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Messages - Cowboy Spike Spiegel

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16
The Cantina / The story of 'The Bebop'.
« on: July 18, 2013, 03:19:01 am »
Flying high, clouds thickening, and parting them...The Bebop and it's crew. Captain Spike Spiegel, Gunner and Secondary Engineer Jet Black and lastly the beautiful and illustrious Engineer Faye valentine. All bounty hunters all working toward the same cost, life and riches. It was about high noon now as the sun crested above the ship, casting shade upon the deck form the balloon. Spike's ship was a simple one, a blimp style balloon with a narrow, two tier upper-deck and a nice hold underneath for sleeping and for keeping captive bounties. The helm resided upon the top tier with a long walk back towards the main balloon engine and the main driving engine. The bottom tier hosted a small set of guns, a Mercury Field Gun on the left and a Beacon Flare Gun on the right with a large Hellhound Twin-barrel Carronade on the stern to pop the balloons of enemy ships and blast their hull. A formidable ship under any circumstances. The front also had a large protrusion from it to increase the effect of ramming as well as leave an enemy ship up for boarding.

Faye
"Hey Spike careful round here, there's a lot of rocks and I know you had a bit to much to drink last night."

Spike
"Yeah, yeah! Quit naggin' me. You'll distract me. I want you two to keep lookout. We've a got a valuable man on board and information travels fast, you never know when a ship'll turn up to send us plummeting over a bounty head."

With that, Spike set his helm straight and looked about the deck, it was fairly dusty and scraped. The fight to get the guy in the hull was a pain and ended up with Spike blowing out a gas-line to cause a large enough explosion to cover their escape from the target's gang. The clouds were clearing now and the sky was beautiful, the winds weren't too strong against them and more at their back giving them a helpful boost in speed. They had to get back to Anvala quick and turn in this bloody pirate before things got too out of hand again. They were high in the air and going at a leisurely pace over the canyon as to not kill their fuel reserves. That's when everything spiraled out of control, the whir of Gatling Guns filled Spike's eardrums as he took note of the shadows emerging from the clouds, descending like ravenous wolves upon them.

Spike
"Faye shoot a flare in there get us a good picture of 'em! Jet you get ready for a fight!"

Spike barked orders and soon the view was clear.....four ships descending upon them. Now this was hell. The bullets erupted from the side of a junker, the first visible ship. Gatling rounds tore into the armor of The Bebop with sickening ting from each shot.

Spike
"Alright Jet! Any time now!"

Spike called and Jet quickly reacted, turning the Hellhound Twin-barrel Carronade on the Junker and blasting out i's balloon as if they had a lazer beam mounted on their stern.

Spike
"Load up that charged ammo, let's drop him. Faye load up the moonshine, we need to get the hell outta here!"

Spike was viciously slamming his hand forward, releasing gas from the balloon to drop and finish off the junker. The shotgun blast of the Carronade quickly shredded the enemy armor before they plummeted into the ground, bursting into flames as their engines blew out and their fuel exploded along with heir ammunition.

Spike
"Yeah! There ya go. Show 'em how we shoot!"

Jet
"Mhmm! Let's roll."

By then Faye loaded up the engines with moonshine and the ship was going damn fast. Almost shaking the others except for one lone Squid who was tailing them. The Squid managed to light just about everything on fire even as Spike tried to shake him. Under normal circumstances The Bebop would be able to shake the Squid except for the fact that it hadn't recently received full repairs, only field repairs after securing the bounty head. The moonshine had also burned up and fried the engines. Faye could fix 'em except now everything else was failing as the fire raged across the deck.

Faye
"We have to abandon ship before we go down Spike!"

Spike
"I'm not losing my baby yet god damnit!"

Jet
"SPIKE! Get off that helm before you get us all killed, we ain't leaving you behind!"

Spike was hard headed...like a brick. He held ono the helm, continuing to use his momentum to steer the ship a bit before the balloon gave out and they began falling. At this point Jet with his mechanical arm and already strong body grabbed Spike and carried him below deck.

Spike
"Let me go damnit! I'm not leaving."

Jet
"Oh yes you are. Faye open the bottom hatch and get the Red Tail ready to leave before this hull gives out around us. WE should have enough armor before the hull itself catches on fire and we crash."

