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Feedback and Suggestions / Re: Other than Airships
« on: May 29, 2013, 12:24:34 pm »I will say this to your idea, I do not want to be forced to play a gametype like this. I don't mind flying against a fortress or city but I do not personally want to be a wall gunner.
I understand where you're coming from on that, but I think that big fortresses or skyships would be a great opportunity to continue exploring team hierarchies. I think that part of what makes the teamwork in GOIO fun is the fact that each crew has a captain, that they answer to.
What if, in larger crew, there was another level of depth added to the hierarchy? A skyship would have multiple gunners and engineers, so what if they were each treated as their own crew, who answered to an Ordinance Officer and Chief Engineer, respectively, who then reported directly to the Captain?
I can already think of a lot of valid objections to that, but one of the things I like most about GOIO is the way that it immerses you into the game by using the rules of the game to enforce a hierarchy within each team. You feel like you're actually crewing an airship because you have a captain, who is a real person, who gives you orders that you have to follow in order for your ship to survive, and the your success depends on your ability to work together with your captain and fellow crew.
What makes wall-gunning boring is the fact that you are forced to shoot at only what the computer puts in front of you. But on a big skyship, you will be shooting at what your captain and crew put in front of you, which I think would be just as rewarding of an experience as gunning for a smaller ship.