Guns Of Icarus Online

Community => Community Events => Topic started by: Clara Skyborn on February 21, 2013, 12:08:24 pm

Title: "The Cogs" League Discussion
Post by: Clara Skyborn on February 21, 2013, 12:08:24 pm
Original thread archived here: http://gunsoficarus.com/community/forumarchive/discussion/1196/the-cogs-a-guns-of-icarus-rotation-league/
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on February 26, 2013, 08:59:01 pm
I'm not sure if SMAC will be able to field a team. We only have four or so players who have made it clear that they can come. And plus with Spasmic Monkey stepping down from the leadership position... It's going to be hard for us.
Title: Re: "The Cogs" League Discussion
Post by: RearAdmiralZill on February 27, 2013, 10:17:53 am
I'm not sure if SMAC will be able to field a team. We only have four or so players who have made it clear that they can come. And plus with Spasmic Monkey stepping down from the leadership position... It's going to be hard for us.

He did what now?? Thats news...
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on February 27, 2013, 04:29:53 pm
He did what now?? Thats news...

Yeah, he doesn't like the new build. He seems to think that the game's been ruined. So he wants to stay away from GoIO for a (long) while.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on February 27, 2013, 06:08:04 pm
I'm not sure if SMAC will be able to field a team. We only have four or so players who have made it clear that they can come. And plus with Spasmic Monkey stepping down from the leadership position... It's going to be hard for us.

hope you guys can find a team regardless.
you are awesome.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on February 27, 2013, 07:48:22 pm
I'm not sure if SMAC will be able to field a team. We only have four or so players who have made it clear that they can come. And plus with Spasmic Monkey stepping down from the leadership position... It's going to be hard for us.

hope you guys can find a team regardless.
you are awesome.

Thanks, Skrimskraw. By the way, are you guys from KG going to show up? You guys made it pretty clear you weren't happy with the current system. Have you changed your mind on anything?

Title: Re: "The Cogs" League Discussion
Post by: Urz on February 27, 2013, 11:18:15 pm
Thanks, Skrimskraw. By the way, are you guys from KG going to show up? You guys made it pretty clear you weren't happy with the current system. Have you changed your mind on anything?
We're planning on entering a team on a trial basis, although that's no longer the flag we fly under (https://gunsoficarus.com/community/forum/index.php/topic,161.0.html).
Title: Re: "The Cogs" League Discussion
Post by: Lord Dick Tim on February 28, 2013, 05:14:52 am
It may take a few failed attempts to get the Cogs league up and running.  Especially with all the new players, alliances and teams tend to shift a lot during these moments before settling down into something semi-solid.
I've been considering abandoning the niche of Mercenary Captain and formally opening up a team of my own The Whalers.  My general concern is a lack of high numbers participating on the boards at this time to really fill 2 ships.  Possibly fill one ship, and partner up with another team that is lacking a ship.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on February 28, 2013, 11:23:02 am
It may take a few failed attempts to get the Cogs league up and running.  Especially with all the new players, alliances and teams tend to shift a lot during these moments before settling down into something semi-solid.
I've been considering abandoning the niche of Mercenary Captain and formally opening up a team of my own The Whalers.  My general concern is a lack of high numbers participating on the boards at this time to really fill 2 ships.  Possibly fill one ship, and partner up with another team that is lacking a ship.

atm we have ยด1 full team, we are working on scrambling team 2 together
Title: Re: "The Cogs" League Discussion
Post by: Mattilald Anguisad on March 01, 2013, 05:55:05 pm
Thanks, Skrimskraw. By the way, are you guys from KG going to show up? You guys made it pretty clear you weren't happy with the current system. Have you changed your mind on anything?

We have no idea about KG intentions or their KGMS tournament group (King's Gambit Mercenary Squadron). What happened between us and KG does not pertain to this topic and is well, between us and KG (might be a discussion for later in another topic, but certainly not now).
That said I was in KG prorably the most lenient to COGs and most willing to give it a try. I went with Urz and Scrimscraw to our tournament group, becouse I saw an oppurtunity to do just that.

ALSO: I hope you manage to pull yourself back together :)
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 01, 2013, 06:45:35 pm
We have no idea about KG intentions or their KGMS tournament group (King's Gambit Mercenary Squadron). What happened between us and KG does not pertain to this topic and is well, between us and KG (might be a discussion for later in another topic, but certainly not now).
That said I was in KG prorably the most lenient to COGs and most willing to give it a try. I went with Urz and Scrimscraw to our tournament group, becouse I saw an oppurtunity to do just that.

ALSO: I hope you manage to pull yourself back together :)

Something happened with you guys and KG? That's unfortunate. I won't starting asking about it though, since it's clearly none of my business.