Jet gave orders to Faye and set Spike onto his own two feet. Spike realized it was too much to resist at this point. The Bebop was toast, but worst of all...by a Squid. Spike and Jet ran and hopped into the biplane that was the Red Tail and Faye prepped it for launch. Then she came round to the front and hopped into Spike's lap. There was nowhere else to sit, Jet was already in back and he was too big to sit on and the Red Tail was only really meant for two.

Spike
"Alright, here we go. Faye hit the lever on the left."

Faye quickly moved her hand to the hatch lever and pulled it, the bottom of The Bebop opened up and dropped the Red Tail out. With a few quick motions Spike deployed the wings of the red Tail and caught some lift. He had the engines on and took off like a bat out of hell at the cost of both his ship and his bounty.

Faye
"Sorry Spike. We tried our best. I know how much you loved that ship, we all did."

Spike
"That was my home. But I know you tried...it couldn't be helped. Light me a cigarette."

Spike replied and Faye took the cigarettes out of his shirt pocket and set one in between his lips and lit it, leaving his hands upon the joystick to steer the plane. After about another hour or so of flying they had reached Anvala and an airstrip which they were able to land upon without much interference. The dockmaster who also ran the airstrip with a small sum of cash allowed spike to leave the plane in his hangars.

Spike
"We should head to a Inn. I need some rest, and some food."

Jet
"Yeah good idea, we can all rest up and see about what we can do to get out of his bad spot."

Spike
"We'll do what we do best. I'll find a Captain looking for good hands. We'll cook up something good. We always do."

Spike said and with that they made their way to the Wilds Winds Inn for a goods nights rest.

17
The Cantina / Re: The Skies have no Limit
« on: July 18, 2013, 02:17:34 am »
-Wild Winds-

After the small exchange of words about pay Spike would give a nod to Plasma. He'd join in on the crew and he'd be damn ready too. Spike always took a bit more than just his repair kit. Slowly he slides out a metal case from under his chair and opens it revealing the pieces to a long rifle that could be disassembled. Inside it were also two pistols and ammo for all the weapons. This man was a real cowboy and he knew how to take bounties. He'd been doing it for years. He inspects and cleans the guns innards and outsides giving them an almost shiny glow. He also ran some nice oils through the barrel and polished the handles. They had been recently used on a flight through the canyons which Spike almost lost his life in. He was the pilot of that ship...the Bebop. This is why he wants the cash. He wants to rebuild his ship for his previous crew.

Spike
"There we go...My boys are all ready for flying."

Suddenly a pair of boots hits the stairs with a resounding creak following them as a burly man with a mechanical arm walks down the stairs and looks to Spike who's just finishing with his guns.

Jet
"Hey Spike, got us any bounty heads to catch yet?"

Spike
"Actually Jet, yeah I did. That is if the captain is up to having you on his ship."

Spike quickly puts away his guns and closes his case as Jet comes closer and takes the chair next to him.

Spike
"Ay, Plasma! Did I get that right? I've got another crewmate for ya. One of mine, best damn gunner on this side of the world. His name's Jet. by the way you never caught my name I'm Spike. Bounty Hunter, Engineer and previous Captain of The Bebop. Too damn bad we got shot down over the canyons."

Spike speaks giving out some titles, hoping to have caught Plasma's attention after he finishes with the customers.

18
The Cantina / Re: The Skies have no Limit
« on: July 16, 2013, 03:07:08 pm »
Spike looks up as he is addressed by a captain, now this was the break he's looking for. Slowly he stands back up and twirls the spanner like a pistol, holstering it in his utility belt.

Spike
"How much do ya pay for an engineer of 'my' caliber?"

He questions the Captain. Spike isn't one to be paid like dirt. He wants to get rich and get out quick.

19
The Pit / Re: The Skies have no Limit Discussion
« on: July 15, 2013, 01:55:51 pm »
Actually that's something I thought of. He might eventually become a helmsman or have someone else be Jet and be helmsman.

20
The Cantina / Re: The Skies have no Limit
« on: July 15, 2013, 01:35:37 pm »
--Wild Winds--

Spike
"Well darlin', I'm waiting for a bounty to crawl in my lap. Meanwhile I gotta keep my skills up by twirling this heavy five pound wrench like it is a feather."

