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« on: April 17, 2016, 08:10:08 pm »
When an airship explodes, there is a lost of chaos. Shrapnel goes flying, Flaming debris/ gasses are scattered, and an explosive force pushes everything away from the center.
What I propose is that when a ship explodes, it deals damage to everything around, both friendly and hostile.
As the balloon ruptures and burns, it would through fire stacks to everything in a close proximity
As the metal components are thrown everywhere, it would cause shatter and flechette damage in a moderate blast radius
And of course, as the explosion occurs, any ships close to the explosion would be pushed/turned by the force
The biggest thing that i hope with this change is that when a ship explodes in someone's face, there's going to be some collateral damge.