Guns Of Icarus Online
Main => General Discussion => Topic started by: Unprepared Jay on August 01, 2013, 05:04:03 am
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Is it just me or is everybody else getting a bit bored of always coming across the pyramidion? It seems that the only ship I ever manage to crew on with randoms is a pyramid. And its dull. So so dull.
Don't get me wrong, i'm not saying the ship is boring or anything. I'm just getting so bored of always having to be on it. It is one of the less interesting ships to crew on imo.
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That's because it's one of the better ships in the game with the current meta (Gatling/mortar/flak) and it's easy to fly as well.
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I know why its used all the time. I'm just saying I get bored of seeing it 24/7 haha. There are so many other ships that work really well. Just my two cents.
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Once you wander to higher tiers, especially to clantag people, pyramidion loses its majority. Luckily. But you still see them in almost every match. :K
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No it's not just you Unprepared Jay - I'm bored with piloting gat/flak|mortar pyras, and depending on the crew/teammate I have I'll try to not fly them. Though once someone knows the basics of their role they're easy to 'get', meaning they're also useful for training new players how to divide tasks by components and prioritisation.
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Hmmm. Yeah, i can see their merits at least. But it hurts my head a little haha.
Yesterday a new player was piloting and saying how the pyramid is the best ship because he couldn't do well with other ones. But he was a level 1 pilot so clearly he hadn't invested much time into piloting the others lol.
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I try not to crew on pyramidions anymore unless they have an out of the box build.
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I try not to crew on pyramidions anymore unless they have an out of the box build.
Same. Sure it's more likely to win on one, but it's just... Boring. When I'm piloting my Pyra, I try my best to use an odd setup to give my crew something different. I've found some particularly fun builds, and some that actually work, too.
If you crew on a meta one, try something different yourself. Bring a buff kit, try different ammo, practice your acrobatics, master that Pyra!
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I try not to crew on pyramidions anymore unless they have an out of the box build.
Same. Sure it's more likely to win on one, but it's just... Boring. When I'm piloting my Pyra, I try my best to use an odd setup to give my crew something different. I've found some particularly fun builds, and some that actually work, too.
If you crew on a meta one, try something different yourself. Bring a buff kit, try different ammo, practice your acrobatics, master that Pyra!
One of the reasons why I love my double front Gatling build.
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I guess I find it dull because there isn't any "variation" in how you play it as a crew member. Its like, oh i'm the gunner so i just stand in this one spot for like 30 minutes wooooo. (Slight exaggerations obviously)
If you then compare that style of gameplay to the junker or galleon perhaps, you actually get to run around and yeahhh its just more interesting imo.
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I try not to crew on pyramidions anymore unless they have an out of the box build.
Same. Sure it's more likely to win on one, but it's just... Boring. When I'm piloting my Pyra, I try my best to use an odd setup to give my crew something different. I've found some particularly fun builds, and some that actually work, too.
If you crew on a meta one, try something different yourself. Bring a buff kit, try different ammo, practice your acrobatics, master that Pyra!
One of the reasons why I love my double front Gatling build.
Don't forget the Gat + Merc ;)
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I try not to crew on pyramidions anymore unless they have an out of the box build.
Same. Sure it's more likely to win on one, but it's just... Boring. When I'm piloting my Pyra, I try my best to use an odd setup to give my crew something different. I've found some particularly fun builds, and some that actually work, too.
If you crew on a meta one, try something different yourself. Bring a buff kit, try different ammo, practice your acrobatics, master that Pyra!
One of the reasons why I love my double front Gatling build.
Don't forget the Gat + Merc ;)
Ramming builds for the win. Though, as a Pastry, I enjoy a dual flamer build >:D
You could always try doing your achievements while on a Pyra to at least get SOME enjoyment from it.
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Running around the ship screaming obscenities at your legs for not being fast enough never was my focus on GoIO, but I do see the certain dullness aspect of being stationed at one spot for the whole match as a gunner.
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I saw it a lot as a lower level (and mainly piloted it myself as well) simply because it's the easiest ship to fly. You just point at someone and boom, great combination of guns tearing apart your enemy. Not to mention it's pretty durable. As you progress and start playing with higher leveled players, you'll find the pyramidion isn't so common. More skilled pilots are willing to try non-standard loadouts (and are quite good with them), so there's not as much draw for the pyramidion. I know it may seem boring now, but becoming good with the pyramidion is good practice when you're starting out. If you look around a bit you'll definitely find matches without any pyramidions, though. There are lots of other people who are bored of them too.
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Well it's nice to know it wasn't just me haha. It wasn't gonna stop me from flying about and being the best darn steampunk pirate i could be.