The youthful man's voice is smooth and comes off like a somewhat gentle fellow despite the cigarette nestled between his lips and the scars marring his skin from flak rounds.

Spike
"Tell me, you ever have a flak charge detonate prematurely while loading a cannon? See these scars on my face. You start to learn."

As he turns his face the light bathes it revealing the large eyepiece of his left eye, both a scope and a replacement for what should've been there.

21
The Pit / Re: The Skies have no Limit Discussion
« on: July 15, 2013, 12:34:25 pm »
My character will be in it for bounties. He wants to crew a ship that'll make him cash.

22
The Cantina / Re: The Skies have no Limit
« on: July 15, 2013, 12:32:08 pm »
--Wild Winds Inn--

From an aside booth, Spike twirls his wrench with dexterous fingers. He has normal tinker suit on made of burnt orange leather riddled with cracks from dusty air. He prides himself as an experienced engineer able to throw together ships and send them home from what others would describe as hell. He was also something of a gunner too, able to shoot in a pinch. Slowly he stood up from his lonesome corner at the mention of a bounty.

Spike
"So there's a bounty and you're looking for some crew eh? Perhaps you could use a nice engineer that also has some experience on the guns?"

Spike calls to the group gathering over the bounty, it sounded like a pretty penny for a simple "shoot first, ask questions later" deal. He remains twirling his spanner very quickly, almost acrobatically between his fingers as he approaches, not once losing grip of it.


23
The Pit / Re: The Skies have no Limit Discussion
« on: July 15, 2013, 12:20:00 pm »
So I want in on this. But how do I go about it?

24
The Cantina / Re: War, it never changes does it....
« on: July 15, 2013, 12:15:54 pm »
Perhaps I will. You know Plasma, I've been riding on your ship I'm not sure if it was the time I did a 4v4 in the canyon but I kinda wrote this as an IC afterthought to that battle.

25
The Cantina / War, it never changes does it....
« on: July 14, 2013, 04:44:28 pm »
He settles upon the ground after a ferocious victory.
The dust collects upon his facewrap as the rest scrounge the many destroyed ships delicately placed around the gulch.
All Spike can see are the bodies littered about each pile of wreckage, of each ship they had laid waste too.
In total he counts ten or perhaps eleven scattered piles of wreckage.
Who ever counted correctly with dust caked upon their goggles?
Slowly he stands and joins the others scavenging, no reason to ponder it right?
But ever still the thought lingers after every fight, after every skirmish or engagement, after every 'conflict'.
They may try and glorify it as a way to serve your country and improve the economy.
But it's just a scapegoat for the wealthy to take over and reap the efforts of every grease monkey, deckhand, and captain they throw onto the battlefield.

From dehumanization to arms production,
For the benefit of the nation
Or it's destruction?

Power is power
The law of the land,
Those living for death
Will die by their own hand.

Life's no ordeal
If you come to terms.
Reject the system
Dictating the norms.

From dehumanization to arms production,
To hasten the nation
Towards it's destruction.

Power is power,
The law of the land,
Those living for death
Will die by their own hand.

Life's no ordeal
If you come to terms.
Reject the system
Dictating the norms.

From dehumanization to arms production,
To hasten the nation
Towards it's destruction.

Power is power,
The law of the land,
Those living for death
Will die by their own hand.

Life's no ordeal
If you come to terms.
Reject the system
Dictating the norms

From dehumanization to arms, production
To hasten this nation
Towards it's destruction

It's your choice,
Your choice,
Your choice,
Your choice:
Peace or annihilation?

The lines mill through his mind, if it's his choice then why does he still fight.
Perhaps he is forced?
It's because this is war and war never changes.

26
The Docks / Re: Zill's Merry Men
« on: July 14, 2013, 03:43:45 am »
T'was a pleasure to fly with you, Captain Surette.

27
The Docks / Re: Zill's Merry Men
« on: July 14, 2013, 01:03:33 am »
In Game Name: Cowboy Spike Spiegel
Steam Name (can be given later through PM): 'Crow'
Preferred Class: Engineer, sometimes I pilot.
Suppose you were a superhero. What would be your super power, and why?: My superpower would be money...then I could be like Batman and Iron Man. Super cause I'm rich and can make myself a badass. I like being a self-made badass. I would definately wield some badass high-tech chainsaw and trian my body like batman for amazing acrobatic abilities.

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