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Messages - McGoerk

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Feedback and Suggestions / Re: Crazy King changes
« on: December 19, 2013, 12:25:22 pm »
Yes it is true if you are on a point it is hard to reach the next by the time it activates.
You have to plan ahead with the other captains of your team, send ship to the next, one to the point after that, and keep stalling the enermy with the last ship.

It is completly ineffective to cruise around as one blob of ships, coordinated fleets will dominate, i like that.

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Feedback and Suggestions / Crazy King changes
« on: December 19, 2013, 10:31:19 am »
We have just played a macht of Crazy King with only a 100 second timer on each point.

i think it is a great change to differentiate crazy king from king of the hill a bit more.

However having to cap 11 points (650 points to win/[100 seconds point activity - 30 seconds capping time]) seems to stretch a match pretty large, especially if it is a close match it'll take even longer.

Maybe the time it takes to capture a point can be reduced to like 15-20 seconds or the points points to win to 300-400.

I'm not sure if it was a bug though but with the right strategy this game mode can be really fun.

It is not only a squid race, you could set up a galleon to guard 1-2 points too, this way it feels reallly different then king of the hill.

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