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Messages - Ataris

Pages: 1 2 [3] 4 5 ... 12
31
Community Events / Re: Training Day
« on: July 23, 2013, 12:29:12 pm »
Count on me as usual

32
Community Events / Re: Captain's signup
« on: July 21, 2013, 06:04:23 pm »
No problem, I can imagine what a surprise it should have been for you =)

33
Community Events / Re: Captain's signup
« on: July 21, 2013, 05:49:54 pm »
Stay cool please, things just changed a bit in the last weeks.
I've just checked the Teachers list, you are already signed, so you should be able to join beginners matches as fast as Muse react.

34
Community Events / Re: Mobula thieving?
« on: July 11, 2013, 03:52:36 pm »
Idea is good but how can we prevent game ending after reaching kills cap?

35
Community Events / Re: Captain's signup
« on: July 09, 2013, 04:46:39 pm »
Another session is at 20:00pm CET, however we may move to 19:00 if agreed by majority.

36
Feedback and Suggestions / Re: Announcement board in the Main Menu
« on: July 09, 2013, 04:43:40 pm »
This board can be made in a form of monthly calendar with dates, colored depending on the planned events. It could be put on a separate tab and probably have a small version of it in the main lobby screen. Thus it will always be in sight while entering the game

37
Community Events / Re: Training Days - What now?
« on: July 09, 2013, 04:10:10 pm »
Training Lobby of Training Session seems a good rebrand

I'm going to add a permanent item promoting the Training Days group to the sidebar of the newsletter, which should give you a little more visibility and publicity.

Our news board has been changed in the new UI to a scrolling news ticker. Talk to Keyvias, he can add in Training Day announcements for you when events are happening.

What we were talking about is something more like an additional tab or button, showing a calendar with all past and coming events and their description.

38
Community Events / Re: Training Days - What now?
« on: July 08, 2013, 05:49:03 pm »
Thanks for bringing this up, Kyren, I had similar worries for rather long period of time. Was too busy however for trying to take any actions on this case.

Well, I've already talked to Skrim about the idea of moving the Training days into beguinners lobbies. Since 1.2 CAs are able to enter lowlvl matches, so we can finally find a use for this power. The only obstacle here is the fact that we would not be able to attract non-CA substitutes in emergency case. So this may (or may not) drastically cut out pool of trainers.
On the other hand, much more new players will have a chance to join a spare slot. Moreover these matches wouldn't be too harsh for newbies in comparison to others when too skilled players are sitting on gatflak or lumberjack.
Weighting profits and losses I think we should try it...if you agree to try, of course.

Allowing Training day to be on a full day run seems to be an interesting idea, really. All of you will agree, however, that teaching is not an easy job, so I doubt if we'll find much volunteers to run it for hours every week. Especially keeping in mind the time difference, jobs, studies and so on (I won't be able to help at earlier time, for example).
But to repeat, the idea is interesting, and it would be GREAT if we could realize it at least for month or two.

And advertising...yeah, it really sucks. Steam and forum usually bring 1-2 players to the event, very far to count it effective. Promoting even an hour before the event usually allow to attract more.
In this case, an idea to add an ingame schedule board with a few words on every event, date and time, contact info and etc. seems to be a billon times worthy. Not only for Training but for every event running within Guns of Icarus Online. I guess we can also pull in some of Muse (probably Morbie) to coordinate it's filling, moderating, well, everything to keep it updated and regulated.
It could be also autocopied to the forum for further convenience.

Yeah, the more i think about the last, the more i decide that we NEED it. I hope someone will make a thread on this case, it's too late for me now, but i still can make it tomorrow if you want to pull me to front :)

39
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: July 05, 2013, 01:12:03 am »
Don't be so sure about lack of consequences, Gilder, as far as COG's matches are the top matches of the game they are very an exemplar to follow. That hull hp uplift wasn't so significant for the squid but it could make real difference on a stronger ship.

However, i'm glad that you brought this to a question even in the middle of a stream because you have shown the issue officially and that was also intriguing for the viewers.

40
Community Events / Re: the EU sessions discussion.
« on: June 25, 2013, 02:07:28 pm »
I won't be able to run EU Training this week, sorry. Somehow, everything happens for the first time.

41
Community Events / Re: the EU sessions discussion.
« on: June 21, 2013, 06:43:29 pm »
Roger that, good luck!

42
Community Events / Re: the EU sessions discussion.
« on: June 10, 2013, 04:32:42 pm »
You can count on me as always.

43
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: June 06, 2013, 03:45:13 pm »
Tipping will be official this time around.

don't tell me here comes the business o_O

44
Community Events / Re: The Cogs - Season 2 Rules and Format
« on: June 05, 2013, 04:24:01 pm »
Swallow,
sure you've noticed, the rules are a bit messy about the positions designation (2a/2b in the Week 0 and 2a-3a later). Just checking

45
Community Guide / Re: Table of Contents Discussion
« on: June 02, 2013, 03:00:40 pm »
Maybe a section on parkour as engineer?
We have a part of this in our russian guides, however I have no time for now to make a translation, sorry. Maybe Google-translate? I can give you a link if needed.

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