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Messages - Il Mostro

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Release Notes / Re: 1.4.0 Hotfix 1
« on: March 16, 2015, 10:54:57 am »
I still stand by my feedback after dev app testing:

350m/s for Mino's muzzle speed is WAAAAY TOO LOW. 550-600 is a good speed. At the moment it's a useless gun.

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The Docks / Re: [SREP] Sandstorm Republic
« on: February 20, 2015, 02:32:14 am »
All the love to my SREP buddies! Thank you for the wonderful times we had and will have together in GOIO and may the friendship between SREPs and DAGZ be forever.

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Gameplay / Re: Replays and Post-Game Statistics?
« on: February 04, 2015, 09:09:44 am »
Replays don't need to be stored on a server. I would love to be able to save the replay at the end of a game on my local disk, then just be able to load it and watch it in spectator interface.
It would allow to:
1. Improve your gameplay by watching it and realizing what mistakes you made.
2. Create videos to post on youtube that don't have just one POV without having everyone playing record the thing at the same time (while also having one or two guys to spectate the match just to record it). So yeah, it would make my life (and other guys' life who are interested in popularizing the game) a whole lot easier.

Also think competitive players would benefit a lot from replays.
One thing that requires some thought is: do you also record the in-game speech for every player in a replay? I think it would be interesting ...

When asked MUSE about this in a dev fireside chat, they said that unity doesn't support replays at the moment, but it might happen in the future, in which case they would take the time to implement replays into the game.

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Gameplay / Re: Junker viability and builds
« on: February 02, 2015, 03:47:34 pm »
What I have to say to this:
Personally, I think the junker is one of the most underrated ships in the game. It has the fastest turn speed in the game, high armor, and the most guns of any ship of its size. Some downsides are a lackluster speed, hull and (here's the big one) a large balloon that screams 'pop me'.

Have the gunner stay on the bottom of the ship and the engineers split up the bow and stern on the top deck. Use the fact that a junker can turn fast to maximize the use of its guns. It is a firepower centered highly maneuverable platform.

Some builds I like:

Front gun: Flamethrower
Left guns: 2x Banshee
Right guns: Gatling mortar

This build can pretty much handle anything. Crews seem to like it too because it allows them to get on a bunch of different kind of guns. The banshees are for long range, the Gat mortar is for short range and the flamethrower is a defensive weapon to disable ships. It can also be used offensively to charge a ship, burn it, and finish it off with the right guns. Takes a little bit to train a crew to do it right but when you do you're pretty deadly.


Front gun: Artemis
Left guns: 2x Artemis
Right guns: Gatling Mortar

If you point this ship in the front left direction at a target, you will be able to use 3 Artemis launchers at once. Since you have 3 crew members the firepower of this ship is arguably as much as a Mobula at range. Yes it can bring down Mobulas at range. Great for 3v3. This build is also not a slouch at all in close quarters when you use the guns on the right. If an enemy gets close, phoenix claw the ship around to face the right weapons and tell your crew to finish them off.

Front gun: Gatling gun
Left guns: Gatling Mortar
Right guns: Gatling Mortar

This build is totally trolltastic. At the right angles, the front and the right-or-left Gatling gun can be fired at the same time for some fast removal of armor. Then you turn to the mortar to finish a ship off. It kills really quickly, but it's a short range only build and has no fire disable.

There are really a lot of options for the junker and it is easily one of my favorite ships. And yes, it is very viable. Just watch out for hellhound blender-fish.

Junker has high armor but really low permahaul.
On build 1 and 3 you don't EVER need a gunner. Everything there works best with greased (one engie can get lesmok for flamer).
Build 2 I like the most, still I would add a hades and remove an artemis from the side.
Build 1 and 3 only work on Paritan / Ambush / maybe Duel at Dawn - basically cluttered maps. I can't see them doing anything against a hades/artemis pyra on Firnfeld (for instance).

Also - because junker has a high armor but very little permahaul, I do recommend taking 3 engineers as often as possible. Have 1 buff and 2 repair, keep your engines and armor always buffed.

5
Community Events / Re: Mini-Game Madness Sign-up Thread
« on: January 18, 2015, 02:01:11 am »
Sounds like fun. I'll try and make it, together with some of my clan fellows.

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The Lounge / Re: Introducing the new CAs!
« on: January 15, 2015, 07:32:37 am »
 Hello everyone! Muse devs / Mods / Fellow CAs,

My name is Alexandru and I'm from Bucharest. My name in-game is Il Mostro while my steam id is monstru_pufos. Anyone who wants, feel free to add me on steam.
I applied to be a CA with one single purpose, and that is improving the community of GOI. I hope we can do that together in two ways. First, I hope we can attract more people to play the game and second, it's our duty to improve the current community by helping players out to become better and understand the game better while also trying to keep a cool atmosphere in chat and in lobbies.

For that to happen, I have started a youtube channel dedicated to GOI where I post various videos, from gameplay to guns&ammo tutorial. If you have any suggestions, feel free to contact me.
https://www.youtube.com/channel/UC3hPovLnMGgEnTsPM5k53Lg/videos
Also, I have started working on a graphics pack to be used on twitch for the Sunday Community Skirmish. If anyone has experience with streaming on twitch, I would gladly accept your help.


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