Guns Of Icarus Online

Info => Feedback and Suggestions => Topic started by: QKO on August 22, 2013, 06:37:57 pm

Title: Sound for being hit by the chaingun
Post by: QKO on August 22, 2013, 06:37:57 pm
At the moment, there's no way for the crew to tell whether their armor is in the process of being stripped other than standing on it and watching it deteriorate. Please give us an audible sound that allows us to know whether we're being hit by bullets. (And perhaps add an option to disable the sound for those that get annoyed by it.)
Title: Re: Sound for being hit by the chaingun
Post by: Captain Magellan on August 22, 2013, 07:06:59 pm
At first, the idea of having the sound of bullets shattering and pinging across your hull would be neat, it would probably get annoying fast due to the amount of Gatling fire that most ships experience.

However, you should have no problem noticing your hull being damaged, because any engi worth his wrench notices when something is damaged, and any engi worth their Moonshine always keeps an eye on the hull health bar. So noticing damage shouldn't be an issue.
Title: Re: Sound for being hit by the chaingun
Post by: Captain Smollett on August 22, 2013, 10:34:08 pm
As a Pilot I watch my hull armor like a hawk. It factors into every decision I make and I'll often notice incoming chain gun fire before my crew does I see the telltale draining of the hull armor.
Title: Re: Sound for being hit by the chaingun
Post by: James T. Kirk on August 22, 2013, 10:40:19 pm
The sound of a Carronade is fairly recognizable when it hits you.

The sound of a mortar is fairly recognizable when it hits you.

The sound of a Hawacha is fairly recognizable when it hits you.

Why not Gatling?
Title: Re: Sound for being hit by the chaingun
Post by: Piemanlives on August 22, 2013, 10:44:15 pm
Gatling, the only weapon with more then 30 rounds.
Title: Re: Sound for being hit by the chaingun
Post by: James T. Kirk on August 22, 2013, 10:56:31 pm
Touché.

Maybe a more recognizable "ZOMG UR ARMOR IS DROPPING, DUDE!" Sound.

I don't hull engineer often (people don't trust me with their ships), but when they do, I sometimes miss the hull dropping while preparing to switch from spanner to mallet.
Title: Re: Sound for being hit by the chaingun
Post by: Piemanlives on August 22, 2013, 11:02:14 pm
If I remember correctly it has a base of 60.
Title: Re: Sound for being hit by the chaingun
Post by: Dutch Vanya on August 22, 2013, 11:06:32 pm
About the sound getting annoying, since when are gamers bothered by the sound of machine gun shots?
Title: Re: Sound for being hit by the chaingun
Post by: Zenark on August 22, 2013, 11:50:59 pm
About the sound getting annoying, since when are gamers bothered by the sound of machine gun shots?

Exactly, and the sound can be subtle.  A good crew would hear the first few 'plinks' and know they were under attack. Just today we had a Pyramidion tailing us in a really good blind spot, hitting us with gatling fire and we didn't realize until it was half way gone.

Sure expert players notice it, but what about the beginners? Every other gun makes an impact sound (minus the flamer, but it's hard to miss fire everywhere)
Title: Re: Sound for being hit by the chaingun
Post by: RearAdmiralZill on August 23, 2013, 12:11:47 am
Heh, vets dont always notice that soon. Even I succumb to this at times with a pyra in my galleon's blinds. A subtle plink would do the trick. Surely it cant be worse than listening to those engines all match.
Title: Re: Sound for being hit by the chaingun
Post by: Zenark on August 23, 2013, 12:18:29 am
Heh, vets dont always notice that soon. Even I succumb to this at times with a pyra in my galleon's blinds. A subtle plink would do the trick. Surely it cant be worse than listening to those engines all match.

Piloting a Junker makes me deaf >.<
"Captain, enemy to the rear."
"What?"
"Captain, their coming!"
"August the twenty-second, I think"
Title: Re: Sound for being hit by the chaingun
Post by: Squidslinger Gilder on August 23, 2013, 01:54:47 am
I say Muse gets Qwerty to voice the sound of chain gun fire impacting onto a hull..."nyaa nyaa nyaa nyaa nyaa nyaa nyaa"

lol, it would be annoying an enraging as heck but it would be damn effective. Pilots would become extremely evasive fliers in no time! :D
Title: Re: Sound for being hit by the chaingun
Post by: Keon on August 23, 2013, 01:59:28 am
Okay, but srsly guys. This is a good idea. Full support.
Title: Re: Sound for being hit by the chaingun
Post by: JaegerDelta on August 23, 2013, 02:03:55 am
bullet hit sounds are needed. fact.

i dont think it would get annoying at all, if anything it would increase the immersion of battle. the sounds of gatling fire ricocheting off the hull, explosions going off left and right as you try to navigate your rapidly deteriorating vessel in a desperate attempt to keep in the air. 

the less sensational benefit of it is new players will associate the sound of gatling fire with hull damage and the confusion many people have when they first start playing over damage types and where to shoot the enemy with which gun will be alleviated somewhat.

