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Messages - Lueosi

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181
In the Skype group there was the idea of making both teams lose if they tie a match without kill (no tiebreaker game).

182
Thank you for the feedback so far!

What do you think about both teams losing if they don't manage to get a single kill?

183
Community Events / Sunday Community Skirmish Tiebreaker Rules change
« on: July 07, 2015, 11:51:38 am »
Hi competitive folks! Currently we have a the coin toss rule to decide a tied match. Obviously nobody likes matches decided by a coin toss so I'd like to propose a tiebreaker match.

Duel at Dawn 10min time limit, first kill, first part destruction on tie.


Another thing i thought about were matches without progression. If the match is tied by score and all captains agree, the match ends and a tiebreaker match gets played. I'm just thinking about the last SCS Firnfeld match when both teams hesitated to engage to not lose their positioning advantage. In that case the team captains could have called for a tie and played a more interesting match for viewers and players.

What do you think about those two ideas?

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VODs are available here on gotcowdota, thanks to Gorgon for the upload!

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Well played by everyone and thank you for your participation! Thanks a lot to Gorgon and Brick as well! The VODs will be uploaded to the Ryder youtube most likely.

Also there will be some format changes regarding amount of participants and also some rule proposals regarding ties.

Edit: Congratulations to StormWatch for a very close win in the finals.

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The stream will be on http://twitch.tv/gotcow with Gorgon and Brick Hardcastle.

I will referee todays matches.

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Community Events / Re: Guns of Icarus - League
« on: March 22, 2015, 01:34:53 pm »
Congratulations to the Sord and all other participants! I liked the round robin league format but hope for more balanced matches with different divisions next seasion - we didn't see too much 5-4, 5-3 results.

@VVhite Angel: Can you make a feedback thread for this season? And how is your conclusion?

188
The Signal Tower / Fun with Flaks
« on: March 17, 2015, 01:44:40 pm »
After our weekly scrimmage against each other we Ryders group up together for a final all Flak Spire 4vs4 match on Red Sepulcher. Watch the overpowered combination of a minimum of 8 and up to 12 Light Flaks and 4 Heavy Flaks hitting the same target, melting through armor and instantly killing any ship from a pilot's POV. We follow the Ryder paradigm: Forward and Focus!

The Light Flaks create a smoke screen for the hit ship, making aiming while shooting back almost impossible. All Flaks also have a high chance to ignite guns, balloon and armor that leads to fire being a serious problem - especially guns will overheat really fast if not maintained properly. It is very important that every gun focuses the same target, if a Spire goes down, stripping the armor and creating a smoke barrier becomes much harder. Usually at least three Spires are required to have good armor piercing.

Our closest result so far was 7 deaths. This time Dementio was not piloting - usually he goes down first - and we got away with 2 deaths.
Fun with Flaks - Ryders' closing match after scrimmage - My own point of view, Ryder Mumble with team communication recorded. Bonus: Ayetach goes crazy at the end and almost dies - literally.

Watch more content at our Youtube Channel.


Disclaimer: This is a pubstomp after very intense matches before, this is the only time we intentionally do this - even though we'd like to fight against good opponents here (what already happened). Comments about this particular issue please as PM to me.

189
The Lounge / Re: Show us your...desktop!
« on: March 13, 2015, 10:23:09 am »
KDE desktop:


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General Discussion / Re: New thing I learned about Guns of Icarus
« on: March 11, 2015, 01:59:03 pm »
Just look in the wiki :( : Phoenix Claw

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The Gallery / Re: GOI - Screenshot Gallery!
« on: March 11, 2015, 12:18:34 pm »
Just want to make sure: I was shooting that gun.

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Storm Ryders

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Feedback and Suggestions / Re: Mallet Buff
« on: March 09, 2015, 10:35:31 am »
Keep in mind a component gains 33% of its maximum health after rebuild. Including a mallet hit, a balloon has 650 HP after rebuild. Don't forget to look at the wiki to check out the game mechanics: Rebuilding

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Storm Ryders signing up.

(They want to play in the first round from time to time too.)

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Hi, sorry i forgot to sign up the Kaktuskumpelz 2013. Even though you already made the brackets I hope the team can still join the competition with the 1h late signup.

Team contact: Fynx

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