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Messages - Dolphirus

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1
The Lounge / Re: Other Games You're Playing Now
« on: February 17, 2014, 12:59:15 am »
I just started the Titanfall beta. It's not bad. I don't know how much staying power it has though.

2
Feedback and Suggestions / Re: Tar Barrel Launcher...
« on: February 08, 2014, 11:28:00 pm »
I need an adult... and a tar barrel launcher... and an Icarus cannon. mostly an adult though.

3
Feedback and Suggestions / Re: The New Gunner Tutorial
« on: February 08, 2014, 04:00:59 am »
Good lord... why isn't this a thing?

4
Feedback and Suggestions / Re: Fixed mount heavy gatling
« on: February 04, 2014, 03:07:04 am »
The only reason I can imagine this isn't already a thing is that it doesn't bring enough variety between the light/medium weapon varient. Then again... carronades.

5
Gameplay / Re: 1.3.5 Balance Changes
« on: February 03, 2014, 12:43:55 pm »
I took that bit about "bullet hitbox expanding" to mean greater spread, but I certainly didn't notice anything. Can anyone better explain that to me?

6
The Lounge / Re: Easter Eggs we want in Adventure mode
« on: February 03, 2014, 12:36:20 pm »
an npc stripper modelled after bubbles.

I'll be in my bunk?

7
Feedback and Suggestions / Re: Tar Barrel Launcher...
« on: February 02, 2014, 09:56:02 pm »
I'll take your secrets, your ships and your tuna. Order not important

8
Feedback and Suggestions / Tar Barrel Launcher...
« on: February 02, 2014, 04:43:56 pm »
Works like a mine launcher without the balloon to keep the mine in place. If the barrel hits anything, ship or environment,  it explodes and leaves a small tar cloud. Comes in light and medium weapon variant.



I'm a dolphin of few words.

9
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 31, 2014, 02:25:27 pm »
More medium weapons would be awesome really.

10
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 26, 2014, 02:40:20 pm »
I just keep going back to the Starcraft 2 Void ray. We've seen this mechanic time and time again in games. It's pretty easy to understand and it also makes for some interesting lore. As I'm not an avid SCII I won't claim to be the best to explain. Basically the unit starts by outputting a small amount of damage. The longer is attacks, the more damage it does. I guess the idea is to chain the attack in quick succession to bring down units much faster than should be possible. The downside being that if you don't keep it on target long enough it won't do enough damage to compete. It seems like a very high risk vs reward weapon and IMO Guns of Icarus could do with more of those (we''re looking at you Gat/Mortar)

11
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 26, 2014, 02:00:29 pm »
I'm still a fan of the idea that damage builds up over time until it hits it's upper end potential. I can't imagine the mechanics behind such a thing would be difficult. The "sweet spot" is interesting, though I think it would make the weapon too limited. I'm currently picturing two of these things on a galleon...

12
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 25, 2014, 07:29:56 pm »
Our cause is just. It shall be done.

13
Feedback and Suggestions / Re: Helm controls
« on: January 24, 2014, 12:06:55 pm »
Red is that why my ship keeps making these weird noises?

14
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 24, 2014, 11:58:29 am »
Archimedes sounds good. And for the record, I never called it a gun :)

15
Feedback and Suggestions / Re: The Icarus Cannon
« on: January 23, 2014, 01:06:36 pm »
If the weapon was limited to one weight class, I do feel the medium slot is the better fit. It asks a lot so it should require a lot. Besides, the game could do with a wider variety of medium guns. (hint hint, medium harpoon gun that gives you the option to reel in ships)

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