Just nice to know that i'm not on my own :P
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I try not to crew on pyramidions anymore unless they have an out of the box build.
Same. Sure it's more likely to win on one, but it's just... Boring. When I'm piloting my Pyra, I try my best to use an odd setup to give my crew something different. I've found some particularly fun builds, and some that actually work, too.
If you crew on a meta one, try something different yourself. Bring a buff kit, try different ammo, practice your acrobatics, master that Pyra!
One of the reasons why I love my double front Gatling build.
Don't forget the Gat + Merc ;)
Ramming builds for the win. Though, as a Pastry, I enjoy a dual flamer build >:D
You could always try doing your achievements while on a Pyra to at least get SOME enjoyment from it.
Close in flamer mortar.
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Was doing that earlier, actually, pie! Fun~
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You should have seen it months ago when the Pyra handled better...it was the go-to ship. Only ones who used otherwise were new players who cut their teeth on Goldfish/Galleons and myself who hunted them all with a Squid rather successfully. Course you gotta imagine a game where the ships handle a lot better than they do now. Well, aside from the Junker. Junker is probably the only good change this game has had for months.
Should really start a petition. Bring back 1.1. Or at least the good parts of it where ships actually moved well.
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Then make one in a new thread.
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From what I've seen, the old ships handled like they were made of paper and had no semblance of physics, but that's a different topic.
You need to find a pilot who likes to ram! Even if you die, it's funny and quite epic. When I'm not piloting or gunning, I found playing a buffgineer on the bottom deck to be hella fun. Keeping the hull and engines buffed is quite a boost with the Pyra.
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From what I've seen, the old ships handled like they were made of paper and had no semblance of physics, but that's a different topic.
You need to find a pilot who likes to ram! Even if you die, it's funny and quite epic. When I'm not piloting or gunning, I found playing a buffgineer on the bottom deck to be hella fun. Keeping the hull and engines buffed is quite a boost with the Pyra.
Was flying a dual flamethrower pyramidion last night. Most satisfying games ever. It's a slow, cruel, painful death for your enemies when all of their components are entirely locked down.
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Fire, baby! <3
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Then make one in a new thread.
ha! *salute*
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Pyra = Sky brick.
Least fun ship to fly in my opinion.
I dislike the lack of maneuverability or skill indexing on it.
It does have raw killing power, and I always feel deep deep shame when I allow a Prya to kill me.
DEEP DEEP SHAME.
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Pyra = Sky brick.
Least fun ship to fly in my opinion.
I dislike the lack of maneuverability or skill indexing on it.
It does have raw killing power, and I always feel deep deep shame when I allow a Prya to kill me.
DEEP DEEP SHAME.
The lack of manoeuvrability is what makes it so much fun to fly from my perspective. You need think a lot about rushing in and positioning so that you don't end up overshooting and showing your blind spot.
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How can a ship be the hardest to maneuver AND the easiest to fly?
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The Pyramidion is a low skill floor, high skill ceiling ship.
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I remember back not so long ago when the Goldfish with a buffed flak gun was seen as the killer build. I found it quite interesting to come back to the game with the pyra filling the role that the buffFlakFish used to occupy.
Mildly related - what is the arm time of the heavy flak round btw?
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I remember the days of the flakfish...
The arming time is 1 second.
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People don't believe me when I say this but I started flying Pyramidion because everyone else was flying Flakfish. My build back then was merc flak which was actually a pretty good Flakfish killer especially since the merc could turn so much more than it can now.
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My build back then was merc flak.
I used to roll with that build too, using lochnagar on the merc.
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Dunno if the Pyra is the easiest ship to fly, Goldfish seems to come easier to me in that regard. Usually fly a Galleon anyway.
Only time I hate flying against them is when in a 2v2 on Dunes and they both are running double field guns.
Don't know why, but the throttle on those things seem to be always stuck on "full reverse".
It's a valid tactic, it's just rageworthy ;)
Still think you can do some interesting things with the Pyra: Trying to pull off ever more creative ramming techniques never fails to amuse.
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Pyras are the easiest ship to repair for. Their vital components are close to guns and the engineers don't have to run as far as they do on the other ships. Arguable the squid has the most convenient component positions, but it also has hull armor as thick as toilet paper which makes flying/crewing a little more stressful.
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I disagree about the Squid having the most convenient component positions. Though the hull and balloon are easily accessible to a main engineer, the 4 engines of the Squid are insufferably difficult to maintain for the crew and in a squid, speed is life, and engines are more vital than the hull.
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Galleon is by FAR the hardest ship to pilot.
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Funnest.