Thanks for the words of support, but considering how we barely even pulled a team together for Fjords, this isn't looking too great. I might even have to sign up for somebody else's team if we can't figure something out.
Title: Re: "The Cogs" League Discussion
Post by: Squidslinger Gilder on March 01, 2013, 07:58:47 pm
Been attempting to get some guildies into it so we'd have a team but it's been hit or miss. Got enough for a crew atm but getting them online to practice and just playing the game on their own hasn't gone so well. Couple I can only get online over the weekends. Got a feeling in the end I'll just be a free agent.
Title: Re: "The Cogs" League Discussion
Post by: Queso on March 02, 2013, 12:55:52 pm
I think the problem holding the cogs back is the 8 player requirement. Most groups just can't hold that many people once a week. It's too serious and we just don't have the player base to keep the cogs turning. I think some sort of more casual system would hold up better. Perhaps an elo like system where we have times for ranked games on weekends and whoever shows up and wins goes up in elo and just keep the rankings somewhere public.
Title: Re: "The Cogs" League Discussion
Post by: Vertweeler on March 04, 2013, 01:07:26 am
I have an 8+ player team that would love to get involved with this, but the timing doesn't work.  We are all mostly college students who work on the weekends.  If you guys got something going on Monday nights or Friday afternoons we could probably join in though.
Title: Re: "The Cogs" League Discussion
Post by: Lord Dick Tim on March 04, 2013, 01:13:45 am
We have enough players to support the league, just not enough players that are coming to the board and participating in the larger community.  Hell, we even have some higher level crews that I've never seen on the boards.
It's like when bounties where first introduced, all I'd see in local chat was, what is a bounty, how did you get to be a bounty, what happens, what do I get?

What about allowing captains to fill missing crew spots with AI?  It's a solution till teams can come together.  Heck, we could fill an entire bracket with just people rolling captain and squaring off with just AI crews, though I know that wouldn't be to the liking of many.
Title: Re: "The Cogs" League Discussion
Post by: Pickle on March 04, 2013, 05:55:56 am
What's the current state of affairs with The Cogs?  What are the organisers plans for the start?  Is there enough interest signed up?
Title: Re: "The Cogs" League Discussion
Post by: Ccrack on March 04, 2013, 06:09:23 am
im up for some cogs, not sure about the other paddlers though
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 04, 2013, 07:13:32 pm
I'll see if I can get my fellow SMAC members to form a team. I don't think many of them check our forum anymore, though, so I might not be able to put a full team together.
Title: Re: "The Cogs" League Discussion
Post by: Captain Smollett on March 04, 2013, 08:31:02 pm
Don't worry Ccrack.  The Paddling will represent, actually we were the first non dev team to sign up for it.  Talk to Squash for more details.
Title: Re: "The Cogs" League Discussion
Post by: Squash on March 04, 2013, 08:56:42 pm
To clarify, the clan is The Ducks, the cog's team name is The Paddling, so yeah obviously The Paddling is competing >.>
Title: Re: "The Cogs" League Discussion
Post by: Lord Dick Tim on March 04, 2013, 11:57:44 pm
I would crew with the Ducks if there wasnt so many incomplete crews.  One time deal, who wants the Cloud Whaler to fly on thier team to fill a slot?  Ill pilot, shoot or turn a wrench, not that bad at engineering if I do say so.
Title: Re: "The Cogs" League Discussion
Post by: Swallox on March 06, 2013, 05:17:48 pm
What's the current state of affairs with The Cogs?  What are the organisers plans for the start?  Is there enough interest signed up?

Sorry, should have caught this earlier, but it's been a busy day.

We currently have enough interest, and so we'll be picking things back up relatively soon on the 16th. More details will be provided closer to the date. All the teams have to is make sure that they're capable of playing on the day.

16th of March, 4pm EST.

Title: Re: "The Cogs" League Discussion
Post by: JaceBoojah on March 20, 2013, 05:53:05 pm
So What happened week zero???
I've looked all over and I can't even see who beat who!
Every video I try to watch is just an offline livestream.

 :(
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 20, 2013, 05:56:11 pm
So What happened week zero???
I've looked all over and I can't even see who beat who!
Every video I try to watch is just an offline livestream.

 :(

Merry Northern Storm beat The Gentlemen 5-3.
The Paddling beat Corvus Marauders 5-3.
VvV had a no-show, and then the Pastafarians went on to beat Muse.
Title: Re: "The Cogs" League Discussion
Post by: Capt. Falco on March 21, 2013, 09:12:15 am
So What happened week zero???
I've looked all over and I can't even see who beat who!
Every video I try to watch is just an offline livestream.

 :(

Merry Northern Storm beat The Gentlemen 5-3.
The Paddling beat Corvus Marauders 5-3.
VvV had a no-show, and then the Pastafarians went on to beat Muse.

with 5-0 ;-)
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 21, 2013, 11:29:36 am
So What happened week zero???
I've looked all over and I can't even see who beat who!
Every video I try to watch is just an offline livestream.

 :(

Merry Northern Storm beat The Gentlemen 5-3.
The Paddling beat Corvus Marauders 5-3.
VvV had a no-show, and then the Pastafarians went on to beat Muse.

with 5-0 ;-)

Nice! I feel bad for Muse. I don't know if they've won a single match in Fjords or Cogs yet at all.
Title: Re: "The Cogs" League Discussion
Post by: Swallox on March 21, 2013, 12:58:00 pm
Not so far... And it's about to get worse. They're facing the combined might of the ducks B team this week in a match that'll be streamed live at PAX. Still, here's hoping they'll pull something together.
Title: Re: "The Cogs" League Discussion
Post by: Shinkurex on March 21, 2013, 01:00:36 pm
Are all the matches being streamed live at PAX, or just the Muse match?
Title: Re: "The Cogs" League Discussion
Post by: Swallox on March 21, 2013, 06:10:31 pm
Are all the matches being streamed live at PAX, or just the Muse match?