but seriously it would just make battles sound that much cooler.
Title: Re: Sound for being hit by the chaingun
Post by: Captain Magellan on August 23, 2013, 11:34:04 am
You know you guys may be right about the Gatling sounds. It may definitely add to the feel of everything. But just like with everything else, they should experiment. Maybe through it into the Dev App to see how it is?
Title: Re: Sound for being hit by the chaingun
Post by: QKO on August 23, 2013, 01:28:44 pm
You know you guys may be right about the Gatling sounds. It may definitely add to the feel of everything. But just like with everything else, they should experiment. Maybe through it into the Dev App to see how it is?
On that note, if I could get access to that dev app (Linux version) I'd be a very happy man.
Title: Re: Sound for being hit by the chaingun
Post by: Rainer Zu Fall on August 23, 2013, 01:33:20 pm
About the sound getting annoying, since when are gamers bothered by the sound of machine gun shots?

Made my day!
But you've got a point there. I like the idea of hearing those shots. Adds a bit more to the ambience as well as helping you to recognize when the hull is in danger. Not only new players have problems with that on a mobula for example.
Title: Re: Sound for being hit by the chaingun
Post by: Kharthynogus on August 23, 2013, 02:12:12 pm
I am in full support of this, for the sake of gameplay and immersion.

http://www.youtube.com/watch?v=LMP11swbhpM
Title: Re: Sound for being hit by the chaingun
Post by: N-Sunderland on August 23, 2013, 02:23:32 pm
I find the grinding sound of the armour being stripped to be enough, but I wouldn't mind this.
Title: Re: Sound for being hit by the chaingun
Post by: treseritops on August 23, 2013, 02:25:26 pm
Also if people are worried about the constant pinging you could just play a ricochet noise every couple of shots.

Rather than "tatatatatatatatatatatatata" against the hull

A "ping...pong...toing...ting...ping-pong...pong" etc.
Title: Re: Sound for being hit by the chaingun
Post by: Zenark on August 23, 2013, 03:05:31 pm
I find the grinding sound of the armour being stripped to be enough, but I wouldn't mind this.

I can't say I've ever heard a 'grinding sound', except when the armor goes down completely.
Title: Re: Sound for being hit by the chaingun
Post by: N-Sunderland on August 23, 2013, 03:19:36 pm
I find the grinding sound of the armour being stripped to be enough, but I wouldn't mind this.

I can't say I've ever heard a 'grinding sound', except when the armor goes down completely.

Maybe "grinding" isn't a very good way to describe it... But there's definitely a sound for armour stripping.
Title: Re: Sound for being hit by the chaingun
Post by: Spud Nick on August 23, 2013, 03:20:28 pm
Also if people are worried about the constant pinging you could just play a ricochet noise every couple of shots.

Rather than "tatatatatatatatatatatatata" against the hull

A "ping...pong...toing...ting...ping-pong...pong" etc.

That would sound the best.
Title: Re: Sound for being hit by the chaingun
Post by: Eukari on August 23, 2013, 07:22:48 pm
Piloting a Junker makes me deaf >.<
"Captain, enemy to the rear."
"What?"
"Captain, their coming!"
"August the twenty-second, I think"

I have to agree with this- sitting right between those engines makes it very hard to hear my quieter crewmates sometimes. To the point where I start instinctively raising my voice, even though they can probably hear me just fine. ...which speaks to the immersion, I suppose.

On topic, I definitely approve of this. Yes, you should be watching your hull armor at all times- but in battle there can be a lot going on, and auditory cues are often the first sign you get that an enemy is taking potshots at you. A gatling can strip armor very quickly, and I'd rather know from the first few "plinks" than after I've lost half my armor because I was focusing on not slamming into something. (usually my allied ship, who decided to pop Hydrogen right into my flightpath)
Title: Re: Sound for being hit by the chaingun
Post by: Cheeseycom on August 27, 2013, 05:30:43 pm
Also if people are worried about the constant pinging you could just play a ricochet noise every couple of shots.

Rather than "tatatatatatatatatatatatata" against the hull

A "ping...pong...toing...ting...ping-pong...pong" etc.

How about a bit of both?

At long range there could be the sound of random ricochets, but when the enemy is right in your face and scoring hit after hit, it could be the more prolonged volley sound.

Obviously the sound level would have to be fine tuned so as to not drown out all other sounds completely, but it could making facing gatling guns that little bit more intense.

It would also be nice if there was a difference between the sound of the rounds hitting hull and hitting the balloon.. for example, the hull would sound like metal, but the balloon would make ripping and puncturing 'thock thock thock' sounds when bullets hit it (I'm imagining 'thock' something like the sound of a tennis ball being hit, but louder and more violent).
Title: Re: Sound for being hit by the chaingun
Post by: Cheeseycom on August 27, 2013, 05:37:12 pm
By the way just noticed someone else posted the exact same topic (https://gunsoficarus.com/community/forum/index.php/topic,1187.msg29219.html) last month, though it didn't get this level of discussion (although one of the Muse team did drop in to post a joke xD).

Seems like this is a popular idea..