Guns Of Icarus Online
Community => The Signal Tower => Topic started by: bubbalubber on April 02, 2013, 05:01:39 am
-
Good day to you all,
I am making this topic partially as an announcement for a live stream that shall be occurring sometime soon (possibly later this week) where I shall be playing Guns of Icarus Online with a few of the developers from Muse Games over at hashd.tv/bubbalubber.
The specific date/time hasn't been finalized yet but I will keep anyone interested in the stream updates here.
My main reason for making this post is I would like input from you lot, the fellow fans of Guns of Icarus Online. If you weren't able to see the reddit ama, or your question didn't get asked at it then leave your questions for the devs here and I will pick some of the best to include in the Q&A session ill be having as part of the live stream.
Any of you unable to make it to the stream itself can still watch the vods of it which will go up on my youtube channel youtube.com/xbubbalubberx shortly after the stream.
Thank you for taking the time to read this post and I look forward to your interesting questions.
-
We're a pretty direct crowd here.. if we want to know what colour socks Howard is wearing, we usually just ask on the forum..
-
what colour socks Howard is wearing
Conspicuously left out of the last patch notes.
-
We're a pretty direct crowd here.. if we want to know what colour socks Howard is wearing, we usually just ask on the forum..
lol well ill keep that in mind, ive got a few questions of my own jotted down, and once i have a date/time finalized ill post a video on my channel asking for more, but i just thought id get this thread out here so if anyone did have any they could get them to me :)
really excited for the stream, should be good :)
-
Could you tell us about yourself?
-
Could you tell us about yourself?
of course, well ive been doing video games on youtube for a few years, on and off in my free time, and recently i started to put serious work and effort into making it the best it can be.
i recently got proper video editing software which im currently learning to use and this will be my second interview/stream with a developer, my first being an interview with one of the devs behind the game dungeonland.
i play a variety of games and the ones im looking to cover on my youtube channel in the near future are guns of icarus, guildwars 2, possibly starcraft and a few other miscellaneous games.
i also stream and managed to get a trial partnership with the site hashd.tv and im currently working on building a viewer base up
-
Well, the thing is.. we have some established video types on the forum and the community as a whole has a very good relationship with the developers. There are no closed doors when it comes to asking them questions - not like GW where occasional fanboy appearances were made by Gail in Lion's Arch.
A read through this forum would see how the Q&A banter operates, and might identify a few outstanding questions that haven't been addressed yet.
And to be blunt.. stepping up with your first post to ask the community to provide ammunition for pimping your videostream, that's not really presenting your best side to the community from the get-go. We've been here for months, we know who we are and we've a rough idea of what's already been asked and answered on the forum and in-game. What comes from an introduction like this is the question comes to mind, "What can you hope to tell us about the game when you're so new to it yourself?" - in particular, new to the forum/community aspect.
If I wanted someone to interview the devs, personally I'd choose Twinkie D-lite. But mostly because he has such a great accent and is already known, or N-Sunderland because it would force him to get a mic.
And if this seems abrupt, it is - I just assume someone who puts themselves up to the public on a videostream will have tough skin.
-
Be nice HP, this individual would do well just asking any question, as their viewers might not be familiar with any of the content they will be covering.
Just because we get it, blah blah blah, you get my point right?
-
Yeah, seriously, it's not like this would preclude other streams, the more the better. But yeah, I can see how this could be more for the uninitiated than the frequenters of this forum.
-
Yeah.. I know LDT.. but as a first post I find it pretty insulting to the community. It's a "help my vanity project" appeal with strong I-CBA-to-read-your-forum tendencies. And they do put themselves up as a media figure who should be able to handle some criticism and defend their opening position.
I'm on a couple of forums where this type of opening post is an instant perma-ban.
-
HP thank you for your feedback, dont worry about hurting my feelings or anything, i do have a fairly tough skin as nothing people on the internet say can be as painful as physical bullying. my main reason for coming here was two fold
1) to possibly expand my viewerbase a bit and advertise a bit
2) get some questions that i might not have thought of/that are important to you
i think its great that the devs are so open, its great :) and makes me look forward to the interview as my questions are mostly about inspirations, etc stuff to do with the game development side as its something ive always been passionate about.
im happy to hear any feedback any of you have for me as all it can do is make my vids/streams better ^_^
also i apologise for leading with this sort of post, i was merely going by some advice given by the youtuber jesse cox "if your making a video on a game then go to the forums of that game and say hey i made a vid of this game" also his main advice "advertise like a shameless whore"
i didnt mean any offence by it and ill try to be more tactful in future :)
-
Ahh.. you fell down against Jesse's sound advice. Advertise the video you've already made - not the one you're about to make.
- Here's a video I've made about the game we all love, can you help me make the next one better?
- I want to make a video about the game you love and I've just found, can you provide me with material?
There's a key difference in approach. If you have been making videos about GOIO already, don't be shy about using them to establish your credentials with the community. And shameless whoring of your stream would probably include mentioning the link somewhere.. ..