All of 'em, provided Bubbles remembers to turn the screen on and Riley wakes up on time this time around.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on March 23, 2013, 06:21:54 pm
can we change the cogs day to something else than saturday?
i'd like to be able to have a life on saturdays.
Title: Re: "The Cogs" League Discussion
Post by: Qwerty Kun on March 23, 2013, 06:46:12 pm
Skrim at the moment everyone is set for saturday, if you can convince everyone else to switch then we can work it out. As is I'm sorry but the date will remain unchanged.
Title: Re: "The Cogs" League Discussion
Post by: awkm on March 23, 2013, 06:47:04 pm
Ok ok ok, we played from Pax today.  I played standing, with no mic. 
We bumped Crow team 2 out of a spot to which they're not happy about.  I got Clara Skyborn gunning...  And AI repairing....  Keyvias flew a Spire, with less than a full crew.  What did you guys expect!! 

First of all, I want to apologize to Crows for flipflopping and playing last minute to take their spot.  For that, we challenge you guys to a dev challenge.  Play with us and get goodies. 

Secondly, I want rematch against Paddling team 2.  We'll field our A team, meaning human players. 

Overall though, today's matches were awesome.  Merrymen and NAFS vs Paddling was on our screen at Pax.  A lot of people watched it.  It was pretty awesome.  That match was absolutely amazing.  - Bubbles
Title: Re: "The Cogs" League Discussion
Post by: Shukketsushi on March 23, 2013, 06:55:51 pm

Secondly, I want rematch against Paddling team 2.  We'll field our A team, meaning human players. 

You've got it! The AI are definitely hit or miss.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 23, 2013, 06:56:52 pm
Ok ok ok, we played from Pax today.  I played standing, with no mic. 
We bumped Crow team 2 out of a spot to which they're not happy about.  I got Clara Skyborn gunning...  And AI repairing....  Keyvias flew a Spire, with less than a full crew.  What did you guys expect!! 

First of all, I want to apologize to Crows for flipflopping and playing last minute to take their spot.  For that, we challenge you guys to a dev challenge.  Play with us and get goodies. 

Secondly, I want rematch against Paddling team 2.  We'll field our A team, meaning human players. 

Overall though, today's matches were awesome.  Merrymen and NAFS vs Paddling was on our screen at Pax.  A lot of people watched it.  It was pretty awesome.  That match was absolutely amazing.  - Bubbles

Stop confusing us by pretending to be Eric!!!

You guys did well considering the disadvantages you had. Too late for a rematch though :P
Title: Re: "The Cogs" League Discussion
Post by: JaceBoojah on March 23, 2013, 08:33:36 pm
Personally I am up for any matches/rematches (Im in the raft), but I am just 1/8 and I work from home.
Title: Re: "The Cogs" League Discussion
Post by: Dev Bubbles on March 24, 2013, 01:14:04 am
I'm now back to being Bubbles, finally!  Nah, no worries.  We can play whenever you guys have time.  We are looking for our next challenge opponent though.  I'll probably put up another poll after Pax. 
Title: Re: "The Cogs" League Discussion
Post by: Morblitz on March 24, 2013, 02:08:38 am
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.
Title: Re: "The Cogs" League Discussion
Post by: Ataris on March 24, 2013, 06:14:15 am
can we change the cogs day to something else than saturday?
i'd like to be able to have a life on saturdays.
Skrim, I suppose it's really hard to plan the Cogs on any another day excepting Saturday. Night between Saturday and Sunday could be the only one players with time UTC+4 and more can allow themselves not to sleep and go playing the scrimmage
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 24, 2013, 07:29:38 am
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.

Yeah, I agree. I'd like to play the real team, but only for fun. Maybe we can do this as practice next Saturday?
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on March 24, 2013, 09:38:03 am
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.

Yeah, I agree. I'd like to play the real team, but only for fun. Maybe we can do this as practice next Saturday?

would you guys be interested in a practice scrimmage vs. the crows too?

if any other team is interested please contact me, aquamac, phoenix or vatic.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 24, 2013, 11:37:30 am
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.

Yeah, I agree. I'd like to play the real team, but only for fun. Maybe we can do this as practice next Saturday?

would you guys be interested in a practice scrimmage vs. the crows too?

if any other team is interested please contact me, aquamac, phoenix or vatic.

I like the sound of that!  We'll see if we can arrange something.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on March 24, 2013, 12:03:25 pm
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.

Yeah, I agree. I'd like to play the real team, but only for fun. Maybe we can do this as practice next Saturday?

would you guys be interested in a practice scrimmage vs. the crows too?

if any other team is interested please contact me, aquamac, phoenix or vatic.

