Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: The Sky Wolf on February 03, 2014, 12:03:06 am

Title: Guns of Icarus Online App
Post by: The Sky Wolf on February 03, 2014, 12:03:06 am
Imagine a Guns of Icarus Online App where one could sign into their own account and hop aboard a friend's or stranger's ship in control of an AI Engineer/AI Gunner using a simple touchscreen interface during a live PC match. You would see just a simple menu of the ship's component icons ranging from guns to engines to the hull and would be able to read the live feed game chat and send the AI Engineer or Gunner to wherever that captain may be ordering them too. This would be a good way to play the game from work without even being on a PC
Title: Re: Guns of Icarus Online App
Post by: Milevan Faent on February 03, 2014, 12:49:59 am
Hmm.... This concept intrigues me.

(https://i.chzbgr.com/maxW500/4079611392/h0BCF4C51/)
Title: Re: Guns of Icarus Online App
Post by: macmacnick on February 03, 2014, 02:30:34 am
hmmm... maybe make a part of the screen show the score/optional buttons for crew/team/match chat or voice chat?
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 07, 2014, 10:19:07 pm
Am I one of the only ones who would like to have the ability to help out teammates from work?

Also - Macmacnick that's a great idea.
Title: Re: Guns of Icarus Online App
Post by: macmacnick on February 07, 2014, 11:21:29 pm
I'd like the ability to help out teammates during my lunch break/during my more boring/full of teacher rant classes.
Title: Re: Guns of Icarus Online App
Post by: RearAdmiralZill on February 08, 2014, 01:58:12 pm
I can only imagine the troll coming out of people taking over ai, as bad as they already are.
Title: Re: Guns of Icarus Online App
Post by: ramjamslam on February 08, 2014, 04:40:22 pm
I can only imagine the troll coming out of people taking over ai, as bad as they already are.

Yea, why are the AI hitting me in the face with spanners now?
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 08, 2014, 08:23:45 pm
I can only imagine the troll coming out of people taking over ai, as bad as they already are.

What would happen when it comes to trolling is the trolls would be sending the AI to gun instead of repair when the captain yells repair. It would be equally as devastating as regular PC public match trolls, slow AI crewmates, and powder monkeys that join mid-match, but there is always an expected risk.
Title: Re: Guns of Icarus Online App
Post by: Coldcurse on February 10, 2014, 02:42:54 am
There are some great things about this but bad things about this.

What will happen if an actual player joins the ship and the AI becomes unnecessary?
If the AI player decides not to do anything, what then will happen?
If AI player only gets on guns and disobeys every order, will you be able to kick them or do you have to tolerate it?
Title: Re: Guns of Icarus Online App
Post by: macmacnick on February 10, 2014, 02:54:58 am
even better: controlling your character via an interface (i.e tap to shoot/repair, 2 finger swipe to switch tools, when not mounted, tapping makes you use your tool, and swiping up quickly one time makes you jump.) *would work best with a phablet, tablet, or large touchscreen phone*
Title: Re: Guns of Icarus Online App
Post by: Coldcurse on February 10, 2014, 03:03:00 am
But playing with tablet also means that you need to use a stable wi-fi connection. I dont know how strong your wi-fi is but will this not result in more people leaving games due to connection problems? also this game is started in steam, Do you have steam on you tablet?
Title: Re: Guns of Icarus Online App
Post by: Squidslinger Gilder on February 10, 2014, 03:51:17 am
Playing GOIO via tablet or phone...the world goes: "YAY!!"

PC players go: "GTF OFF MY SHIP CELL PHONE BOY!"

Just sayin, it would happen.
Title: Re: Guns of Icarus Online App
Post by: macmacnick on February 10, 2014, 04:12:49 am
Coldcurse, Simple: as the game initially requires a login separate from steam, you would use that to log in to your Guns of Icarus account, and play from there; also, the wifi connection would be as bad/good as it would be on a PC, sometimes better, as tablets (such as that new iPad) can sometimes have better connectivity receivers utilizing protocols such as 802.11n or 802.11ac, which some computers used these days still don't have, (or the routers) also, with the rise of 4G networks, connectivity on a phone/phablet/tablet with data plan is speedy, with an average of 3 megabits per second downstream, 1.5-ish megabits upstream amongst cellular carriers. This is faster than the typical broadband network, so connectivity is not an issue.


