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Messages - Sprayer

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91
Gameplay / Re: Final Defining Spire Buff
« on: September 06, 2014, 10:22:19 am »
I wonder what would happen if the steering engines faced 90° to the left or right respectively. The ship would probably turn slower and at the same time drift making it a hybrid of what it's now and a junker/galleon gunarc wise. Just guessing though. Maybe angled engines are not something the (game-)engine consideres in calculating the thrust.

92
-2000% vertical drag. Your ship now goes down when you tell it to rise.

93
General Discussion / Re: Fun and hilarity
« on: September 03, 2014, 04:32:19 pm »
[...]
I also got to play with a ton of great pilots and crew.  I will name the SPQR as being a
Classy bunch of folks to fly around with!

Wheeeeeeeeeeeee!

94
Gameplay / Re: What I think
« on: September 03, 2014, 04:30:27 pm »
Is Flight of the Icarus anything like Project: Nomads?

95
The Pit / Re: Wololo and burning man suggestions
« on: September 01, 2014, 11:27:40 am »
Not sure if trololo or actually sincere.

96
Feedback and Suggestions / Re: hide ship loadouts from the enemy team
« on: September 01, 2014, 11:26:04 am »
If everyone was using the metabuilds but wouldn't that eventually result in a higher occurence of builds that counter metas?

97
Feedback and Suggestions / Re: hide ship loadouts from the enemy team
« on: September 01, 2014, 05:05:37 am »
It's not really a question wether it's a good idea or not. It's more wether people like or dislike the metagame of choosing counterbuilds over and over.

98
General Discussion / Re: What exactly is "hull"...
« on: September 01, 2014, 05:03:27 am »
Isn't the hull the entirety of permahull and hullarmor?

99
Feedback and Suggestions / Re: freckles!
« on: August 30, 2014, 01:38:02 pm »
Highlander anyone?

100
General Discussion / Re: Alpha Strike Match
« on: August 25, 2014, 08:46:31 am »
Whoever disables all enemy guns first wins?

101
General Discussion / Re: If you were a Game Modder.
« on: August 25, 2014, 08:12:56 am »
It's actually an ammo type, but it could be a weapon hmm...

Also, I'd rename the merc into the Howitzer.

No actual swords, as in "Drive me closer, I want to hit them with my sword!"

I'd make a combat cloak for the squid,
make the lower sideguns of the mobula automatically shoot where the upper sideguns shoot,
give the galleon the ability to kill its main engine in order speed up it's guns and their reloads,
give the junker the ability to soak up all projectiles flying around it for 1/4 of the damage to the armor,
give the pyramidion a 5s -90% horizontal drag +300% engine thrust and -80% impactdamage but kills engines afterwards rocketspeedbutton,
increase the hullhitbox at the spire's bloon whilst reducing all damage the spire takes there and on the lower third of it's hullhitbox by 33%, also give it kind of an autopilot to always face the captain's target,
give the goldfish the ability to strip it's hullarmor to regain 20% permahull and recieve a 5s -70% all drag but can't rebuild hullarmor buff/debuff.

102
Feedback and Suggestions / Re: Call for Gunner Ammo Ideas
« on: August 25, 2014, 07:28:31 am »
Would that work on raycast/hitscan weapons? I think those don't actually have a shell life.

103
There's also the timed re-disable. Totally fun to do.

104
Feedback and Suggestions / Re: Bug Or Feature?
« on: August 24, 2014, 11:35:13 am »
[...]
-Shatter damage is transferred to the hull once all components are broken.  (guns and engines)
[...]

Are you saying hull or hullarmor? Cuz I'll totally try to break every component with my carro and keep shooting em if I can circumvent armor that way.

105
Gameplay / Re: Lets Talk Gatling
« on: August 24, 2014, 04:21:23 am »
Um.. you do realize that a gat can 1 clip any ship armor right? (even galleon armor, though that is tougher) If it is taking more than 1 clip that is a problem with the gunner not the gun.

Show me the gunner who can reliably (that is 8 out of 10 times) oneclip any ship which has a competent engineers during approach to brawl without a buff on the gatling. Mind ye, even with buffs, the gat only has a 20% boost to damage while hulls get 30%.

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