I like the sound of that!  We'll see if we can arrange something.
we have meet up 2 hours before.
Title: Re: "The Cogs" League Discussion
Post by: Morbie on March 24, 2013, 01:33:11 pm
Muse team....

(http://media.tumblr.com/tumblr_m4tf788ILv1r4skvr.gif)

ASSEMBLE!
Title: Re: "The Cogs" League Discussion
Post by: Shukketsushi on March 24, 2013, 05:46:41 pm
Without having the outcome impact the standings of the cogs, I'd love to see a fully crewed muse team have another go at the raft.

Yeah, I agree. I'd like to play the real team, but only for fun. Maybe we can do this as practice next Saturday?

would you guys be interested in a practice scrimmage vs. the crows too?

if any other team is interested please contact me, aquamac, phoenix or vatic.

I like the sound of that!  We'll see if we can arrange something.
we have meet up 2 hours before.

I'd love to do the scrimmage against the Crows; I'd really prefer if it be on your Friday evening rather than earlier on your Saturday. Any time after 6pm EST on Friday would be awesome. I realize that people probably don't want to give their whole weekend over to GOIO, I just don't want to wake up before 3am, haha.

If everyone else agrees to two hours before the Cogs then Charon and I will bend to the will of the majority.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on March 24, 2013, 06:04:10 pm
2 hours before Cogs doesn't work for me. Friday after 6 is more likely to work out.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on March 24, 2013, 06:51:15 pm
you'd have to talk to our second team then, friday is my day off, and this friday im moving to a new apartment unfortunately.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 06, 2013, 04:15:46 pm
So, what's happened so far in the Cogs today? I'm not coming online until later.

*desparately hopes for answer* 
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 06, 2013, 04:29:09 pm
So, what's happened so far in the Cogs today? I'm not coming online until later.

*desparately hopes for answer* 

museosaurus are still being dominated.

nothing interesting much
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 06, 2013, 04:31:01 pm
Not too much of a shock. Would you also be able to post updates after the other two matches? That would be amazing.
Title: Re: "The Cogs" League Discussion
Post by: Qwerty Kun on April 06, 2013, 05:32:25 pm
Polaris beat Muse 5-2

MNS beat Corvus 5-0

Paddling beat Gents 5-2
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 06, 2013, 05:33:42 pm
Well done to the Paddling. They've shown that they can beat just about anybody now. Quack quack!
Title: Re: "The Cogs" League Discussion
Post by: MasX on April 06, 2013, 06:04:04 pm
they got us    good game well played where down but never out
Title: Re: "The Cogs" League Discussion
Post by: Charon on April 06, 2013, 06:08:11 pm
Well played on all accounts.
Title: Re: "The Cogs" League Discussion
Post by: zitruskiller on April 14, 2013, 09:09:56 am
I had some suggestions to qwerty... i watched some replays on youtube, where the streamer started spectating with turnng the camera around each ship, like a 3d preview, and it looked pretty cool. I know you are doing that sometimes, but in my opinion it would be fine to start every match with that.
Also, you are ok, calling us rrrusians, nvm that we are from different countries, all of us are speaking russian. )

Yea, and, btw we (polaris) are using spire not because we think its the best choice to win, but because we just like it, and we are always trying  something new, we even discussed the idea of taking 2 squids, honestly :)
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 14, 2013, 09:12:30 am
Doesn't Qwerty focus on all the ships at the start of every match? I'm pretty sure he already does it to check the loadouts.

Nice job with the blenderSpire by the way. That was magnificent to watch.
Title: Re: "The Cogs" League Discussion
Post by: Moriarty on April 14, 2013, 09:37:26 am
I had some suggestions to qwerty... i watched some replays on youtube, where the streamer started spectating with turnng the camera around each ship, like a 3d preview, and it looked pretty cool. I know you are doing that sometimes, but in my opinion it would be fine to start every match with that.
Also, you are ok, calling us rrrusians, nvm that we are from different countries, all of us are speaking russian. )

Yea, and, btw we (polaris) are using spire not because we think its the best choice to win, but because we just like it, and we are always trying  something new, we even discussed the idea of taking 2 squids, honestly :)

You guys are amazing spire engies, how you keep it up so well is beyond me.
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 14, 2013, 04:17:42 pm
so will the whalers fight in 3 weeks since the team is now sorted out?
Title: Re: "The Cogs" League Discussion
Post by: Swallox on April 14, 2013, 04:32:20 pm
so will the whalers fight in 3 weeks since the team is now sorted out?

Not yet. To redeem yourself after you tried to pressgang players into your team, I asked you to gather your team and get all of them to post in a topic on the forum. I obviously didn't expect you to get all of them to say something, but I at least expected you to put in the effort. Instead: Only Lockheart responded.

Until you find a way to prove that you're not taking rubbish again and actually have a team to field, Dutchmen aren't going to be put into the rotation. It isn't fair on teams that actually have a consistent roster.
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 14, 2013, 05:04:46 pm
there was indeed a slight error with the phoebe being missplaced, i forgot to remove her from the team.

then i followed your orders and made a topic for the team.

and now you want me to let everyone respond on it?

im not saying its fair, but i find this political fight rather pointless.
as a clanleader its my task to make sure that every player will be playing in the event, and if they cant ill try to replace them with a reserve or tell you 1 week before the event that we cant play.

if i cant trust my members then they wouldnt be in the team.
Title: Re: "The Cogs" League Discussion
Post by: Swallox on April 14, 2013, 06:50:57 pm
so if im right.

the whalers will fight the museosaurs on the 27th of april?