Gilder, there could even be some perks to using a tablet, such as reduced response time, as signals do not need to travel through blootooth/cables from a peripheral device (i.e a  keyboard/mouse) to reach the processor, thus lowering response time.


Anyways, we'd need a way to move around: I suggest an on-screen direction pad (similar to the type used in Minecraft: pocket edition) and voice commands shouldn't be needed, as almost all popular tablet models have built in microphones (usually bundled with a camera) and if that fails, maybe sliding with 3 fingers would bring up an option on the side to choose which channel to use for text chat, which could bring up an onscreen keyboard to type with.
Title: Re: Guns of Icarus Online App
Post by: Squidslinger Gilder on February 10, 2014, 06:27:48 am
Nah. On screen touch controls are usually pretty terrible. I've played FPS games with them on my iPod. They never work well at all. Never be as responsive as straight keyboard/mouse. Or even a gamepad.
Title: Re: Guns of Icarus Online App
Post by: Dresdom on February 10, 2014, 11:32:43 am
I think we aren0t talking about actually play GoIo as is, but play a kind of support role. You just choose some options to guide the AI (repair X, shoot Y, try spotting etc). There's no need for a pad, maybe just the map, the ship's blueprints and the orders menu.
Title: Re: Guns of Icarus Online App
Post by: Cheesy Crackers on February 11, 2014, 08:13:55 am
I think controlling the AI brings in more disadvantages than benefits. Trolls and prolems when actual players join etc. Kinda what everyone else has mentioned.
How about something like you can see the map and the ships (Of only one certain team, cannot switch view until the game ends) But you can see the enemy ships if it is spotted.
Draw out paths or type out suggestions to captains.

^Just my take on the suggestions but really, I don't think we actually need an app of some sort. And personally Muse should keep focusing on adventure mode/ the ps4 and PC versions of the game rather than trying to develop a new app that could potentially make a lot of problems.
Title: Re: Guns of Icarus Online App
Post by: Coldcurse on February 11, 2014, 08:22:46 am
I think controlling the AI brings in more disadvantages than benefits. Trolls and prolems when actual players join etc. Kinda what everyone else has mentioned.
How about something like you can see the map and the ships (Of only one certain team, cannot switch view until the game ends) But you can see the enemy ships if it is spotted.
Draw out paths or type out suggestions to captains.

^Just my take on the suggestions but really, I don't think we actually need an app of some sort. And personally Muse should keep focusing on adventure mode/ the ps4 and PC versions of the game rather than trying to develop a new app that could potentially make a lot of problems.
Finally someone understands.
Just having an app for this game to control AI is such a disadvantage.
Title: Guns of Icarus Online App
Post by: The Sky Wolf on February 13, 2014, 05:34:53 am
I just know I'd purchase it for $1.00-$5.00 because I'm such a big Guns of Icarus fan. I doubt extra cash on the side would hurt any kind of production. The match lobby would have an App Player Access enable/disable box just to keep it optional in case you already have a good crew, you for some reason want AI more, or just plain don't like cellphones.

Also.. strangers wouldn't be able to randomly download the app and mess with things.. You'd need a legit Guns Of Icarus account first to be able to log in.
Title: Re: Guns of Icarus Online App
Post by: ramjamslam on February 13, 2014, 05:53:06 am
I just know I'd purchase it for $1.00-$5.00 because I'm such a big Guns of Icarus fan. I doubt extra cash on the side would hurt any kind of production. The match lobby would have an App Player Access enable/disable box just to keep it optional in case you already have a good crew, you for some reason want AI more, or just plain don't like cellphones.

Also.. strangers wouldn't be able to randomly download the app and mess with things.. You'd need a legit Guns Of Icarus account first to be able to log in.

