Guns Of Icarus Online
Info => Feedback and Suggestions => Topic started by: Hai Fisch on December 08, 2016, 11:14:27 pm
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Give the ball to 'squid'. Have it fly away from start and "refuel" (evasive 'patroling') near the next depot for a set amount of time; The depot could be armed, hostile, and a spawn point for AI. Offer buffs for their destruction? And force player to carry ball all the way back to start instead of depot thing? I think that would be fun and less blitz-able....
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I was told they tried something like that to start, but the long travel time was found unfun.
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Give the ball to 'squid'. Have it fly away from start and "refuel" (evasive 'patroling') near the next depot for a set amount of time; The depot could be armed, hostile, and a spawn point for AI. Offer buffs for their destruction? And force player to carry ball all the way back to start instead of depot thing? I think that would be fun and less blitz-able....
That already exists already as the game mode infiltrate, except you're arming the depot and adding a ball.