I can only imagine the troll coming out of people taking over ai, as bad as they already are.
I can only imagine the troll coming out of people taking over ai, as bad as they already are.
I think controlling the AI brings in more disadvantages than benefits. Trolls and prolems when actual players join etc. Kinda what everyone else has mentioned.Finally someone understands.
How about something like you can see the map and the ships (Of only one certain team, cannot switch view until the game ends) But you can see the enemy ships if it is spotted.
Draw out paths or type out suggestions to captains.
^Just my take on the suggestions but really, I don't think we actually need an app of some sort. And personally Muse should keep focusing on adventure mode/ the ps4 and PC versions of the game rather than trying to develop a new app that could potentially make a lot of problems.
I just know I'd purchase it for $1.00-$5.00 because I'm such a big Guns of Icarus fan. I doubt extra cash on the side would hurt any kind of production. The match lobby would have an App Player Access enable/disable box just to keep it optional in case you already have a good crew, you for some reason want AI more, or just plain don't like cellphones.
Also.. strangers wouldn't be able to randomly download the app and mess with things.. You'd need a legit Guns Of Icarus account first to be able to log in.
You thinking LAN functionality would be used for that, ram?
What is the profit of having an touchscreen player on your ship?Agreed! >:I
What is the profit of having an touchscreen player on your ship?Agreed! >:I
No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.
I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.
It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D
What about just spectate mode with voice command buttons. Voice commands like "you go girl" or "nice shootin tex"I approve of this so much xD
I don't like the fact that you have to replace AI for other people slapping some buttons on a touchscreen.
How can you make a touchscreen player spot an enemy ship?
How can you let touchscreen people decide what tool to use on a Shipcomponent?
How will you make a touchscreen player decide what ammo to use when picking a gun?
Will an touchscreen player have an advantage over AI and actually be able to focus on a specific ship rather then shooting the most obvious one?
What is the profit of having an touchscreen player on your ship?
What is the profit of having an touchscreen player on your ship?Agreed! >:I
No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.
I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.
It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D
My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.
There wouldn't be just one button that says "Repair engines". There'd be [Engine 1], [Engine 2] and [Engine 3] icons shown as little pictures of engines that are touch activated. When activated the AI is sent to it.
My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.If everything I mentioned in my original post wasn't implemented then all of those things you mentioned would pose problems. Good thing I took the time to mention all of those things in my original post that would help to eliminate those problems.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.
read the live feed game chat
My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.If everything I mentioned in my original post wasn't implemented then all of those things you mentioned would pose problems. Good thing I took the time to mention all of those things in my original post that would help to eliminate those problems.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.read the live feed game chat
Sorry, but good luck trying to stop piloting and type out "main engine" or "turning engines" when everything on your ship is dying and you have to help in repairs yourself.
Being able to hear voice chat *would* solve these problems, but it was not mentioned in your original post.
I get the idea you are going with here, but I think it would take a lot more work to implement, and end up being a lot more of a hassle for both app user and in-game-pilot, than you may think it would. I would love for it to work, and if Muse went with it, I'd totally buy in, but I don't see it really adding enough value to the game play to be worth the developers' time.
So you don't imagine you would be able see the health of a component as it goes down? What would even be the point of the app if the app user was blind to everything going on and the captain had to scream everything; in that case AI would be better.Of course you would be able to see the health of components. But normally ai aren't going to fail you when parts are at low health, ai fail you when you are in serious trouble, and more than one critical component is dead, and your ai goes for the wrong one (or worse, runs between the 2 trying to decide).
Just use logic, please. The only orders a captain might be shouting would be "Man the guns, Fire at [insert ship name], Repair!, and Spot ships". All of these actions could be performed by an AI at the touch of an icon, though you wouldn't even require a captain's orders to do it if you automatically did these things in a timely manner, just like in PC Guns of Icarus.