-
im not asking people to provide me with materials, i just thought ppl would appreciate a chance to ask questions, i didnt know that alot were already answered on the forum.
also ive been a fan of GOIO for a while even though ive not gotten around to playing much, my reason for doing the vid/stream now is that i finally have descent video making setup and the kickstarter for the adventure mod, which i am supper excited about :) *fingers crossed for sky whales*
as for the stream link i put it in the first post but if you want here it is again: hashd.tv/bubbalubber
-
Ahh, so it is.. the forum software doesn't pick up on it and create a clickable link.
-
odd but oh well, im planning on streaming some guns of icarus tonight, any of you who wanna join me add bubbalubber on steam or just come down to the stream at 10 PM GMT, im happy to play with anyone
-
11pm might be a bit late for me tonight, but I'll see what I can do..
-
we have a date/time set, stream will be this friday at 10 PM GMT over at hashd.tv/bubbalubber
-
Whatever you do make sure you ask some sort of duck related question, like: how will you in incorporate ducks into adventure mode. How will you optimize duck assets to maxamize the amount of ducks on screen, what are the most ducks you think you'll be able to fit in an adventure mode level and what type of duck ship skins are currently being designed right now?
Just so you know, I am being entirely serious and I will absolutely watch the stream replay if you ask these questions.
-
i have the perfect question, its a reference to when the playstation 3 was first enveiled they had a demonstration with a bunch of ducks in a bath to display water physics etc and they said "this demonstration uses lod technology, that stands for lots of ducks"
ill ask how they plan to incorperate lod technology into guns of icarus online
-
I have granted you your first salute for that post. Good show.
-
So say we all!
-
Stepping into qwerty2jam territory huh?
Bold man
-
ive streamed for quite a while, i just figured id do a some stuff on goio as im a fan of the game and excited about adventure mode. if qwerty2jam wanted to do something colab with me id be honoured :D
-
Well, the thing is.. we have some established video types on the forum and the community as a whole has a very good relationship with the developers. There are no closed doors when it comes to asking them questions - not like GW where occasional fanboy appearances were made by Gail in Lion's Arch.
A read through this forum would see how the Q&A banter operates, and might identify a few outstanding questions that haven't been addressed yet.
And to be blunt.. stepping up with your first post to ask the community to provide ammunition for pimping your videostream, that's not really presenting your best side to the community from the get-go. We've been here for months, we know who we are and we've a rough idea of what's already been asked and answered on the forum and in-game. What comes from an introduction like this is the question comes to mind, "What can you hope to tell us about the game when you're so new to it yourself?" - in particular, new to the forum/community aspect.
If I wanted someone to interview the devs, personally I'd choose Twinkie D-lite. But mostly because he has such a great accent and is already known, or N-Sunderland because it would force him to get a mic.
And if this seems abrupt, it is - I just assume someone who puts themselves up to the public on a videostream will have tough skin.
You sir get a salute for your plan to mic Sunderland.
-
Well, as far as questions go, I still don't know how Muse is handling those who felt they were mislead about the inclusion of Adventure Mode in the original Kickstarter. I don't feel comfortable parting with my money if there's a chance I'm going to get burnt on some detail I "misread" a la The War Z.
-
Helmic - the important thing to remember is that *this* Kickstarter project is unlikely to deliver Adventure Mode. The first stretch target that even resembles a complete AM is $500,000. Up until that point it's 50-shades of PvE and Co-Op. Personally I don't have a problem with that, and the small print is writ large in big fonts. I've backed it, knowing the difference between what's possible and what's likely. My interpretation is that going the Indie route may mean that Muse will require at least one more funding injection before full AM is achieved (after this KS appeal) - that could be from a conventional publisher seeing something they like, or another crowd-funding appeal, or a VC providing a funding package until release.
-
Woahwoahwoahwoahwoah. I specifically put down money expecting Adventure Mode. Complete Edition adventure mode at that. I don't want 50 shades of PvE and co-op, that's not what I paid in advance for. I'm PRETTY certain they intend on going full Adventure Mode with this Kickstarter, if not I'm pulling my pledge. There's nothing in that Kickstarter page that led me to believe I wouldn't get Adventure Mode. Now, if they miss their funding goal, no money's taken from me, so I'm going to guess you're referring to that.
I'm going to assume you're misreading something and that Muse is actually sane, and that the previous Kickstarter was an honest misunderstanding that they're working to make right (at least until I can get an answer from a dev).
-
Helmic, take a breath. Go look at the kickstarter, it tells you what you get at each donation increment, I think they're all intervals of 100k.
-
Yeah, the promise is still Adventure Mode. I don't expect to be paying again for the Economic expansion should that goal be met at a later date. Rereading the original Kickstarter, it does seem like they failed to provide a promised feature, and various Muse posts recognize that it was their bad. My original question was about how they're handling that.