I really enjoy taking a galleon out in pub games as a pilot (it's fair, im a terrible pilot). It is hard to fly, but man - when you organise your crew, and your opponents say 'dat galleon'.
Well...
Well, you've made it.
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I disagree about the Squid having the most convenient component positions. Though the hull and balloon are easily accessible to a main engineer, the 4 engines of the Squid are insufferably difficult to maintain for the crew and in a squid, speed is life, and engines are more vital than the hull.
not so bad if you use the strategic gaps in the railings to get about, you can shave seconds off the travel time. As for crew if they get the ship priorities you can survive pretty well.
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Galleon is by FAR the hardest ship to pilot.
Jokes.
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Galleon is by FAR the hardest ship to pilot.
Jokes.
No, really, it is, quantifyingly and qualifyingly so.
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Hard to master maybe, but out of the box, a squid and spire are harder.
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We seem to be using different definitions of "difficulty of piloting." Does "hard to pilot" mean:
Difficulty turning rising and accelerating.
Difficulty organizing a crew to be effective
Skill needed to not suck at this ship
Skill needed to contribute to a team with this ship
Skill needed to dominate a game with this ship
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Galleon is by FAR the hardest ship to pilot.
I would say the Spire is harder to fly.
Consider the fact that its made out of glass, still requires more than competent gunners and engineers to keep it up as long as posible while having 3 decks. Its low durability doesn't allow for many mistakes either while giving your ally minimal time to save you from a bad position.
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Again Squash is enjoying his argument of harder to fly vs everyone else's argument of harder to win with.
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Again Squash is enjoying his argument of harder to fly vs everyone else's argument of harder to win with.
I thought that was the important part, flying comes down to positioning with both of these ships anyway and positioning with both is equally hard :P
Vacations aren't doing good to my gaming life, anyway.. salutations to everyone!
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Again Squash is enjoying his argument of harder to fly vs everyone else's argument of harder to win with.
If you're taking "harder to fly" to mean "it's slower" then yeah obviously galleon is harder to fly, but harder to win with is really the only meaningful benchmark. Anyone can fly any ship around a map quite easily.
I'd say squid and spire definitely require more piloting skill/positioning. Sure galleon's hard to maneuver, but you can stay far away and just turn broadside to your enemies. Pretty simple.
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The Pyramidion is not 'easy' to pilot, but, in my opinion, is the easiest to crew and maintain. Only one engineer is needed to keep the hull and engines running, and they're so close together, it's not a terribly hard job. The other two crew members both just focus on gunning; one of them having to keep the balloon in check. The gunners don't have to account for ship movement to throw off their shots since the guns are on the front.
The Pyra is the only ship where one engineer can repair all three engines in less than three seconds (minus the Galleon when you jump on the ledge). Low levels can better operate on a Pyramidion instead of, say, a Squid or Mobula.
Easy to gun, easy to repair, easy to stay on target, very fast, high armor and hull, small balloon, ramming ability... The Pyramidion really only has one weakness, and that's it's turning and vertical movement which can be overcome with pilot tools.
TL;DR: Pyramidion is the easiest ship.
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pyra is a well designed ship with lil to no draw backs. easy to engineer easy to fly once you get the hang of turn good speed
every other ship has a downside to it but not the pyra gets boring after awhile tho
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It's got an enormous blind spot.
It turns excruciatingly slowly.
It rises and falls like a hill in Belgium.
It doesn't take hits as well as you'd think.
It doesn't have that extra gun like the Junker (a.k.a. one of the big reasons the Junker is arguably the best ship in the game).
The hull hitbox is enormous.
That spike at the front can often block the ship's own shots.
The engines are grouped together, and despite the benefit that comes with that, it also makes them prime targets for the Artemis.
So no. Absolutely no drawbacks at all.
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I like the pyrmadillon but I found the Galleon to be more fun to play and better if you got the right crew to it. On the left side you can put a real heavy burst that can quite easily win a fight if all three (two heavy and one light) cannons are manned at a medium to short range so long as you stay out of flamethrowers range. On the right side I usually have more long ranged cannons so I circle far away enemies clockwise and closer ones counter-clockwise
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It's got an enormous blind spot.
It turns excruciatingly slowly.
It rises and falls like a hill in Belgium.
It doesn't take hits as well as you'd think.
It doesn't have that extra gun like the Junker (a.k.a. one of the big reasons the Junker is arguably the best ship in the game).
The hull hitbox is enormous.
That spike at the front can often block the ship's own shots.
The engines are grouped together, and despite the benefit that comes with that, it also makes them prime targets for the Artemis.
So no. Absolutely no drawbacks at all.
every ship has a blind spot turning I agree with the other things aren't a game change if u know how to pilot correctly