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« on: March 29, 2017, 04:17:07 pm »
I would like to make the argument that Sky Ball and to a lesser extent Crazy King and VIP are too focused on the captain to provide an enjoyable experience for the rest of the crew. I am not proposing any solutions, but I think it needs to be said that the reason these game modes are not popular is because out of a lobby of 16 people only the actions of 4 of them really affect the outcome of the game. In Death Match and King of the Hill games good gunnery or good engineering can be a deciding factor, but in Sky Ball and Crazy King the crew are almost passive spectators to the Captain's skill and knowledge.
Muse probably thought these game modes would be fun because similar mechanics work in games where individual players control their positioning and tactics. However GOIO is not that sort of game.
Going forward I think Muse needs to put more thought into how new game modes will be experienced by the non captain players. If there exists a mechanic that can be exploited by not engaging, then the crew should have something better to do than keep up with a kerosene burn.