To make it viable, especially at $1 to $5 I think you would need to market to the whole mobile player base.  So you would have to create a mobile game that is playable without needing to have existing GoIO friends in game.  Maybe an experience like the original Guns of Icarus game: a single ship with a full crew of players, but updated to use the AI director and a ship that is pilot-able.
Title: Re: Guns of Icarus Online App
Post by: macmacnick on February 13, 2014, 10:23:28 am
You thinking LAN functionality would be used for that, ram?

Title: Re: Guns of Icarus Online App
Post by: ramjamslam on February 13, 2014, 02:51:49 pm
You thinking LAN functionality would be used for that, ram?

Maybe, I hadn't thought that far ahead into the implementation of that crazy idea :P
Title: Re: Guns of Icarus Online App
Post by: Ernest Wolf on February 13, 2014, 05:05:27 pm
Wow, it's a great idea. I wish I had a smartphone, though. If this happens, I am getting it for once and for all!
Title: Re: Guns of Icarus Online App
Post by: Coldcurse on February 14, 2014, 08:50:26 am
I don't like the fact that you have to replace AI for other people slapping some buttons on a touchscreen.
How can you make a touchscreen player spot an enemy ship?
How can you let touchscreen people decide what tool to use on a Shipcomponent?
How will you make a touchscreen player decide what ammo to use when picking a gun?
Will an touchscreen player have an advantage over AI and actually be able to focus on a specific ship rather then shooting the most obvious one?

What is the profit of having an touchscreen player on your ship?
Title: Re: Guns of Icarus Online App
Post by: Oliver Colt on February 14, 2014, 10:04:26 am
What is the profit of having an touchscreen player on your ship?
Agreed! >:I

No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.

I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.

It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D
Title: Re: Guns of Icarus Online App
Post by: redria on February 14, 2014, 10:30:45 am
What is the profit of having an touchscreen player on your ship?
Agreed! >:I

No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.

I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.

It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D

My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.
Title: Re: Guns of Icarus Online App
Post by: Spud Nick on February 14, 2014, 11:29:38 am
What about just spectate mode with voice command buttons. Voice commands like "you go girl" or "nice shootin tex"
Title: Re: Guns of Icarus Online App
Post by: Oliver Colt on February 14, 2014, 11:33:00 am
What about just spectate mode with voice command buttons. Voice commands like "you go girl" or "nice shootin tex"
I approve of this so much xD
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 14, 2014, 11:03:18 pm
I don't like the fact that you have to replace AI for other people slapping some buttons on a touchscreen.
How can you make a touchscreen player spot an enemy ship?
How can you let touchscreen people decide what tool to use on a Shipcomponent?
How will you make a touchscreen player decide what ammo to use when picking a gun?
Will an touchscreen player have an advantage over AI and actually be able to focus on a specific ship rather then shooting the most obvious one?

What is the profit of having an touchscreen player on your ship?

The AI could have a Spyglass Icon option for spotting enemy ships that aren't behind any cover.

With the interface you could see a box containing all of the component icons for repairing and guns to man. As for deciding for which tools/ammo to repair with/shoot with the AI should already know, though that may take away some of the fun. There could be an icon representing each tool/ammo for you to select to add more to do.

There should be a list of enemy ship names to choose from when firing the guns.


All needed direction info could be gathered from the live chat feed/voice commands mentioned in my original suggestion post.



Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 14, 2014, 11:08:08 pm
What is the profit of having an touchscreen player on your ship?
Agreed! >:I

No but I agree that it would be hard to balance. I mean, to make it a better crew option than AI (which it'd have to be, because why implement it if it's gonna be the same/worse?), if the whole thing is just pressing buttons, then it has to be automated to make good decisions and that means no skill or knowledge or any thinking whatsoever from the player. E.g. The hull is down, you press "Repair hull" and that's that. If it was on fire or had health too low to use the mallet safely, the player never knew.

I just think it kinda defeats that whole point of the game where you need to know your shizzle or learn from mistakes how to do stuff best. The gunner deal is also difficult because it's not just the ship you're aiming at, but also what part of it. AI chooses by itself, so if the mobile player here just taps "Shoot gun" and it decides for him where and how then it's the same.

