Guns Of Icarus Online

Off-Topic => The Pit => Topic started by: Shinkurex on March 19, 2013, 09:35:05 am

Title: The True OP object....
Post by: Shinkurex on March 19, 2013, 09:35:05 am
Everyone... after careful research and testing, I have finally found out what has been OP all along.... Teamwork..... This is seriously affecting my ability to play this game... I suggest nerfing of the highest degree...

1. When pressing "C" or "X". a fog horn should be played for everyone...

2. whenever you type in the chat, it should translate itself into Latin...

This message brought to you by the OPRC (Over Power Research Committee )
Title: Re: The True OP object....
Post by: N-Sunderland on March 19, 2013, 11:36:19 am
That would make people who understand Latin OP. I suggest Navajo instead.
Title: Re: The True OP object....
Post by: Shinkurex on March 19, 2013, 11:59:20 am
Crap.... it can't be Navajo either... It's just going to have to be gibberish
Title: Re: The True OP object....
Post by: HamsterIV on March 19, 2013, 01:01:24 pm
If you replace X and C with foghorns people will just learn Morse code. To make this game a level playing field between communicative captains, and mute captains Muse should replace all chat features with semaphore flags operated with duel analog sticks.
(http://flagexpressions.files.wordpress.com/2010/03/semaphore-flag-codes3.jpg)
Title: Re: The True OP object....
Post by: Shinkurex on March 19, 2013, 01:11:17 pm
If you replace X and C with foghorns people will just learn Morse code. To make this game a level playing field between communicative captains, and mute captains Muse should replace all chat features with semaphore flags operated with duel analog sticks.
(http://flagexpressions.files.wordpress.com/2010/03/semaphore-flag-codes3.jpg)

I like where this is going... we could then implement a new class.... Comms officer :P
Title: Re: The True OP object....
Post by: BdrLineAzn on March 19, 2013, 02:28:28 pm
Another thing that is OP... Seeing, we are able to see the enemy so that we can shoot at them whereas we can see components we need to fix. Nerfing sight will solve all problems.
Title: Re: The True OP object....
Post by: Clara Skyborn on March 19, 2013, 02:53:41 pm
If you replace X and C with foghorns people will just learn Morse code. To make this game a level playing field between communicative captains, and mute captains Muse should replace all chat features with semaphore flags operated with duel analog sticks.

Who's been looking at our design docs?
Title: Re: The True OP object....
Post by: Sgt. Spoon on March 19, 2013, 03:03:10 pm
what happened to the carrier pigeons? Sending written letters in the heat of combat, now that's effective!
Title: Re: The True OP object....
Post by: HamsterIV on March 19, 2013, 03:07:14 pm
(http://www.marinewaypoints.com/images/flagtranslate/_i-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_t-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_w-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_a-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_h-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_i-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_k-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_u-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_r-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_e-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_x-icon.gif)

Title: Re: The True OP object....
Post by: Sgt. Spoon on March 19, 2013, 03:30:12 pm
I can't believe I took my time to translate it
Title: Re: The True OP object....
Post by: Yiski on March 19, 2013, 03:39:56 pm
Too lazy. What's it read?
Title: Re: The True OP object....
Post by: HamsterIV on March 19, 2013, 03:42:55 pm
(http://www.marinewaypoints.com/images/flagtranslate/_t-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_h-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_a-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_k-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_y-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_u-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_p-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif)
if you want to cheat, quote me and read the image links in the raw text.
Title: Re: The True OP object....
Post by: N-Sunderland on March 19, 2013, 04:00:41 pm
(http://www.marinewaypoints.com/images/flagtranslate/_i-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_t-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_w-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_a-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_h-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_i-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_k-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_u-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_r-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_e-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_x-icon.gif)



Damn Shink, reading out of Muse's docs!
Title: Re: The True OP object....
Post by: Sgt. Spoon on March 19, 2013, 04:04:15 pm
(http://www.marinewaypoints.com/images/flagtranslate/_t-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_h-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_a-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_k-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_y-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_u-icon.gif)
(http://www.marinewaypoints.com/images/flagtranslate/_s-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_p-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_o-icon.gif) (http://www.marinewaypoints.com/images/flagtranslate/_n-icon.gif)
if you want to cheat, quote me and read the image links in the raw text.

