Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: BuggDoubt on April 28, 2016, 12:19:23 am

Title: Airship Rally
Post by: BuggDoubt on April 28, 2016, 12:19:23 am
though it might be an interesting game mode in a less direct combat oriented mode and more of a 'best crew work' method.

circuit races on different maps including challenges along the way. think of it as the standard rally concept, hauling for the next way-point, and at each way-point something comes up that must be dealt with before starting toward the next point.

instances could include:

ship system damage
targets (from practice) at ranges that must be destroyed from a static position
tunnel of pain, series of ships launching heavy cannon shots pushing your ship off course (damaging them does nothing)

this could work well for training captains, and would work with both live and AI crews
Title: Re: Airship Rally
Post by: Skymonger on April 28, 2016, 12:41:04 am
Maybe something for Alliance mode?

Though I question its effectiveness in actually training captains and crews in comparison to actually flying a few matches with others.

It be flying a squid mostly and putting on the buffed engines and moonshine/kerosene blends for racing.
Title: Re: Airship Rally
Post by: RearAdmiralZill on April 28, 2016, 09:12:27 am
Races have been done before by the community with player made courses on available maps, but a game mode and maps to go along would be cool. I don't see it coming until Alliance is fleshed out, but a fun idea either way.
Title: Re: Airship Rally
Post by: Schwupp III. on April 28, 2016, 01:49:01 pm
I actually thought about designing some tracks on the existing maps (a quick search of the forums reveals that this has already been done once about three years ago) and making a thread, where you could post times for both full AI and human crew. Since Muse added the option to play every map in practice mode, this seems like the more viable option compared to a custom-lobby-event at a set time.

This means, of course, that there sadly wouldn't be any actual races; it would have more of a time attack character to it, something you could do by yourself or with some crew in the off-hours of the Lobbies-of-Icarus-metagame to show off your aviational prowess.

This would also probably be the easiest "racing" mode to implement, since all it requires are checkpoints, which already exist in the piloting tutorial, and a timer. It could even be a direct addition to the practice mode as a form of advanced tutorial teaching the layout of the map.



There are, however, some general problems that I see in a racing gamemode:



Last but not least, the idea of having little challenges on the course as mentioned in the original post sounds interesting as well...it gives the crew something to do. I imagine some sort of "blimp biathlon" where you would have to shoot target dummies at a certain range could actually make a gunner useful in a racing mode.


...aaand there goes my thursday afternoon. Sorry for the wall of text.
Title: Re: Airship Rally
Post by: BuggDoubt on April 28, 2016, 02:00:57 pm
my original intent was for each checkpoint to have an instance occur. so as you race thing happen, and as those things happen you get stopped from acessing the next point untill you complete that challenge.

think amazing race.

hit waypoint 1, suddenly five static targets appear at various ranges and your ship can only turn. destroy them to advance.

hit waypoint 2, (good idea from schwupp) a smaller, closer set of smaller waypoints comes up with extreme disparity in height and angle

hit waypoint 3, whole ship on fire

waypoint 4, localized cloud storm with one small ai enemy (and yes i mean this to be in alliance from the start)


something akin to that.