The whalers have been removed from the rotation until you can confirm your entire roster. Usually the process is based on trust in the captains but you've already proven unworthy of that trust, so we have to play things safe this time.

To confirm your entire team, I'd like you to create a forum topic in this board and have all eight members of your roster post in it, confirming their participation. Again, ordinarily this wouldn't be necessary, but after posting two (one and a half?) false rosters, I'd like to make sure before I put the Dutchmen into the roster only for half a team to show up and ruin Match 1. It's happened before.

This is my entire post about this. This is not a 'political' matter (Vote Pirate Party), it's a matter of Dutchmen not turning out to be another dud. Try to imagine it from our viewpoint. You post half of a roster and try to hype up the Dutchmen's arrival for a week or more and then when you DO post a full roster, a player pipes up and states that she's had virtually no contact with you. That's a pretty good reason for alarm bells in my eyes.

Now, read the post above. Notice how it states "To confirm your entire team, I'd like you to create a forum topic in this board and have all eight members of your roster post in it"? That was the requirement. I am not, as you are insunuating, tacking on extra requirements. This was made clear from the start, and yet you only posted the topic. It is not my fault if you failed to read the post.

That said, I've seen the topic spark up and I'd say that's proof enough. The Dutchmen are reinstated and set to play in the queue... Though as I've told you before, you'll need to pick new colours. Brown and Blue belongs to Polaris.
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 15, 2013, 02:16:55 am
im sorry that i overreacted last time, i have too much things on my head and it was not to post my last message.

i say sorry and will take some time off to setle down.

we are busy letting everybody know that they have to reply on the topic of the whalers.

with great apologies,
coldcurse.

for the colors it would be white and blue (opposit of the pastafarians)
Title: Re: "The Cogs" League Discussion
Post by: Swallox on April 15, 2013, 07:46:25 am
im sorry that i overreacted last time, i have too much things on my head and it was not to post my last message.

i say sorry and will take some time off to setle down.

we are busy letting everybody know that they have to reply on the topic of the whalers.

with great apologies,
coldcurse.

for the colors it would be white and blue (opposit of the pastafarians)

I know the feeling... Sometimes I just want to scream at people before performing a ritual disembowelment with an infected cleaver... Particularly in LoL ranked queue. Take as long as you need, but be ready for the Dutchmen match.

Oh, and White/Blue is still a duplicate. Pick a unique pair, it makes things a whole lot easier for me. Oh, but not black/white. That's just boring.
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 15, 2013, 08:35:14 am
red and white?
Title: Re: "The Cogs" League Discussion
Post by: Swallox on April 15, 2013, 09:31:59 am
That'll do.
Title: Re: "The Cogs" League Discussion
Post by: Coldcurse on April 17, 2013, 05:13:17 am
we as a group of hardworking people are happy to finnally being possible to participate in the cogs.
we will make sure that you get a nice match to watch, or get totally overun by the enemy.
but it will be fun to watch.

also to mention lockheart, fadeshade and me belong to the top 5 most crazy persons in the game.

so if there was a possibility that you could hear our voice-chat, then you would be amazed.

also one extra thing of information that i want to leak out.
when we are hanging in the air and dont move, we will be probably singing something to kill the time.
Title: Re: "The Cogs" League Discussion
Post by: Captain Lockheart on April 17, 2013, 04:24:35 pm
Hmm, i dont know about singing..... we would go close range in our match and get it done, if i can practice enough to avoid sniper fire....
Title: Re: "The Cogs" League Discussion
Post by: Kira Wa Nai on April 20, 2013, 05:25:14 pm
GG WP, Paddling! Congratz on keeping the throne!
Title: Re: "The Cogs" League Discussion
Post by: zitruskiller on April 20, 2013, 09:29:10 pm
1 match.
Thanks Dover  for taking experimental build and gratz Corvus, rly happy for my previous team.

2 match.
2v2 pyra is about skill. I thought gents would do 5-0 win, but i was wrong, brood did very well.

3 match.
our worst match ever, did not ever gave you challenge.
Title: Re: "The Cogs" League Discussion
Post by: Morblitz on April 20, 2013, 10:26:01 pm
1 match.
Thanks Dover  for taking experimental build and gratz Corvus, rly happy for my previous team.

2 match.
2v2 pyra is about skill. I thought gents would do 5-0 win, but i was wrong, brood did very well.

3 match.
our worst match ever, did not ever gave you challenge.

I want to draw attention to point number 1. Zitrus, I'm very glad you caught it.

The whole point of the Dover is to be experimental and try to expand on the current meta. Everyone was questioning why they did what they did, why not? So it didn't work, this time (also their first competitive match which is really hard on teams). They had a good go. Both captains and their crews are fairly crazy and brilliant when it comes to figuring out ways to improve on ships and builds, they'll come up with something that'll work. I look forward to seeing them do so. We are definitely going to see more of this team.

