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« on: May 05, 2015, 04:54:57 pm »
Nobody is making sense in this thread. The Underdog system works fine by letting the weaker team get away scot-free if they lose. If you were expecting an actual ship buff for being an Underdog then you must be insane. Not everyone that is new is a bad player off the bat, some of them do the tutorial. Imagine giving a low MMR clan (Low MMR only because of lag, joke ship builds, helping noob friends) a ship buff against slightly higher MMR opponents who aren't as good or are equally as good but have a higher MMR only because they stomp noobs all day and nothing else. That would allow the low MMR clan to murder hardcore because they now have an unfair advantage; and even if they manage to suffer a loss it wouldn't count.
Stamina is already a super fun, super balanced, super useful feature.
You kids today don't understand that the gunner's best strength is consistency. His job is to constantly apply pressure to the enemy... Not repair... Just soley dish out damage to cripple and kill the enemy to prevent him from killing you, and the gunner stamina helps with that ALOT. Turning the turret further allows you to keep up with enemy ships out of reach and keep applying pressure even when your captain isn't facing the enemy.
Reloading faster allows you to give the enemy little time to breathe by shortening your reload time. If you add up all the extra damage done over time you'll see that gunners do about the same amount of added damage as a buff engineer with this stamina system. Don't forget gunners also get 3 ammo choices... people don't understand how OP that is... You can use lesmok for long range to start doing damage from distance (getting the first hit matters alot), then you can swap to a shorter range/higher DPS ammo when they're close.
People forget to add up all the potential damaging & crippling they could've been doing if they had lesmok along with their greased rounds.