Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: Mezhu on July 19, 2014, 04:09:48 pm

Title: Spotting mines
Post by: Mezhu on July 19, 2014, 04:09:48 pm
Allow the spyglass to temporarily spot/mark a mine for a short duration, informing the pilot of its' position. Maybe something like a red version of the usual ship spot?

Title: Re: Spotting mines
Post by: GeoRmr on July 19, 2014, 04:46:35 pm
I've been wanting this for ages ^^
Title: Re: Spotting mines
Post by: SirNotlag on July 19, 2014, 08:49:52 pm
I agree to that idea as well.
Title: Re: Spotting mines
Post by: obliviondoll on July 19, 2014, 09:44:01 pm
Would this also come with automatic marking of friendly mines? Or at the very least the ability to mark them too?
Title: Re: Spotting mines
Post by: Dementio on July 19, 2014, 10:52:36 pm
Would this also come with automatic marking of friendly mines? Or at the very least the ability to mark them too?

There are no friendly mines... and once you have a mine launcher: There are no allies.
Title: Re: Spotting mines
Post by: Neithrantulre on July 20, 2014, 02:40:34 am
Once you pull the pin, Mr Grenade is not our friend.
Title: Re: Spotting mines
Post by: Gryphos on July 20, 2014, 04:15:32 am
Hey, I really don't see any reason why this shouldn't be implemented. I'm up for it.
Title: Re: Spotting mines
Post by: pandatopia on July 21, 2014, 11:04:16 am
Mebbe also a potential pilot item "sonar pulse" that will mark all mines in a small radius. Could have a cooldown and maybe jam guns briefly.
Title: Re: Spotting mines
Post by: SaintR.L. on July 21, 2014, 02:44:25 pm
You know, I sometimes wish I could see just my team's mines at the very least. It'd make holding that hill a lot less of an explosion fest. Even a tiny marker letting the guy shooting the mines know which mines are in which order would be nice. Of course, if this is intentionally left out to increase the skill curve for more interesting MLG matches... huehuehueheue
Title: Re: Spotting mines
Post by: RistoH on July 22, 2014, 05:33:31 am
I asked muse in a stream. They said No, too much of nerf. End of discussion.
Title: Re: Spotting mines
Post by: Yarr Vinny Scarr on July 24, 2014, 04:48:32 am
Thats a awsome idea!

Maybe making it a grey framework for notification, so you don't get confused with other ships ;-).
Title: Re: Spotting mines
Post by: obliviondoll on July 24, 2014, 05:32:35 am
I asked muse in a stream. They said No, too much of nerf. End of discussion.
This seems like a good reason to me.

Don't think it ends the discussion though - other players might not agree.
Title: Re: Spotting mines
Post by: RearAdmiralZill on July 24, 2014, 09:55:50 am
I mean, mines are meant to be sneaky. While I know getting random people with mine launchers is probably the worst in terms of coordination, it's important to know where your ally intends to make a field or lay some speculative mines out. As Muse said, it would be a nerf.
Title: Re: Spotting mines
Post by: RistoH on July 24, 2014, 04:38:18 pm
I asked muse in a stream. They said No, too much of nerf. End of discussion.
This seems like a good reason to me.

Don't think it ends the discussion though - other players might not agree.

Yeah, it was a little rude. Apologies.