It would be fun tho to be able to see matches from mobile devices xD Like just a map like the one that we already have with all ships marked and such, and when you tap on one you can see stats and crew, and it could show the score on top and notifications like "Player1 destroyed hull armor" and "BOOM BABLAMBAM killed Lockheart's Tiny Squid" etc. much like the spectator mode we have now, but without filling spectator slots maybe, so it would be great for Fight the Devs and all those fun competitions :D

My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.

If everything I mentioned in my original post wasn't implemented then all of those things you mentioned would pose problems. Good thing I took the time to mention all of those things in my original post that would help to eliminate those problems.
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 14, 2014, 11:12:12 pm
There wouldn't be just one button that says "Repair engines". There'd be [Engine 1], [Engine 2] and [Engine 3] icons shown as little pictures of engines that are touch activated. When activated the AI is sent to it.
Title: Re: Guns of Icarus Online App
Post by: Oliver Colt on February 15, 2014, 12:02:46 am
There wouldn't be just one button that says "Repair engines". There'd be [Engine 1], [Engine 2] and [Engine 3] icons shown as little pictures of engines that are touch activated. When activated the AI is sent to it.

Well the thing is that honestly I don't see a lot of use for it if it's gonna be an equivalent of giving a little more specific orders to AI, because even if it's controlled by a player the communication with the captain will be very bad in most cases (let's face it, people don't communicate when they play on PC, they won't do it if they're in class playing on a tablet xD). In that case it'd be nice if it made the crew more useful than AI crew in decision making, but it's just what I think. If there was a way to work that around without tons of buttons that take longer to hit than the hull can handle then I'd love it, but I don't really wanna feel like I'm just telling the AI where to go and that's it :P

Either way I find this worth discussing because there may be a way to make it awesome without much interface mess and well balanced, and it'd be really great if that happens because I do wanna play GoI in class :D
Title: Re: Guns of Icarus Online App
Post by: redria on February 15, 2014, 06:55:18 am
My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.
If everything I mentioned in my original post wasn't implemented then all of those things you mentioned would pose problems. Good thing I took the time to mention all of those things in my original post that would help to eliminate those problems.

read the live feed game chat

Sorry, but good luck trying to stop piloting and type out "main engine" or "turning engines" when everything on your ship is dying and you have to help in repairs yourself.

Being able to hear voice chat *would* solve these problems, but it was not mentioned in your original post.

I get the idea you are going with here, but I think it would take a lot more work to implement, and end up being a lot more of a hassle for both app user and in-game-pilot, than you may think it would. I would love for it to work, and if Muse went with it, I'd totally buy in, but I don't see it really adding enough value to the game play to be worth the developers' time.
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 15, 2014, 10:25:50 pm
My initial thought was an emphatic yes, but you guys raise good points. There is a lot that goes into every aspect of being on a ship that someone on a phone just won't be able to get. For example, your engine column gets taken out by a hwacha. Do I rebuild the turning or main engine first? There is no way to communicate that to someone on a phone, so someone on a phone is going to be as helpful as an AI. You would need to have the captain be able to give specific commands for each component, at which point you may as well just be able to tell the AI what to do instead.
Also, how would this possibly work on a squid? You have to be so multifunctional on a squid, and know where the enemy is, that realistically this would be worse than an AI.
If everything I mentioned in my original post wasn't implemented then all of those things you mentioned would pose problems. Good thing I took the time to mention all of those things in my original post that would help to eliminate those problems.

read the live feed game chat

Sorry, but good luck trying to stop piloting and type out "main engine" or "turning engines" when everything on your ship is dying and you have to help in repairs yourself.

Being able to hear voice chat *would* solve these problems, but it was not mentioned in your original post.

I get the idea you are going with here, but I think it would take a lot more work to implement, and end up being a lot more of a hassle for both app user and in-game-pilot, than you may think it would. I would love for it to work, and if Muse went with it, I'd totally buy in, but I don't see it really adding enough value to the game play to be worth the developers' time.

So you don't imagine you would be able see the health of a component as it goes down? What would even be the point of the app if the app user was blind to everything going on and the captain had to scream everything; in that case AI would be better.

