Guns Of Icarus Online
Main => General Discussion => Topic started by: Solidusbucket on March 24, 2017, 09:05:09 pm
-
Why is this forum dead all the sudden? Time to start conversing again!
Its been like 3 weeks since anything interesting has popped up. . . ish.
Here are some conversing points that we can discuss so as to bring some interesting material to this forum:
Skirmish Mode:
Skyball
Balancing issues
Vet lobbies
Builds that are less than viable (banshee mortar on a pyra today - I didn't even stay in the lobby.)
Friends list (why is it people can friend anonymously - kinda odd. . . )
Solidusbucket organizing SCS
More SCS participants
Ship difficulty
Tools - rangefinder still exists, impact bumpers are useless. . .
cmon people
lets get discussing.
kthanksbye/
edit:
ps.
oh yea, alliance mode.
Um...
Inflitration?
New special abilities?
Um.... make more alliance maps into pvp (I actually like the ashen scuffle - its like duel at dawn but not)
um.... make alliance / skirmish more integrated ( i really want alliance rewards for winning SCS.) - you should too muse. get all of the people into alliance.
pps. I'm drunking. Sorry for typos / incoherence.
PPPS - my wife is mad at me for cursing while she was doing facebook live stuff. I got her kicked out of a group as a result. I had to LOL in secret. Though I kinda feel like a dick. Still funny tho.
ppps. My hot pocket is done. yaaay. I put it in an oven. . . not a microwave - for those wondering.
-
People have been having a lot of talks in Discord.
-
impact bumpers are useless. . .
I make genuine use of them quite often. The main trick is when arrogant goldfish pilots think they can just ram my spire/mobula with impunity, so I kerosene forwards to meet them, pop impact bumpers at the last second and teach them that they only have 400 armor. It has even worked against pilots who are in general better than me.
The problem is that -60% thrust makes more direct aggressive usage pointless, should be +150% angular drag or something instead.
Skyball
How about - Removing the tether mechanic entirely from the ball and making every shot push it proportional to damage, allow ramming it, make harpoons work on it and have it time out and respawn after a while to prevent it getting stuck.
-
Why is this forum dead all the sudden?
I have no clue, aside from the fact the fact, that there seem to be much less people checking out forums recently anyway.
I know that, because my most recent video only got 69 views during 3 last weeks.
-
I mean... I posted a ton of ideas in the past and didn't get anything off of them. I could repost?
-
Oh snap! I made this post while drunking. Now its morning.
Guess what's in my hand? BEEER.
My family thinks I have a problem. . . A problem with having fun! w000000!
Also, I want a timer for games. I need to know how long a match has been ongoing without keeping track my self. Skyball has a countdown timer. Why can't every other match have a countup timer. . .? I need this for SCS so we can have matches without refs as a last resort. Can you guys email Muse about implementing it?
edit: added exclamation mark after fun.
-
I feel like I'm part of the Harry Potter universe.
-
Lol he who must not be named.
-
Oh what bs you delete my post and let this fly?
-
I think the moderators are discriminating against me
-
So how about that alliance mode. I'm actually pretty excited for it to hit.
-
Hey!
I removed a few posts as they were a direct violation of the Code of Conduct and added nothing to the topic of this thread, if you have any issues with the moderations or questions about past events, you can send an email to abuse@musegames.com. Should this thread continues to derail it will be locked. Thanks for your patience.
--
The idea about the timer, you should TOTALLY email muse about it at feedback@musegames.com, it would be useful for referring and speed runs as well.
-
Regarding the timer I've been buggering Ayetach for quite some time now about the implementation of some features that allow for timers and things like that. He promised me to talk to the rest of the team again once alliance is released.
-
I emailed him a couple of times about adding a timer. It already exists for skyball but its a countdown timer. Though, I havn't played skyball in a while.
-
I would be okay with the addition of a timer as an option for custom matches but whether it counts up or not, if it's on by default and in almost every match I play, I would feel like it would damage the soul of the game just by existing and reminding you every second you've spent/have remaining, as opposed to the periodical reminders of referees in events.
Though it can certainly blend into the game if you design the timer well and make it look all steampunky. Unfortunately, the Skyball timer - which I assume is the most obvious place we'll get a timer from if at all - does not have these qualities, and even if it did I am still conflicted on whether I'd like to see it in default matches.
-
default matches no. Custom matches where it is enablabe? Yes
-
I guess this might just be the calm before the Alliance storm. At least I hope that and wish to believe that.
Regarding the original question.
Edit: Since the post I made that somehow dissapeared I'll post it again.
default matches no. Custom matches where it is enablabe? Yes
^this is regarding a timer
-
I want the 'Everyone near the ball can grab it' back from the passing bug. That made things much more interesting.
-
I wouldn't mind just new game-modes for Skirmish.
Bring back Resource Race. Bring along Wandering Hill lie Richard recommended centuries ago. Bring out an Oddball type game-mode where you pass a cargo baloon around. Just something more.
Just.... try and fix what's already there. Especially since it looks like Alliance is about to become it's own game.
-
I want the 'Everyone near the ball can grab it' back from the passing bug. That made things much more interesting.
I totally agree with this. I thought it was awesome. It made much more sense and skyball became 3x more fun because of it.
-
I want the 'Everyone near the ball can grab it' back from the passing bug. That made things much more interesting.
I'd be all in favor of testing that as an intentional feature, the only problem might be the counter-intuitive fact that the squid would have the most engine power in a tug of war.
-
Sure, they have the most engine power. However, they would be tethered to Galleons.
-
In the testing the ships just kept getting pulled back towards eachother. It pretty much guaranteed a brawl between two ships and two others attempting to support in some form.
-
Sure, they have the most engine power. However, they would be tethered to Galleons.
True, I guess even dragging a Junker would be slow enough for 'slow squid = dead squid' to kick in long before the ball gets to a goal.