I understand you guys are trying to be helpful but I really think this is something only the Muse team or those that have requested a refund or some other solution can answer.
EDIT: From the Muse Kickstarter comments, by Muse: "If we can't raise that as part of this Kickstarter, you will get a Season Pass to all the DLC we will release along the way to Adventure Mode feature complete. You will still get Adventure Mode at some point, it just won't be in one big DLC as we'd like it to. That's just how we have to structure it being indie devs." So yes, heart attack over, you're definitely getting what's been promised to you.
-
Muse have been very open about the project, at least this time - I wasn't around for the first KS project, so can't comment. The funding goals are very clear about what is likely to be delivered at each tier of stretch funding. Whether everyone that's backing it fully understands that or not is something else, there is a risk that some people are just reading "Adventure Mode" and seeing the $100,000 funding target and not realising that one does not equal the other.
Looking at some of the updates posted, they already working on elements of stretch funding goals, e.g. the town building models. I don't think many of the early adopters would be upset if some features were released at a stage that was quite basic. For example, if cities and towns were modelled but not skinned. Art assets could be added along the way.
-
I'm pretty sure most people understand that Adventure mode is going to be released in stages as funding permits, we're paying in advance for this so it's understandable that not everything can be done at once. What would have been unacceptable would be being forced to pay for those stretch goals AGAIN as many of the original backers were made to pay for Adventure Mode again. I paid for Adventure Mode, not stage 1 of Adventure Mode. I get the whole deal whatever it may be, nothing's being cut out separately to be sold to me again.
-
You're right.. if that happened it would kill the credibility of Muse for any future projects. But if the current project came in at, say $110,000 that would be a "success" as far as KS goes, but would mean a lot of head scratching trying to figure out what to do next. Fifty shades of PvE and Co-op would be the order of the day, at least for a time.
I suppose if that happened, one option might be to release a SDK. There are off-the-shelf terrain generators (e.g. Terragen), and open source real-world mapping data. User-generated Co-Op and PvP missions wouldn't have to be graphically perfect as long as they were interesting to play.
-
That's all well and good, but that's not what I was originally asking about. I just want to know how Muse is handling those original complaints about Adventure Mode turning out not to be included with the original Kickstarter as it does indeed kill their credibility if they didn't handle it properly. I don't want to hear months down the line that I have to pay again for something that was originally promised to me in this Kickstarter and then being told I'm getting a free costume for my troubles.
-
Reading the original project (which I hadn't done).. http://www.kickstarter.com/projects/musegames/guns-of-icarus-online?ref=users
I can see how the original backers could have expected something more than they got, but at the same time it's also clear that PvP/Co-op was all that was offered. The blurb conflicted with the promised delivery. Very bad copy writing by Muse - possibly explained by the team sheet, all IT and creative types and no one with stated business skills (marketing, finance - they may have them, but they don't say). And that is something that I do regard as a risk to the project. Kickstarter is a very forgiving finding source, it doesn't require much of a business plan.
The poor copy control has spilled over into the game in several places - most obviously when achievement descriptions weren't matching the mechanic. But the current build version displayed in the game isn't routinely updated, and elements of the forum and main website are out-of-date or incorrect. This suggests weak or absent quality processes, and/or poor project team integration.
-
It makes no mention that only PvP was going to be offered, it pretty explicitly lists "Campaign with mission, factions, trade, and crafting - dynamically affecting battlefronts and alliances" as a promised feature. There's no lawyering out of that one and as far as I've seen Muse hasn't pretended that anyone is misreading that, they've been up front saying that's all on them (something a certain Big Rig Racing dev should emulate). However, Kickstarter quite clearly warns that not delivering on those promises can result in legal troubles, it's up to Muse to make things right and I want to know how Muse is making things right in the event something like this happens again.
-
Oh yup.. missed that one.. someone dropped the ball. It's unclear how they went from promising all that on a shoestring $35k project to now realising that $500k is required on-top of that initial funding. The three backers that dropped $500 and the three that dropped $1,000 should be particularly frustrated as Muse cannot have delivered their funding rewards as the required game features were never implemented.
-
going live shortly guys :D
-
vod will be up on my youtube channel tomorrw sometime, youtube.com/xbubbalubberx it will be in 1 long part sorry guys as ive had problems with both my recording and video editing software
-
by the time most of you read the vod should be live. feedback greatly appreciated :D
-
Hyperlink?
-
Here it be :P
http://www.youtube.com/watch?v=69wAIS5w3dI
-
hey guys hows everyone been?
got a pretty funny stream planned for tonight. going to stream a game called game dev tycoon where you play as an aspiring game developer starting a garage and working your way up. my plan is to stream it and base it upon muse games, so ill name the company muse games and my character howard tsao and see if i can successfully release guns of icarus online :P it will be tonight at 10 GMT over at twitch.tv/bubbalubber (http://twitch.tv/bubbalubber)