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« on: March 01, 2014, 08:45:19 pm »
-Attack and Defend.
Attackers only worry about attacking and defenders only worry about defending. Attackers have to capture and hold an objective for a short amount of time in a certain order and only have set number of shared lives (or timelimit) to complete the objective. Respawn locations change depending on current objective and attackers gain more lives (and/or time) for completing objectives. Red and blue switch roles after a round. After each side finish their turns as attacker and defender, whoever achieved the most objectives /or does it the fastest wins the game.
-Escort VIP/Cargo ship or Pirates vs Traders
A specifically designed VIP ship that players volunteer to crew for this game mode that needs to reach map exit to score. VIP ship should be slowish, only 3 light guns in total, facing fore, starboard and port, but reasonably armoured. VIP respawns back to the beginning if destroyed and the pirates get a point. Escorts and VIP gain 2 or more points if VIP successfully reaches goal in one piece. Map can either be linear for the clash at the chokepoint or it can be completely open with more than one exit to make things interesting. After time is up, the team with most points wins