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Messages - Indreams

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841
Feedback and Suggestions / Re: Positive feedback only
« on: October 31, 2014, 10:09:14 am »
I just love the game :)

I love the clockwork design of the Matchmaking screen.

I love the artwork in the game.

I love the bug fixes.

And I think the bugs that are still in there is hilarious  :D
(pink screens, spazzy ships, watching newbies go to the wrong cap point because the map was wrong).

842
Guides / Re: Guns of Icarus Ships Graph
« on: October 30, 2014, 11:28:56 am »
Revised Part II.

Spire now has 1 medium gun.


Addendum, with the personalized graphs,
I can easily give you different colors, themes, and datas. I can also add your newly designed ship on a graph. Anything else, contact me.

It's free of charge.

843
General Discussion / Re: Question For Pilots
« on: October 30, 2014, 06:17:18 am »
Main Engi. When they are good, they are heaven-send.

844
Guides / Re: Guns of Icarus Ships Graph
« on: October 29, 2014, 07:25:46 pm »
This is the part two of the attachment.

845
Guides / Guns of Icarus Ships Graph
« on: October 29, 2014, 07:24:49 pm »
This isn't a typical guide, recommending builds or play style.

Just out of curiosity, I've made several graphs to compare ships in Guns of Icarus Online.
The attached file is the outcome of my little experiment.
It's compressed and divided into two parts because the forum won't let me attach a big file.

I hope the graphs helps whether you are choosing a ship, writing a guide, designing a new ship, or just studying trivia.

----------------------------

If you have any comments or criticism, I’d be happy to receive them.
If there are any errors (typos, grammar, or data), I’d be happy to edit them.

Feel free to use any of these graphs in your work (guides, forum posts, etc.). In fact, I’d be honored if these graphs are of any use.

----------------------------

If you’d like a personalized graph, you can email me at gamindreams@gmail.com. I’ll try to answer back by the end of the week.
Word of caution, if you send me spam, I will block you, permanently.

846
General Discussion / Re: Hiding levels
« on: October 29, 2014, 07:04:22 pm »
shaelyn, not at all. You did have a valid point. Mine was just more valid.  lol,  :)

And I love your idea of making titles more public. I think that's a good, aesthetically-pleasing solution.

847
General Discussion / Re: Hiding levels
« on: October 29, 2014, 03:40:20 pm »
I think levels are a loose indication of experience, but not a valid one.  hell, one of my buddies had been stuck at level 6 pilot forever because he refused to fly Junker.  he's a good captain and definitely one of the best squid pilots I've crewed for, and his level...18 or 19 now? does not do him justice.

But that's why the levels are a good indication of experience.
He never flew a junker; he didn't have experience on a junker. Therefore he was at a low level.

When we were under the achievement system, higher levels meant: "he's probably fired the hwacha x times, he's probably piloted a Goldfish x times, he's probably extinguished x number of fires." Sure the it was probably, but as the levels get higher, it was most likely.

I don't begrudge the new system. Now friends like yours or me (who has yet to use drogue chute) can get an appropriate level.
Although my appropriate level is probably 15...

With the new system, levels represent a mix of games played, games won, and achievements unlocked, which is experience.


That aside, I do like your suggestion of making titles more public. That's just aesthetically more pleasing. Salute to you sir, for that idea.
 ;)

848
General Discussion / Re: Happy Birthday GOIO!
« on: October 29, 2014, 10:19:11 am »
Happy Birthday GOIO!

My favorite multiplayer game!

849
General Discussion / Re: Hiding levels
« on: October 29, 2014, 09:37:12 am »
What Andika said.

I believe that levels are valid representation of experience. Experience matters in this game. Engineering improves when the engineer knows the time it takes to go from component to component. Gunning improves when the gunner knows what ammo to use on which gun on which situation. Piloting improves when the pilot knows the movement and the gun arcs of ships.

So, hiding level is just inconvenient right now.

850
The Lounge / Re: The most glorious Quotes ever
« on: October 28, 2014, 03:27:42 pm »
Practice is OP. Nerf practice, please.

Teamwork OP. Nerf Teamwork, please.

851
World / Re: Government in the GOIO
« on: October 28, 2014, 05:41:42 am »
Maybe so, perhaps it could be next in your propaganda series.

Btw, Muse, if you are reading this thread, make whatever hamster says canon.
O, and make the Codex of Zuka canon as well. Hilarious.

852
General Discussion / Re: Hiding levels
« on: October 27, 2014, 03:54:40 pm »
sorry, I didn't get to actually test the new patch,  ::)

But yea, I'd still like to see my enemy's level, and the level of my allied ship.

853
General Discussion / Re: Hiding levels
« on: October 27, 2014, 03:31:04 pm »
As a person who frequently play as the pilot/commander, I'd like to know the capabilities of my crew.

Of course, the levels are not the best, direct representation of player skills, but it is a good estimate of their experience.

And also, if I see that my opponents are 1s and 3s, I can safely enjoy a cheese-build (Harpoon Pyramidion, Munker, Flame Spire, etc). When I don't know my opponent's experience, I won't be at ease cheesing.

Of course, I can click on every new name in the lobby, but that's inconvenient.

I'm assuming this is a move to make the community more novice-friendly. However the community isn't biased against new players, but at new players who refuses to communicate. (I know, because I'm quite new to the game myself. You guys are awesome, btw).

So, I don't see what hiding levels are good for.

Thank you for reading,  :)

Indreams

854
Feedback and Suggestions / Re: Prevent suicides
« on: October 27, 2014, 03:13:44 pm »
Hence I think it's just fair the enemy can capitalize on their information advantage. Personally I really like the panic an unspoted ship this close to you can induce (I've even heard about people jumping off the ship because they can't stand the pressure anymore).

Exactly. I love sneaking up on enemies below/above. So much panic, so much scraps.

Sarcastic, Stupic Comment:
I mean, have you tried a Spire Ambush? Go in above them, chute, and stomp them. Instakill!

855
World / Re: Government in the GOIO
« on: October 27, 2014, 12:51:20 pm »
No, they actually had Eunuchs

Two reasons:

1.) So that hereditary powers will no threaten the meritocratic system as well as the powers of the emperor.

2.) So that members close to the Royal family will not cause any scandals or illegitimate children.


And a less serious third reason:

To say stuff like ->'O che sciagura d'essere senza coglioni!'

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