Sneaky  :D
Title: Re: The True OP object....
Post by: Shinkurex on March 19, 2013, 04:06:39 pm
What Can I say? I'm a rebel :P
Title: Re: The True OP object....
Post by: Lord Dick Tim on March 22, 2013, 01:54:01 am
Now we just need a thread filled solely with code.
Title: Re: The True OP object....
Post by: Shinkurex on March 22, 2013, 07:42:24 am
#Copying report to reports folder
cd "c:\Users\nathan.pettit\Downloads\"

$report = (ls | sort "LastWriteTime" -Descending)[0]

move $report C:\Users\nathan.pettit\Documents\Reports\T1-Cases\

# Changing directory to grab the report
cd "C:\Users\nathan.pettit\Documents\Reports\T1-Cases"


# Variables
$OldCSVFile = (ls | ?{$_.CreationTime.ToShortDateString()})[0]
$NewCSVFile = (ls | ?{$_.CreationTime.ToShortDateString()})[-1]


$Engineers = @{}
$Data = Import-Csv $NewCSVFile -Delimiter "," | ?{$_."Case Owner" -notlike "Cases Taken In a Day" -and $_."Case Owner" -notlike "Copyright (c) 2000-2013 salesforce.com, inc. All rights reserved." -and $_."Case Owner" -notlike "Confidential Information - Do Not Distribute" -and $_."Case Owner" -notmatch "Generated By:  Nathan Pettit "  -and $_."Case Owner" -notlike "Veeam" -and $_."Case Owner" -notlike ""}

# Getting list of owners
foreach($ticket in $Data){
 if(!($Engineers.ContainsKey($ticket."Case Owner"))){
  $Engineers.Add($ticket."Case Owner", (New-Object System.Collections.ArrayList))
 }
}

foreach($ticket in $Data)
{
 if(!($Engineers.($ticket."Case Owner").Contains($ticket."Case Number")))
 {
  [Void]($Engineers.($ticket."Case Owner").Add($ticket."Case Number"))
 }
}

$total = 0
$EngineerCallData = $Engineers.Clone()
$RawReport = @()

foreach($engineer in $Engineers.Keys)
{
 $EngineerCallData.($engineer) = $Engineers.($engineer).Count
 $total += $Engineers.($engineer).Count
 
 $row = "" | Select Name, TicketCount
 $row.Name += ($engineer).ToString()
 $row.TicketCount += ($Engineers.($engineer).Count)
 $RawReport += $row
}

$RawReport | sort "TicketCount" -Descending

good?
Title: Re: The True OP object....
Post by: HamsterIV on March 22, 2013, 11:40:49 am
- .... .   ... -.- -.--   .-- .... .- .-.. .   .-- .- ...   .-.. .- ... -   ... .--. --- - - . -..   .... . .- -.. .. -. --.   . .- ... -   .. -. - ---   - .... .   -... .- .-. .-. . -. ... .-.-.-   .-. . .--. --- .-. - ...   .. -. -.. .. -.-. .- - .   .. -   .--. .- ... ... . -..   --- ...- . .-.   .-   -.-. .- .-. .- ...- .- -.   ..-. .-. --- --   -. .- .-.. -- --..--   - .... . .-. .   .-- . .-. .   -. ---   ... ..- .-. ...- .. ...- --- .-. ... .-.-.-
Title: Re: The True OP object....
Post by: N-Sunderland on March 22, 2013, 12:00:40 pm
- .... .   ... -.- -.--   .-- .... .- .-.. .   .-- .- ...   .-.. .- ... -   ... .--. --- - - . -..   .... . .- -.. .. -. --.   . .- ... -   .. -. - ---   - .... .   -... .- .-. .-. . -. ... .-.-.-   .-. . .--. --- .-. - ...   .. -. -.. .. -.-. .- - .   .. -   .--. .- ... ... . -..   --- ...- . .-.   .-   -.-. .- .-. .- ...- .- -.   ..-. .-. --- --   -. .- .-.. -- --..--   - .... . .-. .   .-- . .-. .   -. ---   ... ..- .-. ...- .. ...- --- .-. ... .-.-.-

Why no survivors?
Title: Re: The True OP object....
Post by: HamsterIV on March 22, 2013, 01:12:12 pm
The Sky Whale is a soulless killing machine. Concepts like of mercy and honor are as alien to its mind as what ever the dark yearnings that drive it on are alien to ours. To a Sky Whale we are mere play things to be toyed with and later smashed for its amusement. Know that this planet is no longer the dominion of man, that creatures wander the skies to whom we are but ants.
Title: Re: The True OP object....
Post by: Lord Dick Tim on March 23, 2013, 05:05:09 am
That's so awesome hamster.

Just recently I posted a pic on StarDrive of one of the titans I had customized for play, somebody noticed the name of my ship was God in binary immediately.  I was a little stunned somebody could casually translate it in seconds after a post, a little obscure name box in the corner.