Also Zitrus don't be so hard on yourself, it was a good game. Duel is a tough map. So your build didn't work, this time. You guys already made spires scary, at least I went in to the match nervous about the idea of a carronade spire and manticore spire working together. It wasn't until the end of the game neared that I was confident that we had the match. Those games, as we've seen, can turn around really expectantly. You actually almost flanked us half way through that match which would have been terrible for us. We got lucky because our engineer is hyper observant and managed to spot one of the spires from around the wreck on the side. Hell, in that final fight you took out one of our ships, and if we weren't able to finish off that wounded spire, you'd be set to circle around us and grind us into the dirt - which could have been the start of a comeback. It actually had the potential to go your way.

Great games all around today, it was a good Cogs. That second match was amazing. Despite their (extremely, extremely close) loss to the Gentlemen, a much more experienced team, the Brood are shaping up to be a powerhouse.
Title: Re: "The Cogs" League Discussion
Post by: Sammy B. T. on April 20, 2013, 10:35:50 pm
The Dover would probably have not ever even considered using the Spire had it not been for the "New Russian Meta" that I hear getting tossed around. Polaris has nothing to be ashamed of.

The Dover on the other hand...

Yeah.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 20, 2013, 10:38:05 pm
The Mufasa Rockefeller and the Ptolemaios (I think it was that one) charging towards each other at 4-4 was the most epic thing I've seen in the Cogs, and that moment right at the end when one ship from each team lost almost all its hull health was ridiculously tense.
Title: Re: "The Cogs" League Discussion
Post by: AquaMac on April 20, 2013, 10:49:30 pm
It was defiantly a very different interesting cogs today.

Well Zitruskiller I do not care what you guys bring. You Russians are scary, and intimidating. LOL

Yeah I miss having two Russians on my ship telling me my guns are "SHIT, why you bring that SHIT I tell you NO GOOD!". It was like little hug from another country. :P Now I have a German that speaks little, does his job well, and loves his flare gun, a silent, but deadly lumberjacking Dutch women partner who's tactical objectivity is like no other, and a hawk eyed American of all trades able to fire Manticore shells at surprisingly accurate long distance while fixing the hull upstairs in a single bound. I am just the captain that happens to steer the ship, and enjoys the experience of a crew's hardwork. :)

...and yes i was routing for my old main engie. :)
Title: Re: "The Cogs" League Discussion
Post by: Squash on April 20, 2013, 10:58:26 pm
Yeah it was a good try Polaris, Duel is our best map.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 20, 2013, 11:03:08 pm
Duel is our best map.

Nobody listen to him! He's just trying to get Swallow to pick Dunes next round :P

I'd personally like to see the Ducks play the Gents on Canyon next week.
Title: Re: "The Cogs" League Discussion
Post by: Morblitz on April 20, 2013, 11:05:19 pm
I would love to play a match on canyon.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 21, 2013, 10:44:00 pm
You guys are amazing spire engies, how you keep it up so well is beyond me.

The Spire is by far the easiest ship to be the main engineer on. There is virtually nothing to do. You repair the hull, a couple of engines that won't get damaged that often anyways, and from time to time the main gun.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on April 22, 2013, 08:07:01 am
You guys are amazing spire engies, how you keep it up so well is beyond me.

The Spire is by far the easiest ship to be the main engineer on. There is virtually nothing to do. You repair the hull, a couple of engines that won't get damaged that often anyways, and from time to time the main gun.

only problem: if you lose the hull, you better hope your hwacha took out the enemy guns or that the enemy misses the next 3 flak shots :D

I hope they fix the spire a bit so the hull engie doesnt have to feel like the kid being picked last at gym class.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 22, 2013, 03:41:08 pm
You guys are amazing spire engies, how you keep it up so well is beyond me.

The Spire is by far the easiest ship to be the main engineer on. There is virtually nothing to do. You repair the hull, a couple of engines that won't get damaged that often anyways, and from time to time the main gun.

only problem: if you lose the hull, you better hope your hwacha took out the enemy guns or that the enemy misses the next 3 flak shots :D

I hope they fix the spire a bit so the hull engie doesnt have to feel like the kid being picked last at gym class.

Agreed. The Spire is the only ship that I actively refuse to engi on. There needs to be more to it.
Title: Re: "The Cogs" League Discussion
Post by: Surette on April 22, 2013, 05:35:01 pm
Hey guys, I've never participated in The Cogs so forgive me if this has been brought up multiple times already...

The concept is very interesting and sounds like a lot of fun, but I think it's a bit of a hinderance to require each team to have both ships fully manned. Has there been any discussion on creating a league where the 2v2 matches include four teams total (i.e., four person teams instead of eight)? For example, my three close friends and I play together often so I'd love to enter a team into the league, but it would be difficult for us to find another four people to fill the other ship. It'd add an entirely new dynamic to allow different teams to play both with and against each other.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on April 22, 2013, 05:37:59 pm
Agreed. The Spire is the only ship that I actively refuse to engi on. There needs to be more to it.

