from the enemy ship that we were pressuring.

The game reached a stage where my crew were getting bored and couldn't care less about the damage they were dealing. The damage wasn't sticking, the weapons felt underwhelming, and sooner or later almost everyone on both sides left, leaving just the captains. You can imagine what happened next - Four invincible ships wasting mortar and shells on one another.

I've obviously come to the conclusion that AI Engineers are too powerful on a ship. I could be wrong as I am new to the game (Been playing since yesterday) but it's just too frustrating to attempt to apply enough damage on a ship and watch it go from broken, deflated, half destroyed to near-perfect condition again.

Is the AI intentional this way? Is it just for the Noob servers? Is there a plan to change how strong AI Engineers act in the game?

I don't want to feel that I can cut out the middle man (actual players) and employ a crew of AI characters when the game is focused around teamwork.

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