Just use logic, please. The only orders a captain might be shouting would be "Man the guns, Fire at [insert ship name], Repair!, and Spot ships". All of these actions could be performed by an AI at the touch of an icon, though you wouldn't even require a captain's orders to do it if you automatically did these things in a timely manner, just like in PC Guns of Icarus.
Title: Re: Guns of Icarus Online App
Post by: The Sky Wolf on February 15, 2014, 10:29:39 pm
P.S. I can type while piloting/repairing/shooting because I know how to press buttons on my keyboard as well as my mouse. Some people just get too nervous to do both and read chat because they're just rabbits.
Title: Re: Guns of Icarus Online App
Post by: redria on February 17, 2014, 11:10:23 am
So you don't imagine you would be able see the health of a component as it goes down? What would even be the point of the app if the app user was blind to everything going on and the captain had to scream everything; in that case AI would be better.

Just use logic, please. The only orders a captain might be shouting would be "Man the guns, Fire at [insert ship name], Repair!, and Spot ships". All of these actions could be performed by an AI at the touch of an icon, though you wouldn't even require a captain's orders to do it if you automatically did these things in a timely manner, just like in PC Guns of Icarus.
Of course you would be able to see the health of components. But normally ai aren't going to fail you when parts are at low health, ai fail you when you are in serious trouble, and more than one critical component is dead, and your ai goes for the wrong one (or worse, runs between the 2 trying to decide).

Looking at the commands you mention,

Man the guns: there is currently a voice command that would tell crew audibly and through chat which side of the ship needs a gunner. I'm okay with this. A human controlling this would do better because they could specify a gun.

Fire at insert ship name: Which ship? Possibly this could respond to the "captain's spot" mechanic, keybound to B. This lets the captain specify a target that the ai might not shoot at. Again, this would help.

Repair: In most circumstances, yes this would work out alright. You could keep the ai confined to areas where it needs to be repairing, as opposed to the current chaotic ai mind.
But the ai already does decently in those situations. The times where ai kills you is when everything is going down and you are trying to hold on. You can specify hull, balloon, engines, etc. But engines specifically, you can't specify which engine.
Say all 3 engines are down at once. If you are trying to turn your guns on an enemy to get some suppressive fire on, you want turning engines. If you are about to slip behind a rock, you need your main engine. Someone on a phone won't have the situational awareness to make that call unless the devs put a lot of work into making a cheap app work well in every aspect. The only way you can communicate to your crew currently on which engines need attention first is through voice or typing. Personally, I'm going to be either trying to retake control of the ship (using wasd) or I will be running back to help on repairs (using wasd to move). I'll type, but generally typing isn't my first priority.
A human using an app might be better than an ai by actually going for the engines, but there still isn't that level of interaction that really makes me think this would be worth pursuing to the level that it would need.

I will repeat what I have tried to make clear in all of my posts though.
I like this idea. It would be fun to be able to have friends join in and protect me from ai. It would make it less dangerous to start with ai. It shows creative thinking, and I like it.
I just am also personally seeing that it doesn't make the ai significantly better, it doesn't come close to being as good as another human, and the amount of time and effort it would require to make would not really be worth the relatively small gain in gameplay. With the current lag in the system, even trying to give a real-time chat feed to mobile devices seems like a risky proposition to me.
What I'm trying to say is that I like your idea, I just don't see it working out in the current state of the game.

Regarding your making sarcastic responses to my initial concerns, then insulting my intelligence and ability to type...
We obviously haven't connected on everything that has been said here, but please next time don't resort to sarcasm and personal attacks. I try to be reasonable and I'm happy to explain what I mean in depth. I like seeing new ideas and I want to contribute.
Title: Guns of Icarus Online App
Post by: The Sky Wolf on February 19, 2014, 10:49:56 pm
I just found an extremely similar app that already exists. You can send UAVs and other support to your friends as well as strangers in Battlefield 4 via iPad while they're on Xbox/PS4/PC. Not only is it possible, but it's very popular.

https://battlelog.battlefield.com/bf4/news/view/commander-mode-app-out-now-2/