Bubbles said something about flying spire in the future, and possibly a gun repositioning, It sure sounds like its getting a revamp. But lets see.
Title: Re: "The Cogs" League Discussion
Post by: Skrimskraw on April 22, 2013, 05:44:36 pm
Hey guys, I've never participated in The Cogs so forgive me if this has been brought up multiple times already...

The concept is very interesting and sounds like a lot of fun, but I think it's a bit of a hinderance to require each team to have both ships fully manned. Has there been any discussion on creating a league where the 2v2 matches include four teams total (i.e., four person teams instead of eight)? For example, my three close friends and I play together often so I'd love to enter a team into the league, but it would be difficult for us to find another four people to fill the other ship. It'd add an entirely new dynamic to allow different teams to play both with and against each other.
''

I see your concern.

right now my own team consists og 11 people total.
2 of them are replacements.
and 1 of them is an honourary member (dont ask lol)

we pull replacements every week because something always comes up. We had people rushing to hospitals, get caught up in work etc.

and so in general our roster consists of maybe 6-7 pemanent members each week, which is a problem for us. But luckily some good players have been awesome and helping us out when we needed it, thanks to them.

What I can suggest that you do if you want to be a part of the cogs is:
go to the docks forum, start looking for a team.
either create your own or join an excisting one.

but before you do that!
start making a network of friends ingame, the more people you know, the easier it is to find people you like flying with.

1v1 was removed in beta afaik, and would need some rework before it gets introduced again (so ive heard).
Title: Re: "The Cogs" League Discussion
Post by: Swallox on April 22, 2013, 10:17:29 pm
As much as it pains me to say the following phrase*; Skrim is right.

Your best option as a team of four is to look for others in a similar situation and try to drag them into a team with you. Since we're still in Season 1 (Feels weird to think of the cogs in a season format, but hey, whatever works), there are a lot of loose ends and a couple of planned elements just fell through the cracks. Assigning spare players to draft teams was one of those plans that I never quite had the time or inclination to make.

That said, if any of the vets want to help the newcomers find their way into a team that doesn't quack after every single bloody kill, you'd be doing the community a pretty solid favour.

No Squash. Not you.



*I'm joking of course. I love you Skrim. Even if I occasionally misspell your name.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 22, 2013, 10:24:40 pm
Join the Ducks! We can never have enough players :D

In fact, if all of our members were active right now, we'd have the manpower to assemble eight teams.
Title: Re: "The Cogs" League Discussion
Post by: Captain Smollett on April 23, 2013, 12:17:59 am
Hmm, that's true.  We could use another ship.  Maybe Squash should chime quack in.
Title: Re: "The Cogs" League Discussion
Post by: Squash on April 23, 2013, 12:41:20 am
I'd like to but I think Swallow just forbid it!
Title: Re: "The Cogs" League Discussion
Post by: Morblitz on April 23, 2013, 01:56:10 am
Oh, Swallow.
Only you could invite a whole group of ducks to crew your ship and get kills and then complain about all the quacking
(http://media.tumblr.com/tumblr_meqmuq4Rzh1rrpsd7.gif)
Title: Re: "The Cogs" League Discussion
Post by: zitruskiller on April 23, 2013, 07:04:47 am
Quote
Bubbles said something about flying spire in the future, and possibly a gun repositioning, It sure sounds like its getting a revamp. But lets see.
It sounds strange, cause spire does not have troubles with guns.
The main spire weaknesses are
-the ability to survive, low hit points.
-bug (?) that it dies just every time when falls on the earth.
-speed (not very important)

So if it needs a buff, you should buff some of things above

But its an awsome ship anyway, which is really interesting to play, and which has very much build options,  unlike, 4 example goldfish (2 playable builds at all)
Title: Re: "The Cogs" League Discussion
Post by: Clara Skyborn on April 23, 2013, 11:30:03 am
-bug (?) that it dies just every time when falls on the earth.

Yep, it was a bug, and we found it, and it'll be fixed in the next build. So there's that!
Title: Re: "The Cogs" League Discussion
Post by: Surette on April 29, 2013, 02:27:01 pm
Hmm, that's true.  We could use another ship.  Maybe Squash should chime quack in.
How does that work having that many members? If you guys have a match say every other week, does each ship get to play once every eight weeks or something?
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on April 29, 2013, 03:42:42 pm
Hmm, that's true.  We could use another ship.  Maybe Squash should chime quack in.
How does that work having that many members? If you guys have a match say every other week, does each ship get to play once every eight weeks or something?

What? No, a clan can set up more than one team. The Ducks have three teams currently in the Cogs, and one team that tried to get in.
Title: Re: "The Cogs" League Discussion
Post by: Squash on April 29, 2013, 05:42:06 pm
We also have our own weekly variety show event, and being in a team is not a requirement for participating.
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on May 04, 2013, 06:24:16 pm
Swallow, I just thought I'd mention a few things.

-The two groups are called Merry Northern Storm and Northern Air Fleet.
-The flare gun has a range of 600 metres before it stops. Clouds have no effect on when it stops moving.
-The W in Wagner is pronounced like a V.
-The Pyra isn't squishy (I think you said that it is, correct me if I'm wrong).

