Guns Of Icarus Online
Main => Gameplay => Topic started by: Tharnator on January 29, 2014, 03:21:51 pm
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Here, i will compare the different ammo types by damage, rate of fire and clip size differences. Might add other thing to the chart later.
For this, we use the ammo on a hypothetical chaingun with 100 bullets in the clip, each doing 10 damage. The whole clip is emptied in 10 seconds. We also take for granted that every bullet hits because we all are good gunners, right?
Standard rounds
100 x 10 = 1000 in 10s
Lochnagar shot
1 x 22.5 = 22.5 instant
Heavy clip
75 x 10 = 750 in 10s
Incendiary rounds
75 x 10 = 750 in 13s
Burst
120 x 10 = 1200 in 11.5s
Greased rounds
120 x 8 = 960 in 4s
Lesmok rounds
70 x 10 = 700 in 10s
Heatsink clip
130 x 8.3 = 1079 in 10s
Charged rounds
80 x 13 = 1040 in 12.5s
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This a really great tool for people to compare high clip weapons and their ammo types.
I think it would be useful as well to show the stats with a hypothetical lower clip weapon with say 4 or 2 shots since it changes it up quite a bit.
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I'm writing up an ammo damage chart for every gun of my own but it's not finished yet. One very useful thing to do is convert the damage in n seconds into damage per one second, or DPS for short. :)
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you are right, i will edit that in, as right now the Lochnagar rounds for example seem to be very bad.
Well, this isn't about the guns, but the ammo types :D but i might convert it into dps as well.
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Here's the chart for a hypothetical Flak cannon with 2 shots, each dealing 100 damage. Here, the changes in rate of fire are so minimal that they are left out on purpose
Standard rounds
2 x 100 = 200
Lochnagar shot
1 x 225 = 225
Heavy clip
2 x 100 = 200
Incendiary rounds
2 x 100 = 200
Burst
2 x 100 = 200
Greased rounds
2 x 80 = 160
Lesmok rounds
1 x 100 = 100
Heatsink clip
3 x 83 = 498
Charged rounds
2 x 130 = 260
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I'll have to post the numbers my crew mate has calculated: he has damage per shot, damage per second, and damage per clip (as well as time per clip) for every weapon with every ammo type. He's also calculated the damage on a per-component basis, which means it's really easy to figure out optimal situations: sometimes the higher DPS isn't actually important if a faster-firing ammo can still one-clip the enemy's hull, for example.
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I'm writing up an ammo damage chart for every gun of my own but it's not finished yet. One very useful thing to do is convert the damage in n seconds into damage per one second, or DPS for short. :)
If you are sharing it, I would really like to get my hands on it.
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Your heat sink total is off by a factor of 2. The correct math is 249.
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heatsink gives you a 3rd shot at decreased damage. o.o
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Your heat sink total is off by a factor of 2. The correct math is 249.
You are correct, i miscalculated there. Only, through some unknown reason, i can't modify my posts so i can't change it.
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There's a certain time limit you have to modify posts. If you PM a mod (like myself or Goldenglade) and ask nicely (or just ask), we can probably update it for you.
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Shouldn't be a big question, it's an obvious typo/finger slipped on calculator.
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I'm writing up an ammo damage chart for every gun of my own but it's not finished yet. One very useful thing to do is convert the damage in n seconds into damage per one second, or DPS for short. :)
So...something like this?
https://www.dropbox.com/sh/nren7iup46pn38f/Hq1BTC1AAs (https://www.dropbox.com/sh/nren7iup46pn38f/Hq1BTC1AAs)
https://drive.google.com/folderview?id=0B6mzwhxzgaIEVjRpQ3FOVXVEdzQ&usp=sharing (https://drive.google.com/folderview?id=0B6mzwhxzgaIEVjRpQ3FOVXVEdzQ&usp=sharing)
Same document, different hosting. No balance changes in the last hotfix (or in 1.3.4 in general AFAIK), so it's still completely up to date.
Edit: Just remembered that I gave this spreadsheet to a friend in December so he could make it more aesthetic and less clunky. He hasn't gotten back to me on that. Oops.
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I think your greased rounds calculation is off in terms of how fast you shoot the magazine empty
with 100 shots in 10 sec you have a fire rate of 10rps
+ the 60% from greased -> 10 x 1.6 = 16
with the 120 rounds(+20% clip size) it would take 120 / 16 = 7.5s to empty the mag
4s also sounds a little OP