Have a good day :D
Title: Re: "The Cogs" League Discussion
Post by: Squash on May 04, 2013, 06:39:55 pm
Actually Sunderland, my understanding is the flare moves until it hits a cloud, then stops!
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on May 04, 2013, 07:03:41 pm
Poor Swallow. For all of his efforts we just make fun of him so much :D



Title: Re: "The Cogs" League Discussion
Post by: Xemkobankavareniya on May 04, 2013, 07:19:56 pm
Papa, i didn't say Spire is a crap. Spire is weaker now, than it was before patch. imo
Spire is my fav <3
Title: Re: "The Cogs" League Discussion
Post by: Squash on May 04, 2013, 09:31:54 pm
Really? I thought the spire got a significant buff, what makes it weaker?
Title: Re: "The Cogs" League Discussion
Post by: RearAdmiralZill on May 04, 2013, 09:41:12 pm
Really? I thought the spire got a significant buff, what makes it weaker?

Well physics still changed for it despite the turned gun, so maybe that's what they are talking about.
Title: Re: "The Cogs" League Discussion
Post by: Ailen on May 07, 2013, 03:34:35 pm
"Really? I thought the spire got a significant buff, what makes it weaker?"

Even with the godlike skills, crew will not be able to use a third gun on Spire.
Its lower part spire now palpable and now touches the barriers that had previously ignored.
Its maneuverability is worse because of the increased mass.
Title: Re: "The Cogs" League Discussion
Post by: Captain Smollett on May 07, 2013, 06:43:58 pm
Wait a minute, I used the third gun all day today. Not that hard to run back and forth from the helm and the gun or call up the engineer when not being targeted.

I personally really enjoy the new Spire.
Title: Re: "The Cogs" League Discussion
Post by: Machiavelliest on May 08, 2013, 03:05:31 am
With one of the two proper weapons loaded on the right top gun, the trifecta is pretty easily obtained.  It's just that the Spire can't run away.
Title: Re: "The Cogs" League Discussion
Post by: Ailen on May 08, 2013, 06:47:34 am
At close range you can not leave the helm and even more so hull. The spire is losing armor in 4.5 seconds of firing Gatling and falling apart with volley of flak cannon. If an engineer sitting on hull, it will give you an even 2.2 seconds.
At long range it better, but you still can be destroyed long-range guns, as the Spire profile that is easy to get into.
In addition, leaving the helm you can not adjust the direction, and thus lose the ability to shoot.
In short, it is only good for games against inexperienced pilots.
Title: Re: "The Cogs" League Discussion
Post by: Charon on May 09, 2013, 08:36:49 am
Didn't the spire get used against MNS recently? I'm sorry, but even with all the dramatics lately, I'm not about to call Zill an inexperienced pilot.

Edit: got it, you're talking about the pilot leaving the helm to attempt a trifecta. That's no good. Engineers would have to do it or it's not worth doing.
Title: Re: "The Cogs" League Discussion
Post by: RearAdmiralZill on May 09, 2013, 10:10:15 am
Didn't the spire get used against MNS recently? I'm sorry, but even with all the dramatics lately, I'm not about to call Zill an inexperienced pilot.

Edit: got it, you're talking about the pilot leaving the helm to attempt a trifecta. That's no good. Engineers would have to do it or it's not worth doing.


It did not. Most recent for cogs was an artemis junker and a galleon.

Like it or not, that 2nd top gun is for the pilot. Spire is too squishy to have the bottom engie trek up there and then start taking fire. Problem is unless you are a long way out, your spire gets focused rather quickly. This pretty much negates any chance of you using it in short-mid range.
Title: Re: "The Cogs" League Discussion
Post by: Mattilald Anguisad on May 10, 2013, 03:37:56 pm
Like it or not, that 2nd top gun is for the pilot. Spire is too squishy to have the bottom engie trek up there and then start taking fire. Problem is unless you are a long way out, your spire gets focused rather quickly. This pretty much negates any chance of you using it in short-mid range.

Alternatively you could just put a piercing + explosive combo and have gungeneer man them both, one at the time and have pilot and main engineer man the other only when you have time to man the other. - simmilar to having pryra hull engi do trifecta with bottom front gun in 1.1.4 or 1.1.5
Title: Re: "The Cogs" League Discussion
Post by: Shinkurex on May 10, 2013, 03:40:21 pm
Hey guys, this thread has been seriously derailed :P let's switch it back on track to Cogs discussion :)
Title: Re: "The Cogs" League Discussion
Post by: N-Sunderland on June 28, 2013, 01:16:06 pm
If somebody has the balls to take a Manta Ray into Cogs week 2, I will arrange to have some sort of salute transfer to them.

But really, it'll be interesting to see how the patch affects competitive play. New ship, new weapon, new balance...
Title: Re: "The Cogs" League Discussion
Post by: Squidslinger Gilder on June 29, 2013, 07:27:35 am
If it handles like the 1.1 Squid then you got it...but I know it won't so unless they fixed Hydro and a bunch of other things, ehh.